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Line 16: Line 16:
 
! mass !! CP !! style="width:2em" | !! mass !! CP
 
! mass !! CP !! style="width:2em" | !! mass !! CP
 
|-
 
|-
|    0.000 kg || 10 || ||           3-5 kg || -2
+
|    0.001 kg || -1 || ||         3-5 kg || -12
 
|-
 
|-
|    0.001 kg ||  9 || ||         6-10 kg || -3
+
|    0.002 kg ||  -2 || ||       6-10 kg || -13
 
|-
 
|-
|    0.002 kg ||  8 || ||         11-20 kg || -4
+
|    0.005 kg ||  -3 || ||       11-20 kg || -14
 
|-
 
|-
|     0.005 kg ||  7 || ||         21-50 kg || -5
+
|     0.01 kg ||  -4 || ||       21-50 kg || -15
 
|-
 
|-
|      0.01 kg ||  6 || ||       51-100 kg || -6
+
|      0.02 kg ||  -5 || ||     51-100 kg || -16
 
|-
 
|-
|     0.02 kg ||  5 || ||       101-200 kg || -7
+
| 0.03-0.05 kg ||  -6 || ||     101-200 kg || -17
 
|-
 
|-
| 0.03-0.05 kg ||  4 || ||       201-500 kg || -8
+
| 0.06-0.10 kg ||  -7 || ||     201-500 kg || -18
 
|-
 
|-
| 0.06-0.10 kg ||  3 || ||     501-1000 kg || -9
+
| 0.11-0.20 kg ||  -8 || ||   501-1000 kg || -19
 
|-
 
|-
| 0.11-0.20 kg ||  2 || ||     1001-2000 kg || -10
+
| 0.21-0.50 kg ||  -9 || ||   1001-2000 kg || -20
 
|-
 
|-
| 0.21-0.50 kg || 1 || ||     2001-5000 kg || -11
+
| 0.51-1.00 kg || -10 || ||   2001-5000 kg || -21
 
|-
 
|-
| 0.51-1.00 kg ||  0 || ||  5001-10,000 kg || -12
+
| 1.01-2.00 kg || -11 || || 5001-10,000 kg || -22
|-
 
| 1.01-2.00 kg || -1 || || 10,001-20,000 kg || -13
 
 
|}
 
|}
  
Line 95: Line 93:
 
;shots (up to 20 CP): Shots describes a weapon's rate of fire. Weapons without the shots feature, such as hand weapons and most thrown weapons, never need reloading. ''Not having the shots feature is worth 20 CP.'' This feature has two numbers. The first number is the number of times a character can fire the weapon without reloading (shots before reloading.) The second number is the number of turns required to reload a weapon after all of it's shots have been fired (reload time.) Each shot can represent a single bullet, a burst of bullets or a full turn of continuous automatic fire.  
 
;shots (up to 20 CP): Shots describes a weapon's rate of fire. Weapons without the shots feature, such as hand weapons and most thrown weapons, never need reloading. ''Not having the shots feature is worth 20 CP.'' This feature has two numbers. The first number is the number of times a character can fire the weapon without reloading (shots before reloading.) The second number is the number of turns required to reload a weapon after all of it's shots have been fired (reload time.) Each shot can represent a single bullet, a burst of bullets or a full turn of continuous automatic fire.  
  
{| style="text-align:center"
+
{|
! width="20" | !! &nbsp;shots before&nbsp;<br>reloading !! CP value
+
! &nbsp;shots before&nbsp;<br>reloading !! CP value
 
|-
 
|-
| || 1 || -2 &times; the reload time
+
| align="center" | 1 || align="center" | -2 &times; the reload time
 
|-
 
|-
| || 2 || &nbsp;5 - 2 &times; the reload time
+
| align="center" | 2 || align="right" | 5 - 2 &times; the reload time
 
|-
 
|-
| || 3 || 10 - 2 &times; the reload time
+
| align="center" | 3 || align="right" | 10 - 2 &times; the reload time
 
|-
 
|-
| || 4 || 12 - 2 &times; the reload time
+
| align="center" | 4 || align="right" | 12 - 2 &times; the reload time
 
|-
 
|-
| || 5 || 14 - 2 &times; the reload time
+
| align="center" | 5 || align="right" | 14 - 2 &times; the reload time
 
|-
 
|-
| || 6 || 16 - 2 &times; the reload time
+
| align="center" | 6 || align="right" | 16 - 2 &times; the reload time
 
|-
 
|-
| || 7 || 17 - 2 &times; the reload time
+
| align="center" | 7 || align="right" | 17 - 2 &times; the reload time
 
|-
 
|-
| || 8 || 18 - 2 &times; the reload time
+
| align="center" | 8 || align="right" | 18 - 2 &times; the reload time
 
|-
 
|-
| || 9 || 19 - 2 &times; the reload time
+
| align="center" | 9 || align="right" | 19 - 2 &times; the reload time
 
|-
 
|-
| || 10 or more || 20 - 2 &times; the reload time
+
| align="center" | 10 or more || align="right" | 20 - 2 &times; the reload time
 
|}
 
|}
  

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