Editing Mano a Mano:Inventory Management
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;Defense: The defense for a hand weapon is the character's agility plus the ability the character uses with that weapon plus 10. Missile weapons do not have defense. When a character is attacked with a hand weapon they may use the defense of any one weapon they are currently using as the difficulty of the attack. The ''control'' feature improves a weapon's defense. (See [[Mano a Mano:Equipment#Features|Game Design/Equipment/Features]].) | ;Defense: The defense for a hand weapon is the character's agility plus the ability the character uses with that weapon plus 10. Missile weapons do not have defense. When a character is attacked with a hand weapon they may use the defense of any one weapon they are currently using as the difficulty of the attack. The ''control'' feature improves a weapon's defense. (See [[Mano a Mano:Equipment#Features|Game Design/Equipment/Features]].) | ||
β | ;Unwieldy: If a weapon's heft is greater than the power of the limb holding it, the weapon is ''unwieldy''. Unwieldy weapons may only be used to do one quick action per turn (and no powerful actions.) | + | ;Unwieldy: If a weapon's heft is greater than the power of the limb holding it, the weapon is '''unwieldy'''. Unwieldy weapons may only be used to do one quick action per turn (and no powerful actions.) |