Editing Mano a Mano:Movement

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:When the height of the climb is more than one story or 3 meters, a fall may be ''potentially dangerous'', depending on the surface which stops the fall. If the height of the climb is more than two stories or 6 meters, the fall may be ''potentially lethal'', depending on the surface. Falls of 30 meters or more are usually potentially lethal.  
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:When the height of the climb is more than one story or 3 meters, a fall may be ''potentially dangerous'', depending on the surface which stops the fall. If the height of the climb is more than two stories or 6 meters, the fall may be ''potentially lethal'', depending on the surface. Falls of 30 meters or more are usually ''potentially lethal''.  
  
 
:If a fall is potentially dangerous or lethal, make another success roll. This roll has the same difficulty as the climbing roll but the falling character adds his agility to the roll and he can use either his climbing ability or his acrobatics ability. If the fall is potentially dangerous, success means the character is unharmed and failure means the falling character takes damage and stun equal to his toughness. If the fall is potentially lethal, success means the character takes damage and stun equal to his toughness and failure means the character takes damage equal to his stamina. Armor does not protect a character from this damage and stun.
 
:If a fall is potentially dangerous or lethal, make another success roll. This roll has the same difficulty as the climbing roll but the falling character adds his agility to the roll and he can use either his climbing ability or his acrobatics ability. If the fall is potentially dangerous, success means the character is unharmed and failure means the falling character takes damage and stun equal to his toughness. If the fall is potentially lethal, success means the character takes damage and stun equal to his toughness and failure means the character takes damage equal to his stamina. Armor does not protect a character from this damage and stun.

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