Editing Mano a Mano:Training and Experience

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==Training and Experience==
 
==Training and Experience==
  
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Characters can gain CP and abilities and improve their build (speed, agility, toughness, strength, running, swimming and airspeed) through training or other experiences.
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Characters can gain CP, abilities, speed, agility, toughness and strength from training or other experiences.
  
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;Direct Improvement: Training or experience can improve abilities and build directly. The character's total CP should then be updated to reflect the difference. For example, a character might be rewarded with 1 level of climbing ability for the experience of ascending the highest mountain in the world. This would increase his total CP by 5.
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;Direct Improvement: Training or experience can increase abilities, speed, agility, toughness or strength directly. The character's total CP should then be updated to reflect the difference. For example, a character might be rewarded with 1 level of climbing ability for the experience of ascending the highest mountain in the world. This would increase his total CP by 5.
  
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;Flexible CP: An experience can give a character flexible CP which can be used to improve any ability or aspect of their build. For example, a character might be awarded 20 flexible CP for completing an adventure that involved fighting monsters, outwitting villains, finding treasure and a variety of other experiences. The player can use all 20 CP to increase a single ability by 4, or split the CP and increase 2 abilities by 2, or increase 4 abilities by 1. The player could also use the 20 CP to increase his character's speed, agility, strength, toughness, running, swimming or airspeed..
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;Flexible CP: An experience can give a character flexible CP which can be used to improve any ability, speed, agility, toughness or strength. For example, a character might be awarded 20 flexible CP for completing an adventure that involved fighting monsters, outwitting villains, finding treasure and a variety of other experiences. The player can use all 20 CP to increase a single ability by 4, or split the CP and increase 2 abilities by 2, or increase 4 abilities by 1. The player could also use the 20 CP to increase his character's speed, agility, strength, toughness, or a combination of agility, strength, toughness and abilities.
  
 
;Training CP: 1 CP can represent 100 hours of intense training with experts, or 300 hours of relaxed training on your own. For example a warrior might train with a fencing master for 2 hours a week for 10 years, for a total of about 10 extra CP of ''one-handed weapons'' ability. (2 hours a week multiplied by 50 weeks a year multiplied by 10 years divided by 100 hours per CP.)  If the warrior also spends 12 hours training on his own each week for those 10 years, he will have an additional 20 extra CP. (12 hours a week multiplied by 50 weeks a year multiplied by 10 years divided by 300 hours per CP.)
 
;Training CP: 1 CP can represent 100 hours of intense training with experts, or 300 hours of relaxed training on your own. For example a warrior might train with a fencing master for 2 hours a week for 10 years, for a total of about 10 extra CP of ''one-handed weapons'' ability. (2 hours a week multiplied by 50 weeks a year multiplied by 10 years divided by 100 hours per CP.)  If the warrior also spends 12 hours training on his own each week for those 10 years, he will have an additional 20 extra CP. (12 hours a week multiplied by 50 weeks a year multiplied by 10 years divided by 300 hours per CP.)

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