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Details covered by Tech or Magic don’t justify a Weird rating greater than zero. For example, zombies are not an unusual thing to have in a magical world, so no Weird. In a modern Earth with no magic, though, such as The Walking Dead setting, they are, especially if the technological “explanation” is clearly handwaving. Seers or people with the Sight don’t merit a Weird rating if the origin of their power is magical.
 
Details covered by Tech or Magic don’t justify a Weird rating greater than zero. For example, zombies are not an unusual thing to have in a magical world, so no Weird. In a modern Earth with no magic, though, such as The Walking Dead setting, they are, especially if the technological “explanation” is clearly handwaving. Seers or people with the Sight don’t merit a Weird rating if the origin of their power is magical.
  
Shadows located between Yggdrasil and the Courts of Chaos (see the Merlin Asks sidebar in the next page) tend to have strange physical laws, even if their Weird rating is zero. Examples include anomalous gravity, chemical oddities, cosmic aberrations and so on. High Weird, though, can be used to represent otherwise "normal" settings that have extraordinary features.
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Shadows located between Yggdrasil and the Courts of Chaos (see the Merlin Asks sidebar in the next page) tend to have strange physical laws, even if their Weird rating is zero. Examples include anomalous gravity, chemical oddities, cosmic aberrations and so on.
 
 
For example, a world of swashbucklers and galleons with Low magic, Renaissance tech, x2 time differential and Weird zero would be much closer to Amber than Chaos. However, this might feel odd if this reality's civilization lives in floating islands located in a gaseous ring of breathable air surrounding a giant, glowing ball of blue liquid. Weird can be used to fine-tune this.
 
  
 
The names of the level are just examples of conditions for that step.
 
The names of the level are just examples of conditions for that step.
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• '''Mythoic:''' insanity-inducing, dimensional-bending cosmic monstrosities can be found here.
 
• '''Mythoic:''' insanity-inducing, dimensional-bending cosmic monstrosities can be found here.
  
• '''Cross-Shadow:''' these Shadows are so close to the Courts of Chaos that the boundaries between realities are tenuous. You can find worlds that are a patchwork of different Shadows. Cynosure, Sigil, Nexus and such exist at this level. Here you also find Shadows that are permissible to all technologies and/or magical traditions from other realities.
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• '''Cross-Shadow:''' these Shadows are so close to the Courts of Chaos that the boundaries between realities are tenuous. You can find worlds that are a patchwork of different Shadows. Cynosure, Sigil, Nexus and such exist at this level. Here you also find Shadows that are permissible to all technologies and/or magical traditions from other realities.  
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