Editing Mass Effect Transcendence/The Principals/Kane Sheet

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
'''Name''': Caana'Eeos vas Neema nar Rygais "Kane"<br>  
+
'''Name''': "Kane"  '''Callsign''': Night Flame<br>
'''Callsign''': Night Flame<br>
 
 
'''Concept''': <br>
 
'''Concept''': <br>
'''Virtue''': Hope '''Vice''': Wrath<br>
+
'''Virtue''': '''Vice''': <br>
 
'''Species/Archetype''': Quarian Infiltrator <br>
 
'''Species/Archetype''': Quarian Infiltrator <br>
'''Experience''': 0XP unspent<br>
+
'''Experience''': <br>
  
  
Line 10: Line 9:
  
 
Int:●●●● Str:●● Pre:● <br>
 
Int:●●●● Str:●● Pre:● <br>
Wits:●●●●● Dex:●●●●● Man:●● <br>
+
Wits:Dex:●●●● Man:<br>
Res:●●● Sta:●● Com:●●●● <br>
+
Res:Sta:●● Com:<br>
  
  
 
'''Skills'''
 
'''Skills'''
  
''Mental'': Academics ●● Engineering ●●●●● Interfacing ●●●●● (Geth Tech) Investigation Science ●●
+
''Mental'': Academics Engineering ●●●●● (speciality) Interfacing ●●●●● (AI?) [skill](speciality)
  
''Physical'': Athletics ●● Assault ● Covert ● Firearms ●●●● (Battle Rifle) Stealth ●●● Survival ●● (Scrounging)
+
''Physical'': Athletics ●● Covert ●● [skill](speciality) Firearms ●●●●● (Battle Rifle) Stealth ●●
  
''Social'': Contacts ●● (Migrant Fleet) Empathy Subterfuge ●● (Evasion)
+
''Social'': [skill]● (speciality) [skill]● (speciality) [skill]● (speciality)
  
  
 
'''Merits'''
 
'''Merits'''
  
Allies [Rannoch Liberation Front] (●●●)<br>
+
[merit] (●)<br>
Iron Stamina (●) <br>
+
Fleet of Foot (●●)<br>
Fleet of Foot (●●●)<br>
+
[merit] (●)<br>
Resources (●●)<br>
+
Technophile [Starships] ()<br>
Status [Rygais] (●)<br>
 
Technophile [Starships] (●●)<br>
 
  
  
 
'''Talents'''
 
'''Talents'''
  
Command Training ● <br>
+
Guardian Training ● (Second Skin)<br>
Guardian Training ●● (Fitness, Second Skin)<br>
+
Tactical Training (Marksman)<br>
Tactical Training ●● (Marksman, Sniper)<br>
+
Engineering Processes ●● (discipline1, discipline2)<br>
Engineering Processes ●● <br>
+
Interfacing Processes ●
Interfacing Processes ●●<br>
 
Science Processes ●<br>
 
 
 
  
  
 
'''Advantages'''
 
'''Advantages'''
  
''Willpower'': 7<br>
+
''Willpower'': <br>
''Health'': 9<br>
+
''Health'': <br>
''Initiative'': +10<br>
+
''Initiative'': + <br>
''Perception'': 9<br>
+
''Perception'': <br>
''Defence'': 6 (5 unarmoured)<br>
+
''Defence'': ( unarmoured)<br>
''Speed'': 16 (15 unarmoured)<br>
+
''Speed'': ( unarmoured)<br>
  
  
 
'''Flaws'''
 
'''Flaws'''
*Poor Immune System
+
*Quarian Immune System
*Hatred: Geth
+
*[flaw description]
*Dextro-protein diet
+
*[flaw description]
  
  
 
'''Notable Equipment'''
 
'''Notable Equipment'''
  
Enhanced Library Omni-Tool (Library Size 8):
+
Process Omni-tool
*Engineering Processes:
 
*Interfacing Processes:
 
*Science Processes:
 
 
 
Light Recon Armour (with Advanced Systems Interface mod)
 
  
  
Line 74: Line 63:
  
 
'''XP Log'''
 
'''XP Log'''
*19/04/12: Raised Survival to 2 (6XP)
+
*19/04/12:  
*07/10/12: Raised Dexterity to 5 (25XP)
 
*09/11/12: Added Tactical Training - Sniper (8XP)
 
*16/11/12: Added Investigation 1 (3XP)
 
*Unknown: Added Interfacing Processes 2 (8XP)
 
*Unknown: Added Command 1 (4XP)
 
*16/12/12: Added Science Processes 1 (4XP)
 
*16/12/12: +1XP (Flaw)
 
*04/1/13: Raised Athletics to 2 (6XP)
 
  
 
[[Mass_Effect_Transcendence/The_Principals |Back]] | [[Mass_Effect_Transcendence |Back to Main Page]]<br>
 
[[Mass_Effect_Transcendence/The_Principals |Back]] | [[Mass_Effect_Transcendence |Back to Main Page]]<br>

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)