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**Static Teleportation requires a gate at each end. Each pair of gates is linked; you cannot change the destination of a gate once it is built, and they must be built as a pair. If one gate is destroyed, its partner-gate is rendered useless. A typical loadout for a gate is 8 roughly human-sized sophonts, none of whom can carry more than 5 stone. Their range is limited, and they can't teleport someone further than, say, from the planetary surface to one of the moons. | **Static Teleportation requires a gate at each end. Each pair of gates is linked; you cannot change the destination of a gate once it is built, and they must be built as a pair. If one gate is destroyed, its partner-gate is rendered useless. A typical loadout for a gate is 8 roughly human-sized sophonts, none of whom can carry more than 5 stone. Their range is limited, and they can't teleport someone further than, say, from the planetary surface to one of the moons. | ||
**The Cidrian Gates are a specialized type of Static Teleporter. They are huge, comparable in size and mass to a modern-day Main Battle Tank. They can only activate approximately once every 24 hours. They send their targets to their opposite gate (an activation drains the capacity of both gates, so you can't pop forward and back in less than 24 hours.) These are used to send riders to other planets, or possibly other planes. It is an ''extraordinarily'' bad idea to activate a Cidrian gate if there is any other Cidrian gate within fifty miles (measured in a sphere that ignores all material obstruction.) For this reason, the known ones are scattered about the world, and are rarely moved. You never know if another one you don't know about might be in the way. | **The Cidrian Gates are a specialized type of Static Teleporter. They are huge, comparable in size and mass to a modern-day Main Battle Tank. They can only activate approximately once every 24 hours. They send their targets to their opposite gate (an activation drains the capacity of both gates, so you can't pop forward and back in less than 24 hours.) These are used to send riders to other planets, or possibly other planes. It is an ''extraordinarily'' bad idea to activate a Cidrian gate if there is any other Cidrian gate within fifty miles (measured in a sphere that ignores all material obstruction.) For this reason, the known ones are scattered about the world, and are rarely moved. You never know if another one you don't know about might be in the way. | ||
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