Editing Midnight Taint Rules

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==Redemption or Destruction==
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Actually, I am very impressed with Senator Ben Downing. That, comnig from someone not easily impressed by politicians. While his answer was incomplete (the problem is monumental), it was sincere and empathetic. As best I understood, he basically acknowledged that the reform mandate, such as it is, is a deeply flawed starting point. What impressed about him the most, was his command of a broad spectrum of issues, as evidenced by his articulate in-depth responses to questions. The simple fact that he holds open-house, open-forum district meetings shows that he is willing to listen, and that he is open to his constituents legitimate concerns, opinions and suggestions. He did indicate that he would be receptive to hearing my suggestions relative to public health policy.In short, I believe we are lucky to have Senator Ben Downing representing us.Thanks for reading, for your comments and support.
:  The ultimate result of taint is destruction. If a creature’s taint reaches 30 or higher, the creature must succeed at a Will save (DC 10 + Taint score) each day or dissolve into a pool of black ichors and foul smelling vapor. From this vile mess, the last remnant of the creature’s spirit rises as a near-mindless wraith called an allip (see MM), a tattered shadow wracked by madness and cold hunger. These creatures flee into the north, drawn to the depths of the Scar and the Endless Ice where they wail in darkness until they fade altogether. The same thing inevitably happens to those who attempt to fight taint, however. Outside of a tainted area, tainted creatures lose 1 point of taint each day. For the purposes of losing taint, the area of effect of a black mirror is considered tainted, though it does not have a taint rating or otherwise cause taint except as described in the Tainted Places sidebar. If a creature goes from 1 or more taint to 0 taint, however, it suffers the same effects as above . . . but it automatically dissolves and becomes an allip, with no saving throw.
 
:  As described under dark energies, a tainted channeler can reduce his taint to zero by using it to power spells; if he does so, he suffers a similar fate. Even a creature that has gained the corrupted creature or corrupted spirit template, though immune to future taint, can suffer this effect.
 
 
 
  
 
=Tainted Channelers=
 
=Tainted Channelers=
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===Tier 3 Marks===
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Thank you for sharing this.I think omseone should sit down with him to channel this spirit of (the strangely blond-haired) Abraham. Then, without telling Gary ahead of time, have the interviewer address Abraham in Hebrew. I find it odd that he not only speaks English, but speaks in an accent different altogether from Gary's. Also interesting was the seance in which the spirits of the dead were allegedly moving a glass around a table using the hands of the participants. Because apparently they need to use human energy? Wouldn't a good way to test this be to put a sleeping or unconcious person's hand on a glass, call the spirit to give a sign, and see if it moves? (Did I hear about this somewhere else, and see the test fail? I feel like I must have.)Gary's story reminds me so, so much of the story of Joseph Smith's founding of the Mormon church. It's incredibly and eerily similar: a very young man with a history of believing his own tall tales gets other people caught up in his fantasies, gets an enthusiastic response from the public, makes a bit of money, and continues to stretch his mythology even further, but without truly having a clear idea how deep into this he's getting. (I really believe that's Gary is somewhat naive: just look at the moment in part 5 when he finds out Pam's gall stone was not healed; he's blushing and flustered, and has no idea how to spin that in a way that sounds both convincing and flattering to himself). Joseph Smith also claimed to have spoken with dead prophets, and often performed faith healings. Now, nearly 200 years later, his church is globally influential, and unfortunately a source of pseudoscience, and more often than not a force of evil. For that reason (and the fact that he's swindling people out of getting real health care), I hope Gary is stopped sooner rather than later. I really don't want to see this sort of thing spreading around the world.
::*  '''Festering''': Vile maggots nest in the rotting skin of the tainted, eating his flesh and destroying his muscle. The tainted channeler suffers 1d3–1 Constitution damage per day (minimum 0). This damage can only be repaired by normal rest, not by spells or other effects.
 
::*  '''Hidden Master''': Dark forces swirl about the tainted channeler, corrupted spirits and Lost shades attracted by her vile aura. These entities seek to possess the tainted channeler in moments of weakness. Every time the tainted uses taint points to pay for a spell’s cost, there is a 5% chance per taint point used that an evil trapped spirit (HD equal to the tainted channeler’s caster level + 1 HD per level of the spell that was cast) will attempt to manifest by possessing her body. The tainted channeler may make a Will save as normal to resist the possession, but she suffers a –1 penalty to the save per 5 points of her maximum taint pool, and protection from evil and other defensive measures used to prevent the possession are ineffective.
 
::*  '''True Madness''': The tainted channeler teeters on the edge of an abyss of insanity. Every time the tainted channeler uses taint points to pay for a spell’s cost, there is a 5% chance per taint point used that the tainted channeler will be subject to an insanity effect. The tainted channeler may make a Will save as normal to resist the insanity, but she suffers a –1 penalty to the save per 5 points of her maximum taint pool, and mind blank and other defensive measures used to block mind-affecting effects are ineffective. The insanity lasts for a number of days equal to the level of the spell that provoked it.
 
 
 
 
 
 
 
  
 
='''TAINTED PLACES'''=
 
='''TAINTED PLACES'''=

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