Editing NWoD Fantasy:arcane order spells

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'''Cooldown''': Scene<br>
 
'''Cooldown''': Scene<br>
 
'''Effect''': This spell turns the mage into a force of the arcane, a physical avatar of magic. While transformed, the mage cannot use any magic until returning to her original form. When cast, the mage chooses her avatar: The Knight, The Archer, or, The Barbarian. The benefits are as follows:
 
'''Effect''': This spell turns the mage into a force of the arcane, a physical avatar of magic. While transformed, the mage cannot use any magic until returning to her original form. When cast, the mage chooses her avatar: The Knight, The Archer, or, The Barbarian. The benefits are as follows:
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The Knight: The mage's melee weaponry and strength dots are set at 5. A magic sword, shield, and suit of armor appear on the mage, the gear replaces her own if any. The sword has a +5 damage bonus and the armor is rated at 4/4, the shield at +5. The mage also suffers a -4 defense penalty.
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The Archer: The mage's ranged weaponry and dexterity dots are set at 5. A magic bow, armor, and set of boots appear on the mage, the gear replaces her own, if any. The bow has a +5 damage bonus and range of 100/200/300 yards. The armor is rated 2/2. The boots provide a +5 bonus to the mage's speed.
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The barbarian: The mage's
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melee weaponry and strength dots are set at 5. A magic axe and armor appear on the mage, the gear replaces her own if any. The axe has a +5 damage bonus and the 9 again trait. The armor has a 2/2 rating. The mage also gains 1 damage absorption in this form.
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At the end of the spell the mage returns to her original form, stats return to normal and the gear fades away.
  
<i>The Knight</i>: The mage's melee weaponry and strength dots are set at 5. A magic sword, shield, and suit of armor appear on the mage, the gear replaces her own if any. The sword has a +5 damage bonus and the armor is rated at 4/4, the shield at +5. The mage also suffers a -4 defense penalty.
 
 
<i>The Archer</i>: The mage's ranged weaponry and dexterity dots are set at 5. A magic bow, armor, and set of boots appear on the mage, the gear replaces her own, if any. The bow has a +5 damage bonus and range of 100/200/300 yards. The armor is rated 2/2. The boots provide a +5 bonus to the mage's speed.
 
 
<i>The barbarian</i>: The mage's melee weaponry and strength dots are set at 5. A magic axe and armor appear on the mage, the gear replaces her own if any. The axe has a +5 damage bonus and the 9 again trait. The armor has a 2/2 rating. The mage also gains 1 damage absorption in this form.
 
 
At the end of the spell the mage returns to her original form, stats return to normal and the gear fades away.
 
  
 
== Trap (●●●●) ==
 
== Trap (●●●●) ==

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