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'Nestferatu..The Hell Pits of NightFeather' | 'Nestferatu..The Hell Pits of NightFeather' | ||
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*A Gloranthan game of Ducks and ...well....duck vampires. | *A Gloranthan game of Ducks and ...well....duck vampires. | ||
*Using MGRQII or whatever we feel like | *Using MGRQII or whatever we feel like | ||
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=Concept= | =Concept= | ||
− | *An ancient evil | + | *An ancient evil has followed the exiled Ducks to their new home deep in the swamps of the Zola Fel valley. |
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*The heroes are a band of tough cigar smoking bad ass Ducks. Leaders of their new community of refugees. Each with their own story to tell of banditry, swashbuckling and daring do.... | *The heroes are a band of tough cigar smoking bad ass Ducks. Leaders of their new community of refugees. Each with their own story to tell of banditry, swashbuckling and daring do.... | ||
*A good mixture of archetypes please...Zoro ,kung fu, sombrero wearing bandits...katana wielding, Iron chopstick throwing with hacking coughs. Did I mention crossbows? | *A good mixture of archetypes please...Zoro ,kung fu, sombrero wearing bandits...katana wielding, Iron chopstick throwing with hacking coughs. Did I mention crossbows? | ||
− | * | + | *Below are some rules to aim us in the right direction..sort of. |
− | + | *Mention of canon will lead to being fired out of one...if you say it then its true. | |
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*Remember You eat Uz for breakfast. | *Remember You eat Uz for breakfast. | ||
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=Player Characters= | =Player Characters= | ||
− | * | + | *????? played by NexusI |
− | + | *????? played by Bandos | |
− | * | + | *????? played by Mandacaru |
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*[[duck character sheet]] | *[[duck character sheet]] | ||
− | * | + | =Duck cults= |
+ | *Anything you guys come up with. below are some ideas. | ||
+ | *Yelm or Yelmalio are disliked due to Yelm removing the ability to fly from the Ducks. Though if you want to play Yelmalio that's fine by me...just come up with a reason why.. | ||
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− | * | + | *Stormbill |
+ | *Hueymakt | ||
+ | *Duru-Orlanth | ||
+ | *Eggbeater the singer of songs annoying bard types... always targeted by Trolls first | ||
+ | *Egg mother Earthy fertility goddess | ||
+ | *The Hurtler comunication and travelling think scouts | ||
+ | *Swimmer in the shadows shamanistic darkness stuff | ||
+ | *li phanquann Kunk sub cult of Humakt | ||
=Allied spirits= | =Allied spirits= | ||
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=Duck Breeds= | =Duck Breeds= | ||
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*[[Canards]] | *[[Canards]] | ||
*[[Emerald-Crown]] | *[[Emerald-Crown]] | ||
*[[Ivory Mallard]] | *[[Ivory Mallard]] | ||
*[[Woods]] | *[[Woods]] | ||
− | *[[Keets]] possible to have a visiting duck or Keet from Kralorela | + | *[[Keets]] possible to have a visiting duck or Keet from Kralorela |
− | *[[ | + | *[[Bloodlines]] for background. |
=Creating Characters. Skills etc= | =Creating Characters. Skills etc= | ||
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*Characteristics 1d6+2 additional points to spread about | *Characteristics 1d6+2 additional points to spread about | ||
*Hero points 9 | *Hero points 9 | ||
− | *2 | + | *2 [[legendary ability]]. |
− | * | + | *Profession pick one out of the book or make one up. |
*Each character is the village's leader of their cult or equivalent . | *Each character is the village's leader of their cult or equivalent . | ||
− | * | + | *475 free skill points |
*Common magic +30% | *Common magic +30% | ||
*Swimming +30% and swim at your walk rate. No disadvantage to fighting under water. | *Swimming +30% and swim at your walk rate. No disadvantage to fighting under water. | ||
*Characters start with +25% [[Sardonic Manipulation]] (INT+CHA) | *Characters start with +25% [[Sardonic Manipulation]] (INT+CHA) | ||
− | *-25% influence when dealing with | + | *-25% influence when dealing with non ducks |
− | * | + | *Pick a cult and preferred level within it. |
− | * | + | *Common magic 10 points |
+ | *Divine magic whatever you get from your pact | ||
*Default crossbow skill..hand crossbow or repeating. Quick draw holsters are readily available thanks to an ancient heroquest....two handbows?..you got it! | *Default crossbow skill..hand crossbow or repeating. Quick draw holsters are readily available thanks to an ancient heroquest....two handbows?..you got it! | ||
*Unlimited ammo pulp style | *Unlimited ammo pulp style | ||
− | *[[Duck Knacks]] Choose | + | *[[Duck Knacks]] Choose three (you're heroes!) |
− | *[[Duck Quirks]] Choose one . Extras can be bought for 10 skill points each | + | *[[Duck Quirks]] Choose one if you want. Extras can be bought for 10 skill points each |
− | * you can stay underwater for 6 minutes then a luck roll each turn or take 1d4 dam | + | * you can stay underwater for 6 minutes then a luck roll each turn or take 1d4 dam |
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− | = | + | =Hench Ducks= |
− | * | + | *up to 3 expendable initiate/lay members each..no need to stat em. name 'em and arm em. I'll do the rest. |
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=Crossbows and cigars= | =Crossbows and cigars= | ||
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*Each player has a large box of cigars | *Each player has a large box of cigars | ||
− | + | *Each player if a rune level can choose an item made of Iron | |
− | *Each player | ||
*[[Duck weed]]...choose your poison | *[[Duck weed]]...choose your poison | ||
− | * | + | *Keet spurs unarmed skill 1d4 damage 2Ap 4HP. |
*All your equipment floats and is waterproof | *All your equipment floats and is waterproof | ||
*Weird weapons..you provide the stats. everything is possible. Just come up with a good reason | *Weird weapons..you provide the stats. everything is possible. Just come up with a good reason | ||
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=Magic stuff= | =Magic stuff= | ||
*Old fashioned pow storage/spirit binding crystals | *Old fashioned pow storage/spirit binding crystals | ||
− | *Characters start off with a major magical item and one minor. Or 3 minor. Eg cloak that always keeps you warm, a healing potion, a silver feather that always points home. be inventive. | + | *Characters start off with a major magical item and one minor. Or 3 minor. Eg cloak that always keeps you warm, a healing potion, a silver feather that always points home. be inventive. |
*Major could be: a weapon with a bladesharp 3 matrix, special armour, pow storage crystal or crystal with a spirit bound in it. A javelin that returns to your hand | *Major could be: a weapon with a bladesharp 3 matrix, special armour, pow storage crystal or crystal with a spirit bound in it. A javelin that returns to your hand | ||
*Some possible items | *Some possible items | ||
− | ** | + | ** ? |
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− | + | =Heroquest= | |
− | + | *you guys need to com up with one for getting a drop of the river styx | |
− | + | *And a kick ass sword/anti undead device. | |
− | + | *bonuses for fighting undead | |
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− | =Heroquest | ||
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− | *you guys need to com up with | ||
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=Combat= | =Combat= | ||
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=Community= | =Community= | ||
− | *hidden village in the swamps of the zola valley | + | *hidden village in the swamps of the zola valley |
− | + | *Exiles/criminals and heroes from Dragons pass | |
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=Local enemies= | =Local enemies= | ||
− | *Tribe of Gos, living downstream closer to Corflu | + | *Tribe of Gos, living downstream closer to Corflu |
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=Local sites of interest= | =Local sites of interest= | ||
− | *Old Second Age Gos village built into the cliffs | + | *Old Second Age Gos village built into the cliffs across the river. Site of an old Mother Gos/Duck shrine and possible Heroquesting area. |
*New fort being built upstream | *New fort being built upstream | ||
− | *Your village.....Reed longhouses, cunning secret paths, totem poles. Pile of Yelmalio helmets used as cooking pots. A captured Lunar chef | + | *Your village.....Reed longhouses, cunning secret paths, totem poles. Pile of Yelmalio helmets used as cooking pots. A captured Lunar chef. |
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