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'Nestferatu..The Hell Pits of NightFeather' | 'Nestferatu..The Hell Pits of NightFeather' | ||
*[http://forum.rpg.net/member.php?u=68644 iskallor] | *[http://forum.rpg.net/member.php?u=68644 iskallor] | ||
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*A Gloranthan game of Ducks and ...well....duck vampires. | *A Gloranthan game of Ducks and ...well....duck vampires. | ||
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=Concept= | =Concept= | ||
− | *An ancient evil | + | *An ancient evil has followed the exiled Ducks to their new home deep in the swamps of the Zola Fel valley. |
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*The heroes are a band of tough cigar smoking bad ass Ducks. Leaders of their new community of refugees. Each with their own story to tell of banditry, swashbuckling and daring do.... | *The heroes are a band of tough cigar smoking bad ass Ducks. Leaders of their new community of refugees. Each with their own story to tell of banditry, swashbuckling and daring do.... | ||
*A good mixture of archetypes please...Zoro ,kung fu, sombrero wearing bandits...katana wielding, Iron chopstick throwing with hacking coughs. Did I mention crossbows? | *A good mixture of archetypes please...Zoro ,kung fu, sombrero wearing bandits...katana wielding, Iron chopstick throwing with hacking coughs. Did I mention crossbows? | ||
− | * | + | *Below are some rules to aim us in the right direction..sort of. |
− | + | *Mention of canon will lead to being fired out of one...if you say it then its true. | |
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*Remember You eat Uz for breakfast. | *Remember You eat Uz for breakfast. | ||
*Remember this is 1984....anything goes | *Remember this is 1984....anything goes | ||
*And yes the sun will coincidentally go down when ever you get somewhere...funny that. | *And yes the sun will coincidentally go down when ever you get somewhere...funny that. | ||
− | + | *Would be great if you guys could remember the names of pcs played previously in the zola fel back in the day. | |
− | + | *Already thinking that next games will be playing various npc tribes in the valley too. Newtlings, baboons, morokanths etc. | |
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=Before the beginning= | =Before the beginning= | ||
− | *Once characters are completed | + | *Once characters are completed.... |
*Each character can post a short story (few paragraphs just for a feel of who they are) of something heroic happening exactly one year ago in flashback form. | *Each character can post a short story (few paragraphs just for a feel of who they are) of something heroic happening exactly one year ago in flashback form. | ||
*E.g fighting Delecti's undead, destroying a powerful Lunar foe, annoying the hell out of some Orlanthi, a perfect heist , or floating content on their local Duck pond..etc. | *E.g fighting Delecti's undead, destroying a powerful Lunar foe, annoying the hell out of some Orlanthi, a perfect heist , or floating content on their local Duck pond..etc. | ||
=Player Characters= | =Player Characters= | ||
− | *Warband...The magnificent seven? the famous five?....come up with a corny name. You've been together for 6 | + | *Warband...The magnificent seven? the famous five?....come up with a corny name. You've been together for 6 months now. |
− | * | + | *quack fu expert played by NexusI |
− | * | + | *bandit played by Bandos |
− | * | + | *death drake ? played by Mandacaru |
− | * | + | *hoplite played by Chalkline |
− | * | + | *?????? played by Max |
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*[[duck character sheet]] | *[[duck character sheet]] | ||
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=Duck cults n stuff= | =Duck cults n stuff= | ||
+ | * Those marked with # are handy for this game | ||
+ | *Anything you guys come up with. below are some ideas. | ||
+ | *Yelm or Yelmalio are disliked due to Yelm removing the ability to fly from the Ducks. Though if you want to play Yelmalio that's fine by me...just come up with a reason why....I'm channeling my 14 year old gm self back in 1984..... | ||
− | * | + | *Esrolian axe maidens |
+ | *Kwala'ikki the Trickster | ||
+ | *Loueydril (Lodril) | ||
+ | *lhankhor mhy sword sage # | ||
+ | *'''Hueymakt''' death drake # | ||
+ | *'''Dueymakt''' the boat bandit# one eyed | ||
+ | *'''Loueymakt''' the Stormbill # | ||
+ | *Eggbeater the singer of songs. Annoying bard types... always targeted by Trolls first | ||
+ | *Egg mother Earthy fertility goddess | ||
+ | *The Hurtler comunication and traveling. Think scouts | ||
+ | *Swimmer in the shadows shamanistic darkness stuff gains augury skill Int+Pow | ||
+ | *Ducka Fowl | ||
+ | *[[li phanquann sub cult of Humakt]] # | ||
+ | *lanbill the thief # | ||
+ | ** [[hero cult of Segio leone]] (thanks Bandos) | ||
=Allied spirits= | =Allied spirits= | ||
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*[[Ivory Mallard]] | *[[Ivory Mallard]] | ||
*[[Woods]] | *[[Woods]] | ||
− | *[[Keets]] possible to have a visiting duck or Keet from | + | *[[Keets]] possible to have a visiting duck or Keet from Kralorelaor the Eastern isles. |
− | *[[Duck Bloodlines]] for | + | *[[Duck Bloodlines]] for background. |
=Creating Characters. Skills etc= | =Creating Characters. Skills etc= | ||
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*Characteristics 1d6+2 additional points to spread about | *Characteristics 1d6+2 additional points to spread about | ||
*Hero points 9 | *Hero points 9 | ||
− | * | + | *2x [[legendary ability]]. |
*[[Profession]] pick one out of the book or make one up. | *[[Profession]] pick one out of the book or make one up. | ||
*Each character is the village's leader of their cult or equivalent . | *Each character is the village's leader of their cult or equivalent . | ||
− | * | + | *475 free skill points |
*Common magic +30% | *Common magic +30% | ||
*Swimming +30% and swim at your walk rate. No disadvantage to fighting under water. | *Swimming +30% and swim at your walk rate. No disadvantage to fighting under water. | ||
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*-25% influence when dealing with humans. | *-25% influence when dealing with humans. | ||
*Bog lore as a skill will help with actions taken whilst in your bog. If your regional lore is upland marsh then that covers all bogs/swamps. | *Bog lore as a skill will help with actions taken whilst in your bog. If your regional lore is upland marsh then that covers all bogs/swamps. | ||
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*Default crossbow skill..hand crossbow or repeating. Quick draw holsters are readily available thanks to an ancient heroquest....two handbows?..you got it! | *Default crossbow skill..hand crossbow or repeating. Quick draw holsters are readily available thanks to an ancient heroquest....two handbows?..you got it! | ||
*Unlimited ammo pulp style | *Unlimited ammo pulp style | ||
− | *[[Duck Knacks]] Choose | + | *[[Duck Knacks]] Choose three (you're heroes!) |
− | *[[Duck Quirks]] Choose one . Extras can be bought for 10 skill points each | + | *[[Duck Quirks]] Choose one if you want. Extras can be bought for 10 skill points each |
* you can stay underwater for 6 minutes then a luck roll each turn or take 1d4 dam. You fight normally under water..unlike Humans Ha ha | * you can stay underwater for 6 minutes then a luck roll each turn or take 1d4 dam. You fight normally under water..unlike Humans Ha ha | ||
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=Spells= | =Spells= | ||
*Common magic +30% | *Common magic +30% | ||
*Pick a cult and preferred level within it. | *Pick a cult and preferred level within it. | ||
− | *Common magic | + | *Common magic 10 points |
*Divine magic whatever you get from your pact | *Divine magic whatever you get from your pact | ||
*No flight spells | *No flight spells | ||
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− | + | =New spells= | |
− | + | *Iron beak | |
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=Previous Heroquests= | =Previous Heroquests= | ||
− | * If you feel you've been on one then gain an ability or some cool equipment. Buy it for a couple of hero points. Make it funny not a | + | * If you feel you've been on one then gain an ability or some cool equipment. Buy it for a couple of hero points. Make it funny not a swordthat kills everything. plenty of time in this adventure to do that. |
**eg Teeth to chew your cigars properly with | **eg Teeth to chew your cigars properly with | ||
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− | + | =Hench Ducks= | |
− | * | + | *up to 3 expendable initiate/lay members each..no need to stat em. name 'em and arm em. I'll do the rest. |
=Crossbows and cigars= | =Crossbows and cigars= | ||
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*Each player has a large box of cigars | *Each player has a large box of cigars | ||
**and matches of course...it was a bloody good heroquest | **and matches of course...it was a bloody good heroquest | ||
− | *Each player ( if a rune level) can choose an item made of Iron , Aluminum (floats when enchanted) or other appropriate metal | + | *Each player ( if a rune level) can choose an item made of Iron , Aluminum (floats when enchanted) or other appropriate metal to your cult. |
*[[Duck weed]]...choose your poison | *[[Duck weed]]...choose your poison | ||
*You can have metal Keet spurs : unarmed skill 1d4 damage 2AP 4HP. | *You can have metal Keet spurs : unarmed skill 1d4 damage 2AP 4HP. | ||
*All your equipment floats and is waterproof | *All your equipment floats and is waterproof | ||
*Weird weapons..you provide the stats. everything is possible. Just come up with a good reason | *Weird weapons..you provide the stats. everything is possible. Just come up with a good reason | ||
− | *Armour any you want, just have a good reason why you want to be traipsing around in plate during | + | *Armour any you want, just have a good reason why you want to be traipsing around in plate during Fire season in Prax...in a swamp. |
*Reed armour is available 2pts enc i'll have to look it up | *Reed armour is available 2pts enc i'll have to look it up | ||
*Coracles and reed rafts (you can float/swim though) | *Coracles and reed rafts (you can float/swim though) | ||
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=Magic stuff= | =Magic stuff= | ||
*Old fashioned pow storage/spirit binding crystals | *Old fashioned pow storage/spirit binding crystals | ||
− | *Characters start off with a major magical item and one minor. Or 3 minor. Eg cloak that always keeps you warm, a healing potion, a silver feather that always points home. be inventive. Nothing that defeats vampires | + | *Characters start off with a major magical item and one minor. Or 3 minor. Eg cloak that always keeps you warm, a healing potion, a silver feather that always points home. be inventive. Nothing that defeats vampires though. :) |
*Major could be: a weapon with a bladesharp 3 matrix, special armour, pow storage crystal or crystal with a spirit bound in it. A javelin that returns to your hand | *Major could be: a weapon with a bladesharp 3 matrix, special armour, pow storage crystal or crystal with a spirit bound in it. A javelin that returns to your hand | ||
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** I'd suggest some potions of cure disease | ** I'd suggest some potions of cure disease | ||
**Healing potions | **Healing potions | ||
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=Heroquest Ideas= | =Heroquest Ideas= | ||
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*At some stage you will need to go on a Heroquest. | *At some stage you will need to go on a Heroquest. | ||
*you guys need to com up with a myth for getting a drop of the River Styx. Would be good if you guys invent it. | *you guys need to com up with a myth for getting a drop of the River Styx. Would be good if you guys invent it. | ||
− | ** | + | *And a kick ass sword/anti undead device. |
− | Try and have a reason why morokanth and grandfather baboon | + | *bonuses for fighting undead |
+ | Try and have a reason why morokanth and grandfather baboon would be involved. | ||
=Combat= | =Combat= | ||
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=Community= | =Community= | ||
− | *hidden village in the swamps of the zola valley | + | *hidden village in the swamps of the zola valley |
− | * | + | *A village shaman |
− | + | *Exiles/criminals and heroes from Dragons pass | |
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*Newtling friends | *Newtling friends | ||
+ | *traskar. | ||
=Local enemies= | =Local enemies= | ||
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*Bloody Condors and vultures..you've been fooling them with kites and have shot two down. | *Bloody Condors and vultures..you've been fooling them with kites and have shot two down. | ||
*Anything else bigger than a duck | *Anything else bigger than a duck | ||
− | *The duke of fecking Rone | + | *No trolls |
− | + | *The duke of fecking Rone | |
− | + | *His bunch of girly mercenaries. | |
− | + | *Snapping turtles | |
− | *Snapping turtles | ||
− | = | + | =Big enemies= |
− | * | + | *Quackodemon |
+ | *Delecti | ||
+ | *Daffy... i mean Vivamort | ||
=Local sites of interest= | =Local sites of interest= | ||
− | *Old Second Age Gos village built into the cliffs | + | *Old Second Age Gos village built into the cliffs across the river. Site of an old Mother Gos/Duck shrine and possible Heroquesting area. |
*New fort being built upstream | *New fort being built upstream | ||
− | *Your village.....Reed longhouses, cunning secret paths, totem poles. Pile of Yelmalio helmets used as cooking pots. A captured Lunar chef ( and yes he does have garlic) from the nearby fort | + | *Your village.....Reed longhouses, cunning secret paths, totem poles. Pile of Yelmalio helmets used as cooking pots. A captured Lunar chef ( and yes he does have garlic) from the nearby fort. |
*Nearby Morokanth who you've been selling your human captives too...ho ho | *Nearby Morokanth who you've been selling your human captives too...ho ho | ||
*Newtling temple and their various members who are your allies. | *Newtling temple and their various members who are your allies. | ||
*Several smaller duck out posts that rely on your support. | *Several smaller duck out posts that rely on your support. | ||
*Old ruined buildings amongst the bogs | *Old ruined buildings amongst the bogs | ||
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=And beyond..= | =And beyond..= | ||
*If this is fun I think we shall have to play the giants cradle adventure because it is well known that it was the ducks who saved the day... | *If this is fun I think we shall have to play the giants cradle adventure because it is well known that it was the ducks who saved the day... | ||
*Plus any other local places of interest. | *Plus any other local places of interest. | ||
− | *I think it is time that Balastors axe was found :) | + | *I think it is time that Balastors axe was found :) |