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=Concept=
 
=Concept=
*An ancient evil: [[Repe Sorsa]]
+
*An ancient evil has followed the exiled Ducks to their new home deep in the swamps of the Zola Fel valley.
**The red square is your village.  3 dots are Duck out posts. Two river raiding/lookouts and a hidden smaller village closer to the cliffs.
 
**The adventure is confined to the area of the map....though you can go where you want ;)
 
 
*The heroes are a band of tough cigar smoking bad ass Ducks. Leaders of their new community of refugees. Each with their own story to tell of banditry, swashbuckling and daring do....
 
*The heroes are a band of tough cigar smoking bad ass Ducks. Leaders of their new community of refugees. Each with their own story to tell of banditry, swashbuckling and daring do....
  
 
*A good mixture of archetypes please...Zoro ,kung fu, sombrero wearing bandits...katana wielding, Iron chopstick throwing with hacking coughs. Did I mention crossbows?
 
*A good mixture of archetypes please...Zoro ,kung fu, sombrero wearing bandits...katana wielding, Iron chopstick throwing with hacking coughs. Did I mention crossbows?
*'''Mention of canon will lead to being fired out of one'''... Emphasis on fun here and not nit picking
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*Below are some rules to aim us in the right direction..sort of.
**As leaders of your cult your word is law. So you can decide what your cult does or has done. We all know enough of glorantha to keep it flowing and I shan't be telling you how to be a storm bull cultist. What you say in game is how it is and can't be disputed by other players (unless fucking stupid :) )
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*Mention of canon will lead to being fired out of one...if you say it then its true.
** Anything you as a real person know about the Zola Fel, Prax, the Wastes and your homeland is exactly what your character knows. We shall just have to see if its true...;) I think if enough of you know the same thing, well then its true innit.
 
 
*Remember You eat Uz for breakfast.
 
*Remember You eat Uz for breakfast.
 
*Remember this is 1984....anything goes
 
*Remember this is 1984....anything goes
 
*And yes the sun will coincidentally go down when ever you get somewhere...funny that.
 
*And yes the sun will coincidentally go down when ever you get somewhere...funny that.
 
+
*Would be great if you guys could remember the names of pcs played previously in the zola fel back in the day.
 
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*Already thinking that next games will be playing various npc tribes in the valley too. Newtlings, baboons, morokanths etc.
*Below are some rules to aim us in the right direction..sort of.
 
  
 
=Before the beginning=
 
=Before the beginning=
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=Player Characters=
 
=Player Characters=
*Warband...The magnificent seven? the famous five?....come up with a corny name. You've been together for 6+ months now.  
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*Warband...The magnificent seven? the famous five?....come up with a corny name. You've been together for 6 months now.  
*[[Quack fu Ninja expert]] played by''' Nexus'''I . Owner of a [[Celestial Swimming Bull]]. (That's a water buffalo to you and me)
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*quack fu expert played by NexusI worshipper of li phanquann?
*Blondie... Clint eastwood inspired bandit played by''' Bandos'''. Owner of ...[[The Good, the Bad and the Ugly]]
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*Blondie Clint eastwood inspired bandit played by Bandos
*Wendy the Vingan Chick played by '''Mandacaru'''. Owner of [[The Beak of Blissful Authority]]
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*Wendy the Vingan Chick played by Mandacaru
 
*[[Anas Platyrhynchos]] hoplite played by Chalkline
 
*[[Anas Platyrhynchos]] hoplite played by Chalkline
*extra-grizzled old mercenary played by Max. Owner of the [[Black Flag]] and  [[THE AXE]]
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*extra-grizzled old mercenary played by Max
*[[Aap Hoi Sin]] Sartar Samurai Played by '''Mewness''' worshipper of li phanquann. Owner of [[The Eternal Welcome Pagoda]]
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*?????? Played by Mewness
*[[Captain Edward ‘Blackbeak’ Teal]]. played by Wolfhead Owner of a large enchanted [[Eastern isles war canoe]].
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*
*[[Allan Quackermain]] Llankhor Mhy Sword Sage, played by '''Baron Greystone'''. Owner of the [[Opener of Roads]]
 
 
 
 
 
 
 
 
*[[duck character sheet]]
 
*[[duck character sheet]]
 
*[[Henchducks]]
 
  
 
=Duck cults n stuff=
 
=Duck cults n stuff=
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*Characteristics  1d6+2 additional points to spread about
 
*Characteristics  1d6+2 additional points to spread about
 
*Hero points 9
 
*Hero points 9
*2 X [[legendary ability]]. Ignore amount of hero points you need but must meet other requirements.
+
*Pick one [[legendary ability]].
 
*[[Profession]] pick one out of the book or make one up.
 
*[[Profession]] pick one out of the book or make one up.
 
*Each character is the village's leader of their cult or equivalent .
 
*Each character is the village's leader of their cult or equivalent .
*500 free skill points
+
*450 free skill points
 
*Common magic +30%
 
*Common magic +30%
 
*Swimming +30% and swim at your walk rate. No disadvantage to fighting under water.
 
*Swimming +30% and swim at your walk rate. No disadvantage to fighting under water.
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*-25% influence when dealing with humans.
 
*-25% influence when dealing with humans.
 
*Bog lore as a skill will help with actions taken whilst in your bog. If your regional lore is upland marsh then that covers all bogs/swamps.
 
*Bog lore as a skill will help with actions taken whilst in your bog. If your regional lore is upland marsh then that covers all bogs/swamps.
*'''Each Character has an embarrassing secret that he can't possibly let the other ducks find out. You can PM me what it is. Something appropriate to your situation etc.'''
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*Each Character has an embarrassing secret that he can't possibly let the other ducks find out. You can PM me what it is. Something appropriate to your situation etc.
  
 
*Default crossbow skill..hand crossbow or repeating. Quick draw holsters are readily available thanks to an ancient heroquest....two handbows?..you got it!
 
*Default crossbow skill..hand crossbow or repeating. Quick draw holsters are readily available thanks to an ancient heroquest....two handbows?..you got it!
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*[[Duck Quirks]] Choose one . Extras can be bought for 10 skill points each
 
*[[Duck Quirks]] Choose one . Extras can be bought for 10 skill points each
 
* you can stay underwater for 6 minutes then a luck roll each turn or take 1d4 dam. You fight normally under water..unlike Humans Ha ha
 
* you can stay underwater for 6 minutes then a luck roll each turn or take 1d4 dam. You fight normally under water..unlike Humans Ha ha
*[[Henchducks]] Up to 3 expendable initiate/lay members each..no need to stat em. name 'em, arm em and give them a one sentence description. I'll do the rest. They're there to die in many multi feathered ways....
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*Helpful Languages
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=Helpful Languages=
**Newtling
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*Newtling
**Beast speech
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*Beast speech
  
 
=Spells=
 
=Spells=
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*Divine magic whatever you get from your pact
 
*Divine magic whatever you get from your pact
 
*No flight spells
 
*No flight spells
*Some handy Duck [[magic talents]] pick '''one''' that takes your fancy. You can do this naturally at no MP cost. Just something you've picked up along the way. Picking one removes it from the list.
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*Some handy Duck [[magic talents]] pick one  that takes your fancy. You can do this naturally at no MP cost. Just something you've picked up along the way.
*New spells
+
 
**Iron beak same as the old iron hand
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=New spells=
**Feather stiff same as protection. With some pre casting trimming, feathers can be plucked and thrown like darts. Dam depends on MP used. Feather stiff 4 causes 1d4 dam.
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*Iron beak
  
 
=Previous Heroquests=
 
=Previous Heroquests=
* If you feel you've been on one then gain an ability or some cool equipment. Buy it for a couple of hero points. Make it funny not a sword that kills everything. Plenty of time in this adventure to earn that.
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* If you feel you've been on one then gain an ability or some cool equipment. Buy it for a couple of hero points. Make it funny not a sword that kills everything. Plenty of time in this adventure to do earn that.
 
**eg Teeth to chew your cigars properly with
 
**eg Teeth to chew your cigars properly with
**Walk on water
+
 
**Breathe water
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=Hench Ducks=
**Armoured feathers 1AP
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*up to 3 expendable initiate/lay members each..no need to stat em. name 'em, arm em and give them a one sentence description. I'll do the rest. They're there to die in many multi feathered ways....
  
 
=Crossbows and cigars=
 
=Crossbows and cigars=
*No need for cash, just sort out what equipment you need. Don't go overboard though...
 
 
*Each player has a large box of cigars
 
*Each player has a large box of cigars
 
**and matches of course...it was a bloody good heroquest
 
**and matches of course...it was a bloody good heroquest
*Each player ( if a rune level) can choose an item made of Iron , Aluminum (floats when enchanted) or other appropriate metal of your cult.
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*Each player ( if a rune level) can choose an item made of Iron , Aluminum (floats when enchanted) or other appropriate metal to your cult.
 
*[[Duck weed]]...choose your poison
 
*[[Duck weed]]...choose your poison
 
*You can have metal Keet spurs : unarmed skill 1d4 damage 2AP 4HP.
 
*You can have metal Keet spurs : unarmed skill 1d4 damage 2AP 4HP.
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=Magic stuff=
 
=Magic stuff=
 
*Old fashioned pow storage/spirit binding crystals
 
*Old fashioned pow storage/spirit binding crystals
*Characters start off with a major magical item and one minor. Or 3 minor. Eg cloak that always keeps you warm, a healing potion, a silver feather that always points home. be inventive. Nothing that defeats vampires or anti undead though. :)
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*Characters start off with a major magical item and one minor. Or 3 minor. Eg cloak that always keeps you warm, a healing potion, a silver feather that always points home. be inventive. Nothing that defeats vampires though. :)
 
*Major could be: a weapon with a bladesharp 3 matrix, special armour, pow storage crystal or crystal with a spirit bound in it. A javelin that returns to your hand
 
*Major could be: a weapon with a bladesharp 3 matrix, special armour, pow storage crystal or crystal with a spirit bound in it. A javelin that returns to your hand
  
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** I'd suggest some potions of cure disease
 
** I'd suggest some potions of cure disease
 
**Healing potions
 
**Healing potions
 
 
*Your characters herolight will increase with each bad pun ( I have no idea what that means but it will somehow benefit you mid game) I will have a pun o meter to show how you're each faring.
 
 
*[[PUN-O-METER]]
 
  
 
=Heroquest Ideas=
 
=Heroquest Ideas=
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*At some stage you will need to go on a Heroquest.
 
*At some stage you will need to go on a Heroquest.
 
*you guys need to com up with a myth for getting a drop of the River Styx. Would be good if you guys invent it.
 
*you guys need to com up with a myth for getting a drop of the River Styx. Would be good if you guys invent it.
**Engizi, sky river titan had a myth of swim back from death
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*And  a kick ass sword/anti undead device.
Try and have a reason why morokanth and grandfather baboon could be involved.
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*bonuses for fighting undead
 +
Try and have a reason why morokanth and grandfather baboon would be involved.
  
 
=Combat=
 
=Combat=
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=Community=
 
=Community=
*hidden village in the swamps of the zola valley. Roughly 100-120 ducks spread between the 4 duck village/outposts. The heroes and their hench Ducks make up about 50% of the fighting force available.  The arduous trek from Dragon's Pass has culled the weakling from the flock. As many of the band of brothers has found out, the young Ducklings are not to be messed with....
+
*hidden village in the swamps of the zola valley
**[[The village cast]]
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*A village shaman
**[[Great Bog Wyter]]
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*Exiles/criminals and heroes from Dragons pass
**[[Jemima Puddle Duck]] Clan Ancestor. Spirit society Of The Swamp Runners.
 
**Exiles/criminals and heroes from Dragons pass
 
**[[Duck poles]]
 
 
*Newtling friends
 
*Newtling friends
 +
*traskar.
  
 
=Local enemies=
 
=Local enemies=
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*Bloody Condors and vultures..you've been fooling them with kites and have shot two down.
 
*Bloody Condors and vultures..you've been fooling them with kites and have shot two down.
 
*Anything else bigger than a duck
 
*Anything else bigger than a duck
*The duke of fecking Rone. You have been raiding his fields, his supplies, his boats and each of you thinks that his daughter fancies you.
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*No trolls
**His bunch of girly mercenaries. You're on to group number three presently.
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*The duke of fecking Rone
*The lunars. You raid about one in twenty of their boats.
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*His bunch of girly mercenaries.
*The rest of local civilized humanity. You raid about one in fifty of their boats.
+
*Snapping turtles
*Snapping turtles especially '''Old Serious''' the grand daddy of all snapping turtles. Thar he blows....The scourge of Captain Blackbeak and his war canoe.
 
  
 
=The Bad Guy=
 
=The Bad Guy=
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=Local sites of interest=
 
=Local sites of interest=
*Old Second Age Gos village built into the cliffs across the river from the South Bog. Site of an old Mother Gos/Duck shrine and possible Heroquesting area. Known to your village Elders and the local Morokanth.
+
*Old Second Age Gos village built into the cliffs across the river. Site of an old Mother Gos/Duck shrine and possible Heroquesting area.
 
*New fort being built upstream
 
*New fort being built upstream
 
*Your village.....Reed longhouses, cunning secret paths, totem poles. Pile of Yelmalio helmets used as cooking pots. A captured Lunar chef ( and yes he does have garlic) from the nearby fort. 3 barrels of stolen lunar army gin.
 
*Your village.....Reed longhouses, cunning secret paths, totem poles. Pile of Yelmalio helmets used as cooking pots. A captured Lunar chef ( and yes he does have garlic) from the nearby fort. 3 barrels of stolen lunar army gin.
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*Several smaller duck out posts that rely on your support.
 
*Several smaller duck out posts that rely on your support.
 
*Old ruined buildings amongst the bogs
 
*Old ruined buildings amongst the bogs
*Various Nomad gangs/tribes. Neutral at the moment as there has been nearly zero contact.
 
**Many of the tribes come and water in the zola fel, especially near the ford in the south bog. Neutral ground.
 
  
 
=And beyond..=
 
=And beyond..=

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