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=Concept= | =Concept= | ||
− | *An ancient evil: | + | *An ancient evil has followed the exiled Ducks to their [http://i1026.photobucket.com/albums/y322/iskallor/homesweethome-1.png new home deep in the swamps of the Zola Fel valley]. |
− | ** | + | **Red Square is your village. 3 dots are Duck out posts. Two river raiding/lookouts and a hidden smaller village closer to the cliffs. |
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*The heroes are a band of tough cigar smoking bad ass Ducks. Leaders of their new community of refugees. Each with their own story to tell of banditry, swashbuckling and daring do.... | *The heroes are a band of tough cigar smoking bad ass Ducks. Leaders of their new community of refugees. Each with their own story to tell of banditry, swashbuckling and daring do.... | ||
*A good mixture of archetypes please...Zoro ,kung fu, sombrero wearing bandits...katana wielding, Iron chopstick throwing with hacking coughs. Did I mention crossbows? | *A good mixture of archetypes please...Zoro ,kung fu, sombrero wearing bandits...katana wielding, Iron chopstick throwing with hacking coughs. Did I mention crossbows? | ||
+ | *Below are some rules to aim us in the right direction..sort of. | ||
*'''Mention of canon will lead to being fired out of one'''... Emphasis on fun here and not nit picking | *'''Mention of canon will lead to being fired out of one'''... Emphasis on fun here and not nit picking | ||
**As leaders of your cult your word is law. So you can decide what your cult does or has done. We all know enough of glorantha to keep it flowing and I shan't be telling you how to be a storm bull cultist. What you say in game is how it is and can't be disputed by other players (unless fucking stupid :) ) | **As leaders of your cult your word is law. So you can decide what your cult does or has done. We all know enough of glorantha to keep it flowing and I shan't be telling you how to be a storm bull cultist. What you say in game is how it is and can't be disputed by other players (unless fucking stupid :) ) | ||
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*Remember You eat Uz for breakfast. | *Remember You eat Uz for breakfast. | ||
*Remember this is 1984....anything goes | *Remember this is 1984....anything goes | ||
*And yes the sun will coincidentally go down when ever you get somewhere...funny that. | *And yes the sun will coincidentally go down when ever you get somewhere...funny that. | ||
− | + | *Would be great if you guys could remember the names of pcs played previously in the zola fel back in the day. | |
− | + | *Already thinking that next games will be playing various npc tribes in the valley too. Newtlings, baboons, morokanths etc. | |
− | * | ||
=Before the beginning= | =Before the beginning= | ||
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=Player Characters= | =Player Characters= | ||
− | *Warband...The magnificent seven? the famous five?....come up with a corny name. You've been together for 6 | + | *Warband...The magnificent seven? the famous five?....come up with a corny name. You've been together for 6 months now. |
− | * | + | *Quack fu Ninja expert played by NexusI |
− | *Blondie... Clint eastwood inspired bandit played by | + | *Blondie... Clint eastwood inspired bandit played by Bandos |
− | *Wendy the Vingan Chick played by | + | *Wendy the Vingan Chick played by Mandacaru |
*[[Anas Platyrhynchos]] hoplite played by Chalkline | *[[Anas Platyrhynchos]] hoplite played by Chalkline | ||
− | *extra-grizzled old mercenary played by Max | + | *extra-grizzled old mercenary played by Max |
− | * | + | *Sartar Samurai Played by Mewness worshipper of li phanquann |
− | + | * | |
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*[[duck character sheet]] | *[[duck character sheet]] | ||
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=Duck cults n stuff= | =Duck cults n stuff= | ||
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*Characteristics 1d6+2 additional points to spread about | *Characteristics 1d6+2 additional points to spread about | ||
*Hero points 9 | *Hero points 9 | ||
− | * | + | *Pick one [[legendary ability]]. |
*[[Profession]] pick one out of the book or make one up. | *[[Profession]] pick one out of the book or make one up. | ||
*Each character is the village's leader of their cult or equivalent . | *Each character is the village's leader of their cult or equivalent . | ||
− | * | + | *450 free skill points |
*Common magic +30% | *Common magic +30% | ||
*Swimming +30% and swim at your walk rate. No disadvantage to fighting under water. | *Swimming +30% and swim at your walk rate. No disadvantage to fighting under water. | ||
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*-25% influence when dealing with humans. | *-25% influence when dealing with humans. | ||
*Bog lore as a skill will help with actions taken whilst in your bog. If your regional lore is upland marsh then that covers all bogs/swamps. | *Bog lore as a skill will help with actions taken whilst in your bog. If your regional lore is upland marsh then that covers all bogs/swamps. | ||
− | * | + | *Each Character has an embarrassing secret that he can't possibly let the other ducks find out. You can PM me what it is. Something appropriate to your situation etc. |
*Default crossbow skill..hand crossbow or repeating. Quick draw holsters are readily available thanks to an ancient heroquest....two handbows?..you got it! | *Default crossbow skill..hand crossbow or repeating. Quick draw holsters are readily available thanks to an ancient heroquest....two handbows?..you got it! | ||
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*[[Duck Quirks]] Choose one . Extras can be bought for 10 skill points each | *[[Duck Quirks]] Choose one . Extras can be bought for 10 skill points each | ||
* you can stay underwater for 6 minutes then a luck roll each turn or take 1d4 dam. You fight normally under water..unlike Humans Ha ha | * you can stay underwater for 6 minutes then a luck roll each turn or take 1d4 dam. You fight normally under water..unlike Humans Ha ha | ||
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− | + | =Helpful Languages= | |
− | + | *Newtling | |
− | + | *Beast speech | |
=Spells= | =Spells= | ||
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*Divine magic whatever you get from your pact | *Divine magic whatever you get from your pact | ||
*No flight spells | *No flight spells | ||
− | *Some handy Duck [[magic talents]] pick | + | *Some handy Duck [[magic talents]] pick one that takes your fancy. You can do this naturally at no MP cost. Just something you've picked up along the way. |
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− | + | =New spells= | |
− | + | *Iron beak | |
=Previous Heroquests= | =Previous Heroquests= | ||
− | * If you feel you've been on one then gain an ability or some cool equipment. Buy it for a couple of hero points. Make it funny not a sword that kills everything. Plenty of time in this adventure to earn that. | + | * If you feel you've been on one then gain an ability or some cool equipment. Buy it for a couple of hero points. Make it funny not a sword that kills everything. Plenty of time in this adventure to do earn that. |
**eg Teeth to chew your cigars properly with | **eg Teeth to chew your cigars properly with | ||
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− | + | =Hench Ducks= | |
− | * | + | *up to 3 expendable initiate/lay members each..no need to stat em. name 'em, arm em and give them a one sentence description. I'll do the rest. They're there to die in many multi feathered ways.... |
=Crossbows and cigars= | =Crossbows and cigars= | ||
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*Each player has a large box of cigars | *Each player has a large box of cigars | ||
**and matches of course...it was a bloody good heroquest | **and matches of course...it was a bloody good heroquest | ||
− | *Each player ( if a rune level) can choose an item made of Iron , Aluminum (floats when enchanted) or other appropriate metal | + | *Each player ( if a rune level) can choose an item made of Iron , Aluminum (floats when enchanted) or other appropriate metal to your cult. |
*[[Duck weed]]...choose your poison | *[[Duck weed]]...choose your poison | ||
*You can have metal Keet spurs : unarmed skill 1d4 damage 2AP 4HP. | *You can have metal Keet spurs : unarmed skill 1d4 damage 2AP 4HP. | ||
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** I'd suggest some potions of cure disease | ** I'd suggest some potions of cure disease | ||
**Healing potions | **Healing potions | ||
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=Heroquest Ideas= | =Heroquest Ideas= | ||
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*At some stage you will need to go on a Heroquest. | *At some stage you will need to go on a Heroquest. | ||
*you guys need to com up with a myth for getting a drop of the River Styx. Would be good if you guys invent it. | *you guys need to com up with a myth for getting a drop of the River Styx. Would be good if you guys invent it. | ||
− | ** | + | *And a kick ass sword/anti undead device. |
− | Try and have a reason why morokanth and grandfather baboon | + | *bonuses for fighting undead |
+ | Try and have a reason why morokanth and grandfather baboon would be involved. | ||
=Combat= | =Combat= | ||
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=Community= | =Community= | ||
− | *hidden village in the swamps of the zola valley | + | *hidden village in the swamps of the zola valley |
− | * | + | *A village shaman |
− | + | *Exiles/criminals and heroes from Dragons pass | |
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*Newtling friends | *Newtling friends | ||
+ | *traskar. | ||
=Local enemies= | =Local enemies= | ||
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*Bloody Condors and vultures..you've been fooling them with kites and have shot two down. | *Bloody Condors and vultures..you've been fooling them with kites and have shot two down. | ||
*Anything else bigger than a duck | *Anything else bigger than a duck | ||
− | *The duke of fecking Rone | + | *The duke of fecking Rone |
− | + | *His bunch of girly mercenaries. | |
− | + | *Snapping turtles | |
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− | *Snapping turtles | ||
=The Bad Guy= | =The Bad Guy= | ||
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=Local sites of interest= | =Local sites of interest= | ||
− | *Old Second Age Gos village built into the cliffs | + | *Old Second Age Gos village built into the cliffs across the river. Site of an old Mother Gos/Duck shrine and possible Heroquesting area. |
*New fort being built upstream | *New fort being built upstream | ||
*Your village.....Reed longhouses, cunning secret paths, totem poles. Pile of Yelmalio helmets used as cooking pots. A captured Lunar chef ( and yes he does have garlic) from the nearby fort. 3 barrels of stolen lunar army gin. | *Your village.....Reed longhouses, cunning secret paths, totem poles. Pile of Yelmalio helmets used as cooking pots. A captured Lunar chef ( and yes he does have garlic) from the nearby fort. 3 barrels of stolen lunar army gin. | ||
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*Several smaller duck out posts that rely on your support. | *Several smaller duck out posts that rely on your support. | ||
*Old ruined buildings amongst the bogs | *Old ruined buildings amongst the bogs | ||
− | *Various Nomad gangs/tribes | + | *Various Nomad gangs/tribes. |
− | **Many of the tribes come and water in the zola fel | + | **Many of the tribes come and water in the zola fel. especially near the ford in the south bog. Neutral ground. |
=And beyond..= | =And beyond..= |