Editing Once more with feeling/Current House Rules
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
===Character Traits=== | ===Character Traits=== | ||
Traits may be of any value, with a maximum of 5 or Permanent Essence, whichever is higher; without requiring the spending of bonus points. | Traits may be of any value, with a maximum of 5 or Permanent Essence, whichever is higher; without requiring the spending of bonus points. | ||
− | |||
− | |||
− | |||
===Charm Use=== | ===Charm Use=== | ||
Free Reflexive Charms for all Exalts, as per the rules for Terrestrial Exalts. Reflexive Charms do not count as a charm-action, and do not interfere with using other charms or sorcery or combos. | Free Reflexive Charms for all Exalts, as per the rules for Terrestrial Exalts. Reflexive Charms do not count as a charm-action, and do not interfere with using other charms or sorcery or combos. | ||
===Social Combat=== | ===Social Combat=== | ||
Social Combat operates on the same time-scale as Regular Combat; Join Battle does not interrupt Social Combat. For every three (3) successes on your social combat action over and above your opponents MDV, another 'scene' worth of effort is applied towards the consequences of a successful action. | Social Combat operates on the same time-scale as Regular Combat; Join Battle does not interrupt Social Combat. For every three (3) successes on your social combat action over and above your opponents MDV, another 'scene' worth of effort is applied towards the consequences of a successful action. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
===Sorcery & Necromancy=== | ===Sorcery & Necromancy=== | ||
Sorcery operates within the normal combat tick system, and does not interfere with using reflexive charms. Shape Sorcery remains the applicable declared action. | Sorcery operates within the normal combat tick system, and does not interfere with using reflexive charms. Shape Sorcery remains the applicable declared action. | ||
− | |||
− | |||
− | |||
===Merits & Flaws=== | ===Merits & Flaws=== | ||
Merits and Flaws from both the First and Second Edition are allowed. Alternate Backgrounds are allowed. Both are subject to ST approval. | Merits and Flaws from both the First and Second Edition are allowed. Alternate Backgrounds are allowed. Both are subject to ST approval. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Incapacitated and Dying=== | ===Incapacitated and Dying=== | ||
− | + | Supernaturals do not die when taken below Incapacitated. They are merely disabled. Killing a supernatural character, to explicitly include exalts and select heroic mortals, requires an additional attack action after disabling them to "finish the job". Ending an Exalt is considered bad form, as reoccurring opponents are nice to have. Bonus XP will be rewarded for not killing important characters at the Storyteller's discretion. | |
− | |||
===Craft Ability=== | ===Craft Ability=== | ||
Craft (X) is considered and treated like a specialty and priced accordingly. There is no non-specialty Craft, and so Craft Specialties have a limit of 5 dots (or Essence, whichever is higher) per specialty. If you wish to further specialize your Craft (X), additional specialties of specialties may be purchased at one-half the cost of a normal specialty. | Craft (X) is considered and treated like a specialty and priced accordingly. There is no non-specialty Craft, and so Craft Specialties have a limit of 5 dots (or Essence, whichever is higher) per specialty. If you wish to further specialize your Craft (X), additional specialties of specialties may be purchased at one-half the cost of a normal specialty. | ||
Line 37: | Line 18: | ||
Experience is awarded on a weekly basis; it is expected that the players will track their earned experience total, their spent experience total and what was purchased with said spent experience. | Experience is awarded on a weekly basis; it is expected that the players will track their earned experience total, their spent experience total and what was purchased with said spent experience. | ||
===Training Times=== | ===Training Times=== | ||
− | Training times are ignored for Favored and Caste attributes, abilities | + | Training times are ignored for Favored and Caste attributes, abilities, charms, combos and spells. Essence Training Times are ignored up to Essence 5. Essence 6 and above are attainable via completing your motivation or via the normal training times and requirements. |
− | |||
===Stunt Awards=== | ===Stunt Awards=== | ||
Awarded stunts of one-, two- or three-dice value are no longer dependent on the success or failure of the relevant action, in regards to mote or willpower regeneration. Coolness is its' own reward. | Awarded stunts of one-, two- or three-dice value are no longer dependent on the success or failure of the relevant action, in regards to mote or willpower regeneration. Coolness is its' own reward. | ||
Line 48: | Line 28: | ||
* All Essence-Users round up when calculating any value. (Regardless of what the books say.) | * All Essence-Users round up when calculating any value. (Regardless of what the books say.) | ||
* All Non-Essence-Users round down when calculating any value. (Regardless of what the books say.) | * All Non-Essence-Users round down when calculating any value. (Regardless of what the books say.) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− |