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*Class Traits | *Class Traits | ||
**Class Proficiencies: Common Weapons, Light Armour, Medium Armour, Shields | **Class Proficiencies: Common Weapons, Light Armour, Medium Armour, Shields | ||
− | ** | + | **Blessing of the Trickster, grants another person Advantage on Dexterity (Stealth) checks. Duration one hour unless used again |
**Channel Divinity, 2 per short rest: | **Channel Divinity, 2 per short rest: | ||
− | *** | + | ***Invoke Duplicity: perfect illusion of self for one minute within 30'. Requires Concentration. As a bonus action, can move illusion 30’ to a max of 120’ away. Can cast from space of illusion, but must use own senses. If self and illusion are within 5’ of enemy, have Advantage on attack. |
− | *** | + | ***Cloak of Shadows: become invisible until end of next turn, broken if attack or cast. |
− | *** | + | ***Turn Undead: audible within 30’, Wisdom Save (can Dash, Dodge if trapped), lasts 1 minute unless damaged. Undead CR0.5 or less are destroyed |
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*Spell Slots (Level): 4, 3, 3 | *Spell Slots (Level): 4, 3, 3 | ||
− | *Spells in | + | *Spells in italics are ''Domain'' spells; these are always prepared, and don't count against the number of spells that can be prepared each day. |
*Spells marked as ''Ritual'' can be cast as normal, or cast as a ritual, but must still be prepared. A ritual takes 10 minutes longer, but doesn't eat a spell slot. | *Spells marked as ''Ritual'' can be cast as normal, or cast as a ritual, but must still be prepared. A ritual takes 10 minutes longer, but doesn't eat a spell slot. | ||
− | *Rituals: ''Detect Magic, Detect Poison and Disease, Purify Food and Drink, Augury, Gentle Repose | + | *Rituals: ''Detect Magic, Detect Poison and Disease, Feign Death, Purify Food and Drink, Augury, Gentle Repose, Meld Into Stone, Water Walking'' |
− | *Spells requiring special components: ''Augury, Clairvoyance | + | *Spells requiring special components: ''Augury, Clairvoyance'' |
*Spells requiring consumable components: ''Continual Flame, Glyph of Warding, Magic Circle, Revivify'' | *Spells requiring consumable components: ''Continual Flame, Glyph of Warding, Magic Circle, Revivify'' | ||
− | |||
*Note that Channel Divinity: Invoke Duplicity requires Concentration. | *Note that Channel Divinity: Invoke Duplicity requires Concentration. | ||
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*''1st level (4 slots per day)'' | *''1st level (4 slots per day)'' | ||
− | ** | + | **''Charm Person'': Cast – 1 action; Range – 30ft, VS; Duration – 1 hour; Wisdom save (Advantage in combat), fail = friendly acquaintance. Knows was charmed when spell ends |
− | ** | + | **''Disguise Self'': Cast – 1 action; Range – Self, VS; Duration – 1 hour; similar build, Intelligence (Investigation) versus spell save DC to pierce disguise |
− | **Bless: Cast - 1 action; Range - 30ft, VSM; Duration - Concentration, up to 1 minute; up to three creatures can add 1d4 to | + | **Bless: Cast - 1 action; Range - 30ft, VSM; Duration - Concentration, up to 1 minute; up to three creatures can add 1d4 to an attack or saving throw; each higher slot adds one creature |
**Command: Cast - 1 action; Range - 60ft, V; Duration - 1 round; target fails Wisdom throw must obey command e.g. Approach, Drop, Flee, Grovel, Halt; higher spell slots adds extra targets within 30' of each other | **Command: Cast - 1 action; Range - 60ft, V; Duration - 1 round; target fails Wisdom throw must obey command e.g. Approach, Drop, Flee, Grovel, Halt; higher spell slots adds extra targets within 30' of each other | ||
**Create or Destroy Water: Cast - 1 action, VSM; Duration - Instantaneous; +/- 10 gallons of water in available container, or 30' cube of rain or destroy 30' cube of fog; higher levels add 10 gallons or 5' cube | **Create or Destroy Water: Cast - 1 action, VSM; Duration - Instantaneous; +/- 10 gallons of water in available container, or 30' cube of rain or destroy 30' cube of fog; higher levels add 10 gallons or 5' cube | ||
**'''Cure Wounds''': Cast – 1 action; Range – Touch, VS; cure 1d8 + WIS, + 1d8 per higher spell slot | **'''Cure Wounds''': Cast – 1 action; Range – Touch, VS; cure 1d8 + WIS, + 1d8 per higher spell slot | ||
**Guiding Bolt: Cast – 1 action; Range – 120ft, VS; Duration 1 round; Ranged spell attack, hit = 4d6 radiant, next attack roll until end of my next turn as Advantage. +1d6 per higher spell slot | **Guiding Bolt: Cast – 1 action; Range – 120ft, VS; Duration 1 round; Ranged spell attack, hit = 4d6 radiant, next attack roll until end of my next turn as Advantage. +1d6 per higher spell slot | ||
− | **Protection From Evil and Good: Cast - 1 action; Range – Touch, VSM, | + | **Protection From Evil and Good: Cast - 1 action; Range – Touch, VSM, consumes holy water; Concentration, up to 10 mins; One willing creature is protected, attackers have Disadvantage, target can’t be affected by stuff, has Advantage against existing stuff |
**'''Detect Magic''': Cast - 1 action, or ''Ritual''; Range - Self, VS; Duration - Concentration, up to 10 minutes; sense magic within 30', blocked by some materials | **'''Detect Magic''': Cast - 1 action, or ''Ritual''; Range - Self, VS; Duration - Concentration, up to 10 minutes; sense magic within 30', blocked by some materials | ||
**Detect Poison and Disease: Cast - 1 action, or ''Ritual''; Range - Self, VSM; Duration - Concentration, up to 10 minutes; senses and identifies poisons, poisonous creatures, and diseases within 30', blocked by some materials | **Detect Poison and Disease: Cast - 1 action, or ''Ritual''; Range - Self, VSM; Duration - Concentration, up to 10 minutes; senses and identifies poisons, poisonous creatures, and diseases within 30', blocked by some materials | ||
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*''2nd level (3 slots per day)'' | *''2nd level (3 slots per day)'' | ||
− | ** | + | **''Mirror Image'': Cast – 1 action; Range – Self, VS; Duration – 1 minute; 3 duplicates (6/8/11), AC = 10 + DEX, only destroyed by an attack that hits it |
− | ** | + | **''Pass Without Trace'': Cast – 1 action; Range – Self, VSM; Concentration, up to 1 hour. Each creature within 30’, has +10 DEX (Stealth). Can’t be tracked except by magic. |
− | **Aid: Cast – 1 action; Range – 30ft, | + | **Aid: Cast – 1 action; Range – 30ft; VSM, Duration – 8 hours. 3 creatures within range get +5 HP/HPmax. +5HP per higher spell slot. |
**Augury: Cast 1 minute or ''Ritual''; Range - Self, VSM, special components; instantaneous, 4 possible outcomes; can be re-cast between long rests, but 25% cumulative chance of random result. | **Augury: Cast 1 minute or ''Ritual''; Range - Self, VSM, special components; instantaneous, 4 possible outcomes; can be re-cast between long rests, but 25% cumulative chance of random result. | ||
− | **Blindness/Deafness | + | **Blindness/Deafness |
− | **Calm Emotions | + | **Calm Emotions |
− | **Continual Flame | + | **Continual Flame |
− | **'''Enhance Ability''' | + | **'''Enhance Ability''' |
− | **'''Find Traps''' | + | **'''Find Traps''' |
− | **Gentle Repose: Cast - 1 action or ''Ritual'' | + | **Gentle Repose: Cast - 1 action or ''Ritual''; Range - Touch, VSM; duration - 10 days, special conditions |
− | **Hold Person | + | **Hold Person |
− | **Lesser Restoration | + | **Lesser Restoration |
− | **Locate Object | + | **Locate Object |
**'''Prayer of Healing''': Cast – 10 mins; Range – 30ft, up to six creatures, V; Duration – Instant; 2d8 + spellcasting bonus. +1d8 per higher spell slot | **'''Prayer of Healing''': Cast – 10 mins; Range – 30ft, up to six creatures, V; Duration – Instant; 2d8 + spellcasting bonus. +1d8 per higher spell slot | ||
− | **Protection From Poison | + | **Protection From Poison |
− | **'''Silence''': Cast – 1 action | + | **'''Silence''': Cast – 1 action; Range – 120’, VS; Concentration, up to ten minutes; 20’ radius sphere |
**Spiritual Weapon: Cast - 1 action; Range 60', VS; Concentration, up to one minute; melee spell attack within 5' of weapon, does 1d8 + WIS(3); as a bonus action, move weapon up to 20' and repeat the attack; +1d8 per 2 higher spell slots | **Spiritual Weapon: Cast - 1 action; Range 60', VS; Concentration, up to one minute; melee spell attack within 5' of weapon, does 1d8 + WIS(3); as a bonus action, move weapon up to 20' and repeat the attack; +1d8 per 2 higher spell slots | ||
− | **Warding Bond | + | **Warding Bond |
− | **Zone of Truth | + | **Zone of Truth |
*''3rd level (3 slots per day)'' | *''3rd level (3 slots per day)'' | ||
− | ** | + | **''Blink'': Cast – 1 action; Range – Self, VS; Duration – 1 minute; Roll d20 at the end of each turn, 11+ = Ethereal. At the end of next turn, and at spell end, appear within 10ft choice on PMP. |
− | ** | + | **''Dispel Magic'': Cast – 1 action; Range – one creature, object or magical effect within 120ft, VS; Instantaneous. <=L3 is dispelled, L4+ = spellcasting ability check, DC = 10+spell level. Can use higher slot. |
− | **Animate Dead | + | **Animate Dead |
**Beacon of Hope: Cast – 1 action; Range – 30ft, S; Concentration, 1 minute. Any number of creatures within range get Advantage on Wisdom and Death saves, and regain max from healing. | **Beacon of Hope: Cast – 1 action; Range – 30ft, S; Concentration, 1 minute. Any number of creatures within range get Advantage on Wisdom and Death saves, and regain max from healing. | ||
− | **Clairvoyance | + | **Clairvoyance |
− | **Create Food and Water | + | **Create Food and Water |
− | **Daylight | + | **Daylight |
**Feign Death: Cast - 1 action, or ''Ritual''; Range - Touch (willing creature), VSM; looks dead, lots of caveats | **Feign Death: Cast - 1 action, or ''Ritual''; Range - Touch (willing creature), VSM; looks dead, lots of caveats | ||
**Glyph of Warding: Cast – 1 hour; Range – Touch, VSM (incense and diamond dust worth 200gp, consumed); complicated trap options. | **Glyph of Warding: Cast – 1 hour; Range – Touch, VSM (incense and diamond dust worth 200gp, consumed); complicated trap options. | ||
− | **Magic Circle | + | **Magic Circle |
− | **Mass Healing Word | + | **Mass Healing Word |
**Meld Into Stone: Cast 1 action or ''Ritual''; Range - Touch, VS; Duration - 8 hours; can't move except to leave, damage done to stone can hurt | **Meld Into Stone: Cast 1 action or ''Ritual''; Range - Touch, VS; Duration - 8 hours; can't move except to leave, damage done to stone can hurt | ||
− | **Protection From Energy | + | **Protection From Energy |
− | **Remove Curse | + | **Remove Curse |
**'''Revivify''': Cast: 1 action; Range - Touch, VSM; brings to 1hp a creature that died in the past hour, (diamonds worth 300gp, consumed) | **'''Revivify''': Cast: 1 action; Range - Touch, VSM; brings to 1hp a creature that died in the past hour, (diamonds worth 300gp, consumed) | ||
**'''Sending''': Cast 1 action; Range - Unlimited, VSM; Duration - 1 round; 25 words or less to a creature with whom am familiar. | **'''Sending''': Cast 1 action; Range - Unlimited, VSM; Duration - 1 round; 25 words or less to a creature with whom am familiar. | ||
− | **Speak with Dead: | + | **Speak with Dead: |
− | **Spirit Guardians | + | **Spirit Guardians |
− | **Tongues | + | **Tongues |
− | **Water Walk: Cast - 1 action or ''Ritual''; Range - | + | **Water Walk: Cast - 1 action or ''Ritual''; Range - 30', VSM; Duration - 1 hour; ten willing creatures within range can walk across liquid surfaces, float to surface at 60' per round, would still take lava damage etc. |