Editing POA Aldar Dustriven
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*Background: Folk Hero | *Background: Folk Hero | ||
*Proficiency Bonus: +3 | *Proficiency Bonus: +3 | ||
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== Personality and History == | == Personality and History == | ||
− | + | Bob wandered out of the wilderness with a battleaxe and a bad attitude. Plus, he totally knows Todd's guy from when he was in the army. | |
*Defining Event: I led a militia to fight off an invading army | *Defining Event: I led a militia to fight off an invading army | ||
*Personality: If someone is in trouble, I’m always ready to lend help. | *Personality: If someone is in trouble, I’m always ready to lend help. | ||
− | *Ideal: | + | *Ideal: there is no civilization without order |
*Bond: I protect those who cannot protect themselves. | *Bond: I protect those who cannot protect themselves. | ||
*Flaw: Secretly, I believe that things would be better if I were a tyrant lording over the land. | *Flaw: Secretly, I believe that things would be better if I were a tyrant lording over the land. | ||
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== Attributes == | == Attributes == | ||
− | *STR | + | *STR 11 (+0) |
*DEX 14 (+2) | *DEX 14 (+2) | ||
− | *CON | + | *CON 15 (+2) |
*INT 18 (+4) | *INT 18 (+4) | ||
− | *WIS | + | *WIS 13 (+1) |
− | *CHA | + | *CHA 9 (-1) |
== Saves == | == Saves == | ||
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== Skills == | == Skills == | ||
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*Animal Handling +4 | *Animal Handling +4 | ||
*Survival +4 | *Survival +4 | ||
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== Weapons, Tools and Languages == | == Weapons, Tools and Languages == | ||
− | *Glassmaker's | + | *Glassmaker's Tools |
− | * | + | *Wagons |
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*Dagger, Dart, Sling, Quarterstaff, Light Crossbow | *Dagger, Dart, Sling, Quarterstaff, Light Crossbow | ||
*Common, Giant | *Common, Giant | ||
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**Conjuration Savant: Half gold and time to scribe conjuration spells | **Conjuration Savant: Half gold and time to scribe conjuration spells | ||
**Minor Conjuration: Create temporary inanimate objects smaller than 3'/10 lbs | **Minor Conjuration: Create temporary inanimate objects smaller than 3'/10 lbs | ||
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*Background Traits | *Background Traits | ||
** Rustic Hospitality: Can find a place to hide/rest/recuperate amongst commoners | ** Rustic Hospitality: Can find a place to hide/rest/recuperate amongst commoners | ||
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== Combat == | == Combat == | ||
− | *HP: | + | *HP: 32/32 |
− | *Hit Dice: | + | *Hit Dice: 5/5 |
− | *AC: 12 (Dex +2) | + | *AC: 12 (Dex +2) |
*Initiative: +2 | *Initiative: +2 | ||
*Movement: 30' | *Movement: 30' | ||
− | *Attack: | + | *Attack: Quarterstaff, +3 to hit, 1d6 bludgeoning |
*Attack: Dagger, +5 to hit, 1d4+2 piercing | *Attack: Dagger, +5 to hit, 1d4+2 piercing | ||
*Attack: Dagger (thrown), 20'/60' range, +5 to hit, 1d4+2 piercing | *Attack: Dagger (thrown), 20'/60' range, +5 to hit, 1d4+2 piercing | ||
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== Equipment and Treasure == | == Equipment and Treasure == | ||
− | Encumbrance: | + | Encumbrance: 30.5 lbs (55 lbs / 110 lbs/ 165 lbs) |
*Set of traveler's clothes - 4 lb | *Set of traveler's clothes - 4 lb | ||
− | * | + | *Quarterstaff - 4 lbs |
*Dagger - 1 lb | *Dagger - 1 lb | ||
*Component pouch - 2 lbs | *Component pouch - 2 lbs | ||
− | *Belt pouch - 1 lb | + | *Belt pouch - 1 lb |
− | ** | + | **12 gp, 1 sp - less than 0.5 lbs |
**10 pieces of chalk - 0 lbs | **10 pieces of chalk - 0 lbs | ||
− | *Explorer’s pack - 5 lbs, carrying | + | *Explorer’s pack - 5 lbs, carrying 13.5 lbs |
**Spellbook - 3 lbs | **Spellbook - 3 lbs | ||
+ | **1 vial antitoxin - 0 lbs | ||
**1 potion of healing - 0.5 lbs | **1 potion of healing - 0.5 lbs | ||
+ | **1 flask holy water - 1 lb | ||
**1 flask oil - 1 lb | **1 flask oil - 1 lb | ||
**1 Blanket - 3 lb | **1 Blanket - 3 lb | ||
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**1 Map case - 1 lb | **1 Map case - 1 lb | ||
***5 sheets paper - 0 lb | ***5 sheets paper - 0 lb | ||
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*Riding horse - 75 gp, carrying 63 lbs | *Riding horse - 75 gp, carrying 63 lbs | ||
**Riding saddle - 25 lbs | **Riding saddle - 25 lbs | ||
− | **Saddlebags - 8 lbs, carrying 24 | + | **Saddlebags - 8 lbs, carrying 24 lbs |
***Set of common clothes - 3 lbs | ***Set of common clothes - 3 lbs | ||
+ | ***Set of fine clothes - 6 lb | ||
***Set of glassmaker's tools - 5 lbs | ***Set of glassmaker's tools - 5 lbs | ||
***Iron pot - 10 lbs | ***Iron pot - 10 lbs | ||
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*Spell attack: +7 | *Spell attack: +7 | ||
*Spell DC: 15 | *Spell DC: 15 | ||
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*Cantrips (Unlimited) | *Cantrips (Unlimited) | ||
− | ** | + | ** Ray of Frost -- 2d8 cold damage and reduces target's speed by 10' |
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** Create Bonfire -- 2d8 fire damage | ** Create Bonfire -- 2d8 fire damage | ||
** Mage Hand -- move light objects | ** Mage Hand -- move light objects | ||
** Prestidigitation -- minor magical effects | ** Prestidigitation -- minor magical effects | ||
− | *1st level (4/ | + | *1st level (4 slots / day) |
** Sleep (prepared) -- knock 5d8 hit points of creatures unconscious (PHB pg 123) | ** Sleep (prepared) -- knock 5d8 hit points of creatures unconscious (PHB pg 123) | ||
** Magic Missile (prepared) -- 3d6+3 force damage, automatically hits (PHB pg 456) | ** Magic Missile (prepared) -- 3d6+3 force damage, automatically hits (PHB pg 456) | ||
− | ** | + | ** Ice Knife (prepared) -- 1d10 piercing, then 5' burst doing 2d6 cold damage |
** Grease | ** Grease | ||
** Shield -- reaction: +5 AC for the round (PHB pg 123) | ** Shield -- reaction: +5 AC for the round (PHB pg 123) | ||
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** Tenser's Floating Disk -- ritual: | ** Tenser's Floating Disk -- ritual: | ||
− | *2nd level (3 / | + | *2nd level (3 slots / day) |
** Web (prepared) -- 20' AE, Dex save or restrained, Str check to break free, flammable (PHB pg 123) | ** Web (prepared) -- 20' AE, Dex save or restrained, Str check to break free, flammable (PHB pg 123) | ||
** Gust of Wind -- 60'x10' line of strong wind forcing movement | ** Gust of Wind -- 60'x10' line of strong wind forcing movement | ||
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** Misty Step (prepared) -- bonus action: teleport 30' | ** Misty Step (prepared) -- bonus action: teleport 30' | ||
− | *3rd level ( | + | *3rd level (2 slots/day) |
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** Tidal Wave (prepared) -- 4d8 bludgeoning damage and knock targets prone in 30'x10'x10' zone. | ** Tidal Wave (prepared) -- 4d8 bludgeoning damage and knock targets prone in 30'x10'x10' zone. | ||
** Lightning Bolt (prepared) -- 8d6 lightning damage in 100'x5' line | ** Lightning Bolt (prepared) -- 8d6 lightning damage in 100'x5' line | ||
** Water Breathing -- ritual: | ** Water Breathing -- ritual: | ||
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