Editing Paradise City:Urban Geography
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The Downtown area is the “market” at the heart of Paradise, a bright neon wonderland devoted to trade in all of its forms. While the Uptown area to the north contains most of the corporate offices, it is in the Downtown area in which most money actually changes hands. The streets are packed with people and are lined with stores, bars, casinos, and entertainment venues. | The Downtown area is the “market” at the heart of Paradise, a bright neon wonderland devoted to trade in all of its forms. While the Uptown area to the north contains most of the corporate offices, it is in the Downtown area in which most money actually changes hands. The streets are packed with people and are lined with stores, bars, casinos, and entertainment venues. | ||
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Checkpoints: There are no regular police checkpoints here, although many business put restrictions on weapons and some businesses scan everyone who enters the building. | Checkpoints: There are no regular police checkpoints here, although many business put restrictions on weapons and some businesses scan everyone who enters the building. | ||
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Police: There are more opportunities for a police officer to make money Downtown than anywhere else. Local businesses bribe Central CityPol officers to protect business, which the officers do by keeping the peace. The police share the streets with the gangers, but leave no doubt about who ultimately rules here. Central CityPol accepts that gangers are going to kill each other, but will not allow fighting in important public places and will arrest any citizen found in possession of a weapon of LR 2 or below. Generally, gangers toe the line, but not entirely, and Downtown remains a dangerous place for officer and citizen alike. This is especially true in the seedier and less profitable sections of Downtown, where CityPol protection is less enthusiastic. Police officers here are usually issued with submachine-guns, auto-pistols, and stun batons. The department is well supplied with any other weapon of LR 2 and above. | Police: There are more opportunities for a police officer to make money Downtown than anywhere else. Local businesses bribe Central CityPol officers to protect business, which the officers do by keeping the peace. The police share the streets with the gangers, but leave no doubt about who ultimately rules here. Central CityPol accepts that gangers are going to kill each other, but will not allow fighting in important public places and will arrest any citizen found in possession of a weapon of LR 2 or below. Generally, gangers toe the line, but not entirely, and Downtown remains a dangerous place for officer and citizen alike. This is especially true in the seedier and less profitable sections of Downtown, where CityPol protection is less enthusiastic. Police officers here are usually issued with submachine-guns, auto-pistols, and stun batons. The department is well supplied with any other weapon of LR 2 and above. | ||
Gangs: Gangs are drawn to the Downtown area like flies to crap. Of all territories, it promises the most money, the most fun, and the best chance to find a weaker gang to attack. Central CityPol has accepted that it can’t get rid of the gangers and the gangs are flamboyant and wear their weapons openly. Gangers on the street generally carry an auto-pistol and a backup melee weapon, but there is considerable variation. Gangers going to a battle are likely to be carrying illegal weaponry, typically shotguns, but often machine pistols and submachine guns. | Gangs: Gangs are drawn to the Downtown area like flies to crap. Of all territories, it promises the most money, the most fun, and the best chance to find a weaker gang to attack. Central CityPol has accepted that it can’t get rid of the gangers and the gangs are flamboyant and wear their weapons openly. Gangers on the street generally carry an auto-pistol and a backup melee weapon, but there is considerable variation. Gangers going to a battle are likely to be carrying illegal weaponry, typically shotguns, but often machine pistols and submachine guns. | ||
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Weapons: About one in ten citizens carry visible weapons in the street. Central CityPol officers frowns on the practice, but will tolerate a handgun (LR 2+, typically auto-pistols) carried in a holster. CityPol will immediately arrest anyone found with a longarm or with a weapon of LR 2 or below, even in the seedier parts of town. Most downtown businesses require that weapons be left at the door and the more respectable and prosperous the business, the more likely that the request will be made. Bars famously have enacted a variety of rules for the sake of safety and flavor - rules run the gamut from a total ban on weapons, to a ban on anything but medieval Japanese weapons, to a rule that only those packing a handgun will be permitted to enter. | Weapons: About one in ten citizens carry visible weapons in the street. Central CityPol officers frowns on the practice, but will tolerate a handgun (LR 2+, typically auto-pistols) carried in a holster. CityPol will immediately arrest anyone found with a longarm or with a weapon of LR 2 or below, even in the seedier parts of town. Most downtown businesses require that weapons be left at the door and the more respectable and prosperous the business, the more likely that the request will be made. Bars famously have enacted a variety of rules for the sake of safety and flavor - rules run the gamut from a total ban on weapons, to a ban on anything but medieval Japanese weapons, to a rule that only those packing a handgun will be permitted to enter. |