Editing Paradise City:Urban Geography

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When most citizens of Paradise think of the Asylum, they think of drug-crazed lunatics hacking at each other with medieval weapons.  That doesn’t truly represent the average citizen of this area, but it isn’t a bad caricature of the gangs who the police allow to rule the streets.  The police manage to keep most weapons of LR 3 and below out of the community, but have failed to prevent an ongoing explosion in drug use, despite desperate attempts to contain it, and the Asylum sees far more use and addiction than is found elsewhere in the Corpzone.  Many of the citizens seem to have only a tenuous connection to reality, and the locals are known for being strange and unpredictable.
 
When most citizens of Paradise think of the Asylum, they think of drug-crazed lunatics hacking at each other with medieval weapons.  That doesn’t truly represent the average citizen of this area, but it isn’t a bad caricature of the gangs who the police allow to rule the streets.  The police manage to keep most weapons of LR 3 and below out of the community, but have failed to prevent an ongoing explosion in drug use, despite desperate attempts to contain it, and the Asylum sees far more use and addiction than is found elsewhere in the Corpzone.  Many of the citizens seem to have only a tenuous connection to reality, and the locals are known for being strange and unpredictable.
 
Transport:  The subway system serves these communities.  The system is more extensive than in most lockdowns, but the gangs have taken over a lot of the less important stations, often rendering them effectively unusable.  There will almost always be at least one useable station in each gated community, however.  The corporations pay for a minimal bus system so that the residents can get to work and to shopping.  Buses are often late and in poor repair.  Corporate taxi services are usually restricted to corporate employees.  Private taxi services are usually allowed and service ranges from excellent to horrific, largely depending on price.
 
  
 
Police:  The police here are not hired by the city, but the corporations who house unskilled workers in the area.  The local inhabitants are not considered particularly valuable by the corporations they work for, and the corporate police do not go to great trouble to protect them, nor their environment.  Still, they work hard to keep the community clear of drugs, firearms, and anything else that they think will be trouble.  They fail miserably to keep the drug trade under control and drugs are extremely easy to find here.  They have had more luck keeping the area free of unacceptable weapons.  The corporate police themselves are typically issued a gyroc pistol and an auto-pistol.
 
Police:  The police here are not hired by the city, but the corporations who house unskilled workers in the area.  The local inhabitants are not considered particularly valuable by the corporations they work for, and the corporate police do not go to great trouble to protect them, nor their environment.  Still, they work hard to keep the community clear of drugs, firearms, and anything else that they think will be trouble.  They fail miserably to keep the drug trade under control and drugs are extremely easy to find here.  They have had more luck keeping the area free of unacceptable weapons.  The corporate police themselves are typically issued a gyroc pistol and an auto-pistol.
  
 
Gangs:  The gangs do a good trade in drugs and are relatively prosperous.  They wear their colors in the open and often dress flamboyantly.  In the street, they will always be armed with melee weapons of some kind, and some gangs all use similar or identical weapons.  Combat against other gangs for territory or prestige is common and spectacular, but the gangers don’t dare take on the corporate police.
 
Gangs:  The gangs do a good trade in drugs and are relatively prosperous.  They wear their colors in the open and often dress flamboyantly.  In the street, they will always be armed with melee weapons of some kind, and some gangs all use similar or identical weapons.  Combat against other gangs for territory or prestige is common and spectacular, but the gangers don’t dare take on the corporate police.
 
Organized Crime:  Organized Crime organizations effectively do what they like here, provided that they don’t tread too heavily on the toes of the corporations.  Groups are often large and their control is often so complete that they form the closest thing to a government that the locals have.  Structure is usually feudal, with the most powerful bosses ruling over numerous semi-autonomous local barons.  Obedience within the organizations is given under the open expectation of being rewarded – a boss who does not reward sufficiently may be accused of being “unfair” and betrayed on those grounds.
 
 
Entertainment:  The locals have effective access to the entire internet, so watch mindless television to their hearts’ content.
 
 
Sports:  Sports are extremely popular in the Asylum, particularly baseball, American Football and Soccer.  Combat sports events are frequently held.  Corporate police will usually tolerate anything that doesn’t involve illegal items like firearms and turn a blind eye to deaths.  The most popular events are matches between gladiators armed with melee weapons.
 
 
Points of Interest: 
 
 
“Paris” is a neighborhood on the boundary of the Habitats.  The Yosho-Noshi corporation has invested in real estate in the area and is working to transform the neighborhood from an anarchic jungle to profitable lockdown.  Housing prices have correspondingly risen and unskilled workers are being displaced by semi-skilled workers.  The “Parisites”, as they call themselves, resent the invasion of what they think of as their land and the constant introduction of new laws and regulations.  While there have been some attacks on new residents, most of the rage has been directed at the Yosho-Noshi corporation itself.  The violence and destruction is escalating.
 
         
 
“The Larp” is the name given to a ring of apartment blocks in the south-east corner of the Asylum.  People gather here to role-play and/or kill each other, much to the residents’ horror.  Originally, the Larp involved innocent medieval and fantasy role-playing, with occasional slightly-dangerous mock-combat.  Inevitably, new players were attracted to the game and transformed it into something much deadlier.  People come here to fight now.  Combat is in earnest, and is frequently lethal.  Most do choose a character of some kind, but others don’t bother, and some come just to mock and kill the role-players.
 
  
 
Weapons:  In theory, all weapons are illegal.  In practice, the police aren’t going to get upset about melee weapons of LR 4 or above and such weapons are openly worn in the street.  Most citizens will at least carry a knife on their hip.  Carrying a larger weapon may lead to challenges from local toughs if they don’t think the character knows how to use the weapon properly.  Just like everywhere else, a weapon carried in the hand is a sign of violent intentions.
 
Weapons:  In theory, all weapons are illegal.  In practice, the police aren’t going to get upset about melee weapons of LR 4 or above and such weapons are openly worn in the street.  Most citizens will at least carry a knife on their hip.  Carrying a larger weapon may lead to challenges from local toughs if they don’t think the character knows how to use the weapon properly.  Just like everywhere else, a weapon carried in the hand is a sign of violent intentions.
 
 
Smuggling:  All citizens wishing to enter the territory must pass through checkpoints where they are scanned for illegal items and cyberwear.  In practice, low-tech melee weapons, even cybernetic versions, may be bribed through at around $5 a weapon.  Inside the territory, the police frequently scan citizens for weapons of LR 3 or less.  Discovery will lead to immediate arrest (and if the weapon is LR 2 or less, prison time).  On the other hand, melee weapons (excluding high-tech toys like vibro-blades and mono-whips) are tolerated to the point that even large and exotic weapons are worn openly in the street.
 
Smuggling:  All citizens wishing to enter the territory must pass through checkpoints where they are scanned for illegal items and cyberwear.  In practice, low-tech melee weapons, even cybernetic versions, may be bribed through at around $5 a weapon.  Inside the territory, the police frequently scan citizens for weapons of LR 3 or less.  Discovery will lead to immediate arrest (and if the weapon is LR 2 or less, prison time).  On the other hand, melee weapons (excluding high-tech toys like vibro-blades and mono-whips) are tolerated to the point that even large and exotic weapons are worn openly in the street.
  

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