Editing Paradise City:Urban Geography
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When most citizens of Paradise think of the Asylum, they think of drug-crazed lunatics hacking at each other with medieval weapons. That doesn’t truly represent the average citizen of this area, but it isn’t a bad caricature of the gangs who the police allow to rule the streets. The police manage to keep most weapons of LR 3 and below out of the community, but have failed to prevent an ongoing explosion in drug use, despite desperate attempts to contain it, and the Asylum sees far more use and addiction than is found elsewhere in the Corpzone. Many of the citizens seem to have only a tenuous connection to reality, and the locals are known for being strange and unpredictable. | When most citizens of Paradise think of the Asylum, they think of drug-crazed lunatics hacking at each other with medieval weapons. That doesn’t truly represent the average citizen of this area, but it isn’t a bad caricature of the gangs who the police allow to rule the streets. The police manage to keep most weapons of LR 3 and below out of the community, but have failed to prevent an ongoing explosion in drug use, despite desperate attempts to contain it, and the Asylum sees far more use and addiction than is found elsewhere in the Corpzone. Many of the citizens seem to have only a tenuous connection to reality, and the locals are known for being strange and unpredictable. | ||
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Police: The police here are not hired by the city, but the corporations who house unskilled workers in the area. The local inhabitants are not considered particularly valuable by the corporations they work for, and the corporate police do not go to great trouble to protect them, nor their environment. Still, they work hard to keep the community clear of drugs, firearms, and anything else that they think will be trouble. They fail miserably to keep the drug trade under control and drugs are extremely easy to find here. They have had more luck keeping the area free of unacceptable weapons. The corporate police themselves are typically issued a gyroc pistol and an auto-pistol. | Police: The police here are not hired by the city, but the corporations who house unskilled workers in the area. The local inhabitants are not considered particularly valuable by the corporations they work for, and the corporate police do not go to great trouble to protect them, nor their environment. Still, they work hard to keep the community clear of drugs, firearms, and anything else that they think will be trouble. They fail miserably to keep the drug trade under control and drugs are extremely easy to find here. They have had more luck keeping the area free of unacceptable weapons. The corporate police themselves are typically issued a gyroc pistol and an auto-pistol. | ||
Gangs: The gangs do a good trade in drugs and are relatively prosperous. They wear their colors in the open and often dress flamboyantly. In the street, they will always be armed with melee weapons of some kind, and some gangs all use similar or identical weapons. Combat against other gangs for territory or prestige is common and spectacular, but the gangers don’t dare take on the corporate police. | Gangs: The gangs do a good trade in drugs and are relatively prosperous. They wear their colors in the open and often dress flamboyantly. In the street, they will always be armed with melee weapons of some kind, and some gangs all use similar or identical weapons. Combat against other gangs for territory or prestige is common and spectacular, but the gangers don’t dare take on the corporate police. | ||
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Weapons: In theory, all weapons are illegal. In practice, the police aren’t going to get upset about melee weapons of LR 4 or above and such weapons are openly worn in the street. Most citizens will at least carry a knife on their hip. Carrying a larger weapon may lead to challenges from local toughs if they don’t think the character knows how to use the weapon properly. Just like everywhere else, a weapon carried in the hand is a sign of violent intentions. | Weapons: In theory, all weapons are illegal. In practice, the police aren’t going to get upset about melee weapons of LR 4 or above and such weapons are openly worn in the street. Most citizens will at least carry a knife on their hip. Carrying a larger weapon may lead to challenges from local toughs if they don’t think the character knows how to use the weapon properly. Just like everywhere else, a weapon carried in the hand is a sign of violent intentions. | ||
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Smuggling: All citizens wishing to enter the territory must pass through checkpoints where they are scanned for illegal items and cyberwear. In practice, low-tech melee weapons, even cybernetic versions, may be bribed through at around $5 a weapon. Inside the territory, the police frequently scan citizens for weapons of LR 3 or less. Discovery will lead to immediate arrest (and if the weapon is LR 2 or less, prison time). On the other hand, melee weapons (excluding high-tech toys like vibro-blades and mono-whips) are tolerated to the point that even large and exotic weapons are worn openly in the street. | Smuggling: All citizens wishing to enter the territory must pass through checkpoints where they are scanned for illegal items and cyberwear. In practice, low-tech melee weapons, even cybernetic versions, may be bribed through at around $5 a weapon. Inside the territory, the police frequently scan citizens for weapons of LR 3 or less. Discovery will lead to immediate arrest (and if the weapon is LR 2 or less, prison time). On the other hand, melee weapons (excluding high-tech toys like vibro-blades and mono-whips) are tolerated to the point that even large and exotic weapons are worn openly in the street. | ||