Editing Proficiencies

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[[The Wilderlands of Absalom]]
 
[[The Wilderlands of Absalom]]
 
 
===Bonus Proficiencies===
 
PCs (not henchmen) get an additional general proficiency at 3rd and 6th level.
 
  
 
===Riding Proficiency===
 
===Riding Proficiency===
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*Can use Animal Husbandry with -2 penalty to throws, *or* gains +2 bonus to Animal Husbandry throws if she has both Proficiencies.
 
*Can use Animal Husbandry with -2 penalty to throws, *or* gains +2 bonus to Animal Husbandry throws if she has both Proficiencies.
 
*Can use Animal Training with the type of mount, at a +1 week penalty *or* if she already has Animal Training as the time reduced by 1 week (minimum of 1 week).
 
*Can use Animal Training with the type of mount, at a +1 week penalty *or* if she already has Animal Training as the time reduced by 1 week (minimum of 1 week).
 
===Identifying Items with Magical Engineering===
 
*You need to spend 4 hours per item being IDed.
 
*You must be able to cast Detect Magic once per item, or have some other method of viewing magical auras.
 
*The item must be common (whatever that means), which means that, for instance, you might be able to suss out the "plus" of a sword but unable to determine any other powers it may have.
 
*It will not identify cursed items.
 

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