Editing RH Walker
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[[Savage_X-COM | Back to Main Page]] | [[Savage_X-COM | Back to Main Page]] | ||
− | =RH Walker : Infiltration Specialist | + | =RH Walker :: Infiltration Specialist= |
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[[File:RH_Walker.png|300px]] | [[File:RH_Walker.png|300px]] | ||
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[Generated by Stabil Diffusion] | [Generated by Stabil Diffusion] | ||
+ | =='' Hi, Nice to meet ya; if you would be so kind as to come over here, I have something real special for you...''== | ||
− | + | ==Race :: Human== | |
− | ==Race : Human== | ||
''' Racial Features:''' Adaptable | ''' Racial Features:''' Adaptable | ||
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: '''X-Com Combat Armor:''' Armor +3 | Weight: 8 | : '''X-Com Combat Armor:''' Armor +3 | Weight: 8 | ||
::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides -1 to enemy notice rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type. | ::'''Notes:''' Covers torso, legs, arms, and head (with helmet). Provides -1 to enemy notice rolls in natural environments when configured with the correct camouflage, and increases Strength for the purpose of carrying capacity by one die type. | ||
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===Weapons=== | ===Weapons=== | ||
:'''Automatic Shotgun''' | Range: 8/16/32 | Damage: 3d6-1d6 | AP: 0 | ROF: 3 | Shots: 20 | Min Str: d8 | Weight: 12 | Magazine Weight: 5 | Notes: Shotgun - Primary Weapon Usually | :'''Automatic Shotgun''' | Range: 8/16/32 | Damage: 3d6-1d6 | AP: 0 | ROF: 3 | Shots: 20 | Min Str: d8 | Weight: 12 | Magazine Weight: 5 | Notes: Shotgun - Primary Weapon Usually | ||
::'''Rail Mountable Flashlight:''' | Wt 0.5 | Location: On top of the barrel | ::'''Rail Mountable Flashlight:''' | Wt 0.5 | Location: On top of the barrel | ||
− | ::: | + | :::Notes: Provides 10' of illumination in a cone shape. When the strobe is triggered, anyone who starts their turn in it or enters it during their turn suffers a -1 penalty to shooting rolls in dark conditions. | Bulky | Fragile |
− | :'''Magazines''' Slug, Beanbag, Buckshot, Breaching | Wt 20 | | + | :'''Magazines''' Slug, Beanbag, Buckshot, Breaching | Wt 20 | 2 rounds of Slug used |
::'''Shotgun Ammo Types:''' Default shotgun stats use buckshot. The below ammo will list the rules they replace from the base stat line | ::'''Shotgun Ammo Types:''' Default shotgun stats use buckshot. The below ammo will list the rules they replace from the base stat line | ||
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:::'''Explosive''' | Range: 10/20/40 | Damage: 2d8 | Notes: Small Blast Template | :::'''Explosive''' | Range: 10/20/40 | Damage: 2d8 | Notes: Small Blast Template | ||
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+ | :::'''Dragon's Breath''' | Range: Cone | Damage: 2d8+1 | Notes: Each shot increases the critical failure chance of the weapon by 1 (cumulative) until the barrel is fixed with a repair check, sets target on fire on a 5-6. Cannot be used in automatic shotguns | ||
:'''Light Submachine Gun''' | Range: 12/24/48 | Damage: 2d6 | AP: 0 | ROF: 3 | Shots: 30 | Min Str: d4 | Weight: 8 | Magazine Weight: 1 | :'''Light Submachine Gun''' | Range: 12/24/48 | Damage: 2d6 | AP: 0 | ROF: 3 | Shots: 30 | Min Str: d4 | Weight: 8 | Magazine Weight: 1 | ||
− | :: | + | ::Notes: Three Round Burst, Auto, CQB - Secondary Weapon |
− | :::'''Silencer''' | Mods Notes: No penalty to stealth rolls. Bulky 2, Fragile. | Wt 2 | + | :::'''Silencer''' | Mods Notes: No penalty to stealth rolls. Bulky 2, Fragile. | Wt 2 |
− | :: | + | :: 4 Clips | Wt 4 |
− | : ''' | + | : ''' Tactical Sword''' | 1d8+STR | AP 1 | Melee | Wt 4 |
− | ::'''Notes:''' +2 Parry | + | ::'''Notes:''' +2 Parry |
− | : ''' | + | : '''Combat Knife - KBAR''' | 1d6+STR | AP 0 | Melee | Wt 1 |
::'''Notes:''' Throwable | ::'''Notes:''' Throwable | ||
: '''M84 Flash Bang Grenades x 2''' | Range: 5/10/20 | Damage: 0 | AP: 0 | Wt (1x2) = 2 | : '''M84 Flash Bang Grenades x 2''' | Range: 5/10/20 | Damage: 0 | AP: 0 | Wt (1x2) = 2 | ||
− | :: | + | ::Notes: Medium Burst Template. Targets must make a vigor roll at -2 or be shaken |
===Other Gear=== | ===Other Gear=== |