Editing ROTE:Saitou Karl

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
=Karl Saitou=
+
=Game Statistics=
==Affiliations==
+
*Power Level 10
'''Solo''' D6; '''Buddy''' D8; '''Team''' D10
+
*Power Points 150
 +
*Hero Points 6
  
==Distinctions==
+
=Damage Conditions=
===1d4 (+1 PP), or d8===
+
==Nonlethal==
*Hot-Blooded Lord of Flames
+
*Bruised 0
*Heir Apparent
+
*Staggered: No
*Leading by Example
+
*Unconscious: No
  
==Power Sets==
+
==Lethal==
===Phoenix-Flames of the Saitou===
+
*Injured 0
*Fire Control D8
+
*Disabled: No
*Flame Blast D10
+
*Dying: No
*Fire Resistance D10
 
*Enhanced Reflexes D8
 
  
*SFX: Nova Flame. Step up or double your Phoenix-Flames of the Saitou powers for that Scene or spend 1 pp to do both. Take second-highest rolling die of each subsequent action or reaction as physical stress.
+
=Complications=
*SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
+
*Asagi has a crush on him
*SFX: Counterattack. As a reaction against Physical Stress, inflict Physical Stress with effect die at no PP cost or spend a PP to step it up by +1.
+
*Protective of his younger sister, Fuuka
 +
*Hates Betrayers with the passion of a thousand burning suns
 +
*His little brother wants to prove he's just as good as Karl at fighting
 +
*Secret (He's a Ninja)
  
*Limits: Extinguished. Shutdown all Phoenix-Flames of the Saitou powers vs Phoenix-flame retardant attacks and gain 1 PP. Recover power by activating an opportunity or during a transition scene.
+
=Drawback=
 +
*Geasa (He promised to attack all confirmed Betrayers he'll meet) (Common, Moderate) (-3pp)
 +
*Way of the Ninja (Defend Your Allies, Destroy the Betrayers and be a Badass) (-3pp)
  
===Brightly Burning Chi-Companions===
+
=Quirk=
*Enhanced Durability D8
+
*He feeds his chi-elementals and takes them for walks
*Telepathy D8
 
*Force Blast D8
 
  
*SFX: Constructs. When using Brightly Burning Chi-Companions to create assets, add d6 and step up effect die by +1.
+
=Stats=
*SFX: Reactive Power. Spend 1 PP to add a Brightly Burning Chi-Companions power to another character’s dice pool before they roll a reaction. If that character takes physical stress, take d6 Mental stress.
+
==Abilities==
*SFX: Healing. Add Brightly Burning Chi Companions to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by -1.
+
*Strength 12
 +
*Dexterity 10
 +
*Constitution 26
 +
*Intelligence 10
 +
*Wisdom 8
 +
*Charisma 10
  
*Limit: Unexplainable Absence. Earn 1 PP if you have Brightly Burning Chi-Companions shutdown for the remainder of the Scene.
+
==Skills==
 +
*Bluff +15
 +
*Sense Motive +15
 +
*Concentration +15
 +
*Notice +15
 +
*Knowledge (Tactics) +13
 +
*Stealth +4
  
==Specialties==
+
==Feats==
*Politics Expert D8
+
*Distract (Bluff)
*Covert Expert D8
+
*Evasion 2
*Combat Master D10
+
*Dodge Focus 2
*Tactics Master D10
+
*Fearless
 +
*Luck 5
 +
*Improved Initiative 4
 +
*Taunt
 +
*Skill Mastery (Concentration, Notice, Bluff, Knowledge: Tactics)
 +
*Up the Wall
 +
*Perfect Timing
 +
*Last Stand
 +
*Rhythm of Combat
 +
*Power Attack
  
==Milestone==
+
==Powers==
===Shrouded in Politics===
+
===Array - Way of the Saitou===
*1 XP when you further the interests of the Saitou Clan.
+
'''Ever-burning Rage-Fire''' - Drain 10 (Constitution) (Extra: Range (Ranged))(Flaw: Distracting) (Drawback: Full Power, Attack Name) (Feats: Accuratex5, Affects Insubstantialx1, Incurable, APx3)
*3 XP when you set up an alliance with other groups of ninjas
+
*AP: '''Sphere of Flame''' - Blast 10 (Extra: Area (Shapeable), Selective Attack) (Flaw: Distracting) (Drawback: Full Power, Attack Name)
*10 XP when you set up a major work for the Saitou Clan, or decide to let such an opportunity slip you by due to principles.
+
*AP: '''Sight of the Sun''' - Dazzle (Visual) 10 (Extra: Independent) (Flaw: Requires Concentration Check) (Feats: Selective, Slow Fadex2)
 +
*AP: '''Fires of Destruction''' - Strike 10 (Extra: Autofire 2) (Drawback: Attack Name) (Feats: Accuratex5, Affects Insubstantialx2, Incurable)
  
===You’re Never Alone===
+
===Born in Flame===
*1 XP when you first inflict physical stress on an enemy, while fighting together with a team
+
*Immunity 1 (Own Powers)
*3 XP when you defeat a foe without any team member becoming stressed out
+
 
*10 XP when you convince someone to trust the group
+
===Forged in Fire===
 +
*Protection 2 (Ablative)
 +
 
 +
===Heritage of the Saitou===
 +
*Summon 9 (Extra: Fanatical, Heroic, Type (Narrow - Chi-elemental), Continuous) (Flaw: Feedback, Permanent) (Feat: Progression (# of summons) 1)
 +
 
 +
===Flash Fire===
 +
Speed 4 (Drawback: Attack Name)
 +
 
 +
===Senses===
 +
Chi-Senses (Drawback: Noticeable: Flames appears for a brief moment)
 +
*Basic Chi-Senses
 +
 
 +
==Saves==
 +
*Toughness +10
 +
*Fortitude +10
 +
*Reflex +5
 +
*Will +9
 +
 
 +
 
 +
 
 +
=Summoned Beings=
 +
==Blaue Sonne==
 +
===Drawback===
 +
*Curse (Permanent Shrink 8) (-1pp)
 +
*Mute (Very Common, Moderate) (-4pp)
 +
 
 +
===Abilities===
 +
*Strength 1
 +
*Dexterity 10
 +
*Constitution 10
 +
*Intelligence 10
 +
*Wisdom 10
 +
*Charisma 10
 +
 
 +
===Feats===
 +
*Evasion 2
 +
*Dodge Focus 3
 +
*Improved Initiative 4
 +
 
 +
===Powers===
 +
====Manifestation of Internal Rage====
 +
Blast 8 (Extra: Action 2 (Free Action), Range (Perception)) (Feats: Innate, Incurable)
 +
 
 +
====Manifestation of Freedom=====
 +
Flight 8 (Flaw: Distracting) (Feats: AP)
 +
*AP: Teleportation 4
 +
 
 +
====Manifestation of Invulnerability====
 +
Protection 8
 +
 
 +
====Healing Presence====
 +
Regeneration (Extra: Affects Others Only, Range (Ranged))
 +
*Bruised 3 (1/round without rest)
 +
*Injured 6 (1/round without rest)
 +
*Staggered 6 (1/round without rest)
 +
 
 +
===Saves===
 +
*Toughness +12
 +
*Fortitude +12
 +
*Reflex +12
 +
*Will +10
 +
 
 +
==Rote Mond==
 +
===Drawbacks===
 +
*Curse (Permanent Shrink 8) (-1pp)
 +
 
 +
===Abilities===
 +
*Strength 1
 +
*Dexterity 10
 +
*Constitution 10
 +
*Intelligence 10
 +
*Wisdom 10
 +
*Charisma 10
 +
 
 +
===Feats===
 +
*Evasion 2
 +
*Dodge Focus 2
 +
*Improved Initiative
 +
 
 +
===Powers===
 +
====Blast of Fire====
 +
Blast 4 (Extra: Range (Perception)) (Flaw: Distracting, Action (Full)) (Feats: AP)
 +
*AP: Telepathy 2
 +
 
 +
====Manifest Objects====
 +
Create Object 8 (Extra: Movable, Action 3 (Reaction))
 +
 
 +
====Healing Presence====
 +
Regeneration (Extra: Affects Others Only, Area (Shapeable), Range (Ranged) (Flaw: Unerliable (5 uses before Rote Mond has to spend 1 hour with Karl in Meditation) (Feats: Persistent, Regrowth)
 +
*Bruised 3 (1/round without rest)
 +
*Disabled 8 (1/round without rest)
 +
 
 +
====Out of Sight====
 +
Concealment 2 (Sight)
 +
 
 +
===Saves===
 +
*Toughness +10
 +
*Fortitude +8
 +
*Reflex +8
 +
*Will +8

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)