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=Basics=
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=Attributes=
*''[summary]''
+
*Str        *Con        *Siz 
 +
*Int        *Dex        *Pow          *Cha 
  
*Str: 10 || Con: 10 ||  Siz: 10 ||  Int: 10 ||  Dex: 10 ||  Pow: 10 || Cha: 10
 
  
*Action pts:  ||  Dam mod: +xdx ||  Healing rate:  ||  Luck pts:  || Move:  || SR:
 
*Experience mod:
 
*Magic pts:
 
  
*Passions
 
** 3 %
 
** 2 %
 
** 1 %
 
  
=Skills=
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*Action pts
''Standard Skills''
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 +
*Dam mod
 +
 
 +
*xp mod
 +
 
 +
*Healing rate
 +
 
 +
*size
 +
 
 +
*Luck pts 
 +
 
 +
*Magic pts
 +
 
 +
*Movement 6
  
*Athletics (str+dex) %
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*SR
*Boating (str+con) %
 
*Brawn (str+siz) %
 
*Conceal (dex+pow) %
 
*Customs (int x 2) % +20
 
*Dance (dex + cha) %
 
*Deceit (int+cha) %
 
*Drive (dex+pow) %
 
*Endurance (con x 2) %
 
*Evade (dex x 2) %
 
*First Aid (int + dex) %
 
*Influence (cha x 2) %
 
*Insight (int + pow) %
 
*Language (native tongue) (int+cha) % +20
 
*Locale (int x 2) %
 
*Perception (int + pow) %
 
*Ride (dex + pow) %
 
*Sing (pow + cha) %
 
*Stealth (int+dex) %
 
*Swim (str+con) %
 
*Unarmed (str+dex) %
 
*Willpower (powx2) %
 
  
''Professional Skills''
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=Skills=
*Acting (cha x2)
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*Capitals are professional skills
*Acrobatics (str+dex)
 
*Art (pow+cha)
 
*Bureaucracy (int x2)
 
*Commerce (int+cha)
 
*Courtesy (int+cha)
 
*Craft (dex+int)
 
*Culture (int x2)
 
*Disguise (int+cha)
 
*Engineering (int x2)
 
*Gambling (int+pow)
 
*Healing (int+pow)
 
*Language (int+cha)
 
*Literacy (int x2)
 
*Lockpicking (dex x2)
 
*Lore (???) (int x2)
 
*Mechanism (dex+int)
 
*Musicianship (dex+cha)
 
*Navigation (int+pow)
 
*Oratory (pow+cha)
 
*Seamanship (int+con)
 
*Sleight (dex+cha)
 
*Streetwise (pow+cha)
 
*Survival (con+pow)
 
*Teach (int+cha)
 
*Track (int+con)
 
  
=Cults & Magic=
 
*Magic Points: Max: Current:
 
**Crystal:  Max: Current:
 
 
 
*Folk Magic (pow+cha) % +30
 
**Source of spells:
 
**Spells:
 
  
*Animism
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*ACTING chax2
**Binding (pow+cha) %
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*ACROBATICS str+dex
**Trance (pow+con) %
+
*ART pow+cha
**Cult (rank):
+
*athletics str+dex
**Fetish: Name (spirit type, fetish description) - ''what it does''
+
*BINDING pow+cha
 +
*boating str+con
 +
*brawn str+siz
 +
*BUREAUCRACY intx 2
 +
*COMMERCE int+cha
 +
*conceal dex+pow
 +
*COURTESY int+cha
 +
*CRAFT dex+int
 +
*CULTURE intx2
 +
*customs int x 2
 +
*dance dex + cha
 +
*deceit int+cha
 +
*DISGUISE int+cha
 +
*drive dex+pow
 +
*endurance con x 2
 +
*ENGINEERING intx2
 +
*evade dex x 2
 +
*first aid int + dex
 +
*GAMBLING int+pow
 +
*HEALING int+pow
 +
*influence cha x 2
 +
*insight int + pow
 +
*LANGUAGE int+cha
 +
*LITERACY intx2
 +
*locale int x 2
 +
*LOCKPICKING dex x2
 +
*LORE X2
 +
*MECHANISM dex+int
 +
*MUSICIANSHIP dex+cha
 +
*NAVIGATION int+pow
 +
*ORATORY pow+cha
 +
*perception int + pow
 +
*ride dex + pow
 +
*sing pow + cha
 +
*SEAMANSHIP int+con
 +
*SLEIGHT dex+cha
 +
*stealth int+dex
 +
*STREETWISE pow+cha
 +
*SURVIVAL con+pow
 +
*swim str+con
 +
*TEACH int+cha
 +
*TRACK int+con
 +
*unarmed str+dex
 +
*willpower powx2
  
*Theism
+
=Languages=
**Devotion (pow+cha) %
 
**Exhort (int+cha) %
 
**Cult (rank):
 
  
*Mysticism
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=Cult=
**Meditation (int+con) %
+
 
**Mysticism (pow+con) %
+
=Magic=
**Cult (rank):
 
  
*Sorcery
 
**Invocation (int x2) %
 
**Shaping (int+pow) %
 
**Cult (rank):
 
  
 
=Combat styles=
 
=Combat styles=
*Unarmed (str+dex)
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*Unarmed
*Combat style XXX (str+dex) %
+
*
** ''Weapons:''
 
** ''Trait:''
 
*Combat style XXX (str+dex) %
 
** ''Weapons:''
 
** ''Trait:''
 
  
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
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|}
 
|}
  
=Hit locations & Armour=
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=Hit locations=
 
{| border="1" cellpadding="2"
 
{| border="1" cellpadding="2"
!width="400"|Location - Armour (Enc.)
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!width="200"|Location Name
 +
!width="200"|Armour types
 +
!width="50"|H.P.
 
!width="50"|A.P.
 
!width="50"|A.P.
!width="50"|H.P.
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!width="50"|Enc.
!width="80"|Location
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!width="100"|Location
 
|-
 
|-
|'''Head''' - armour ( ) || '''-''' || - || 19-20
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|'''Head''' || - || '''-''' || - || - || 19-20
 
|-
 
|-
|'''Left Arm''' - armour ( ) || '''-''' || - || 16-18
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|'''Left Arm''' || -|| '''-''' || - || - || 16-18
 
|-
 
|-
|'''Right Arm''' - armour ( ) || '''-''' || - || 13-15
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|'''Right Arm''' ||- || '''-''' || - || - || 13-15
 
|-
 
|-
|'''Chest''' - armour ( ) || '''-''' || - || 10-12
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|'''Chest''' ||- || '''-''' || - || - || 10-12
 
|-
 
|-
|'''Abdomen''' - armour ( ) || '''-''' || - || 07-09
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|'''Abdomen''' ||-|| '''-''' || - || - || 07-9
 
|-
 
|-
|'''Left Leg''' - armour ( ) || '''-''' || -|| 04-06
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|'''Left Leg''' || - || '''-''' || -|| - || 04-06
 
|-
 
|-
|'''Right Leg''' - armour ( ) || '''-''' || - || 01-03
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|'''Right Leg''' || - || '''-''' || - || - || 01-03
 
|}
 
|}
 
*Healing rate
 
*Healing rate
*Armour Enc.:
 
*Armour / clothing notes:
 
 
=Equipment & Money=
 
*Equipment
 
 
*Money
 
 
=Background & Notes=
 
*Background:
 
 
*Notes:
 
  
 +
=Passions=
  
 +
=Background=
  
Back to [[Arkat Returns]]
+
=Armour/Equipment/cash=

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