Editing SGA 2003 Archive

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; Player Thoughts
 
; Player Thoughts
 
: '''Kevin:''' It's basically a game that you play in the style of the old Sci-Fi radio and TV shows - you know the ones as campy (or more) than Captain Kirk with that styrofoam boulder over his head... Think Captain Video, Buck Rodgers, Flash Gordon and the like.  I LOVE that style and time period for short run games... I'm not sure how it would feel running it long term - I'd guess it's best at short shots.  The rules however aren't my cup of tea... They work just fine (very similar to the old Basic Roleplaying rules of CoC) but they don't feed into the style of the game much at all...  Beyond that I had a great time playing! Mark did a good job giving us the feel of the game...  Myself (the befuddled Scientist), Alan (the Robby style robot) and KevinS. (the man's man Captain), found ourselves on a world inwhich humans were being opressed by evil fish overlords... As any Space Corp crew would do, we quickly set ourselves up as Gods and went about freeing the slaves from tyranny (only losing 170 of the original 200)!  Much fun was had by all including much GREAT roleplaying by Alan and Kevin really sinking into their roles!!
 
: '''Kevin:''' It's basically a game that you play in the style of the old Sci-Fi radio and TV shows - you know the ones as campy (or more) than Captain Kirk with that styrofoam boulder over his head... Think Captain Video, Buck Rodgers, Flash Gordon and the like.  I LOVE that style and time period for short run games... I'm not sure how it would feel running it long term - I'd guess it's best at short shots.  The rules however aren't my cup of tea... They work just fine (very similar to the old Basic Roleplaying rules of CoC) but they don't feed into the style of the game much at all...  Beyond that I had a great time playing! Mark did a good job giving us the feel of the game...  Myself (the befuddled Scientist), Alan (the Robby style robot) and KevinS. (the man's man Captain), found ourselves on a world inwhich humans were being opressed by evil fish overlords... As any Space Corp crew would do, we quickly set ourselves up as Gods and went about freeing the slaves from tyranny (only losing 170 of the original 200)!  Much fun was had by all including much GREAT roleplaying by Alan and Kevin really sinking into their roles!!
 
: '''Alan:''' Yeah, I thought the fun part of the game was playing the TV SF tropes. After a brief glance at the book, I'd say that the resolution and rewards systems don't really support the genre per se. Character generation certainly provided the right templates, though - including the slave girl who gives others a bonus when sitting in their lap. More rules like that would reinforce the camp.
 
 
:What suceeded was our understanding of the SF cliches - and I thought Mark's way of describing the planet as " a gravel pit somewhere in England" set a great tone. We joked about standard settings, like the California desert, a deserted industrial plant, or a steam tunnel. I began to envision a game that made these elements part of the rules - and maybe even included reusing parts and sets (remember how the Romulan cloaking device resembled Nomad from The Changelling in ST:OS?)
 
 
:All in all, I had fun.
 
 
 
; Additional GM Thoughts
 
; Additional GM Thoughts
 
: The Zero Dice would, if you had more of them. I'm definitely using some house rules next time to start PCs out with their max ZD, and get more ZD more often.
 
: The Zero Dice would, if you had more of them. I'm definitely using some house rules next time to start PCs out with their max ZD, and get more ZD more often.

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