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*Age: 28     
 
*Age: 28     
 
*Languages: YES?!?         
 
*Languages: YES?!?         
*Background: Scholar    
+
*Background: Dilettante    
 
*Description:  
 
*Description:  
  
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===Other Stats===
 
===Other Stats===
 
*Movement Rate:
 
*Movement Rate:
* HP: 24
+
* HP:  
 
* Psi Points: 0
 
* Psi Points: 0
 
* System Strain: 0
 
* System Strain: 0
* AC: 13
+
* AC: 18
* Attack Bonus: +2
+
* Attack Bonus: +4
 
* Saves:  
 
* Saves:  
** Evasion: 10
+
** Evasion: 11
** Mental: 11
+
** Mental: 12
 
** Physical: 11
 
** Physical: 11
  
 
===Skills===
 
===Skills===
* Administer - 0
+
* Administer
* Connect - 1
+
* Connect - 0
* Exert -  
+
* Exert - 0
 
* Fix
 
* Fix
 
* Heal
 
* Heal
* Know - 2
+
* Know
 
* Lead
 
* Lead
 
* Notice - 0
 
* Notice - 0
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* Punch
 
* Punch
 
* Shoot - 2
 
* Shoot - 2
* Sneak - 0
+
* Sneak - 1
* Stab -  
+
* Stab - 2
* Survive - 0  
+
* Survive - 0
* Talk - 1
+
* Talk
 
* Trade
 
* Trade
 
* Work
 
* Work
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===Foci===
 
===Foci===
  
* Connected
 
** Gain connections any place stationed for a week. Once a day can attempt to use ability to call on favor.
 
* Specialist
 
** Roll 3d6, drop lowest in Knowledge checks.
 
 
* Gunslinger
 
* Gunslinger
 
** Draw or holster Stowed ranged weapon as an on-turn action
 
** Draw or holster Stowed ranged weapon as an on-turn action
 
** add Shoot skill level to a ranged weapon's damage roll
 
** add Shoot skill level to a ranged weapon's damage roll
 
+
* Alert
 +
** Cannot be surprised
 +
** Others cannot use Execution Attack on me
 +
** Roll TWICE for initiative and take the best result
 +
* Close Combatant
 +
** You can use pistol-sized ranged weapons in melee without suffering penalties for the proximity of melee attackers.
 +
** You ignore Shock damage from melee assailants, even if you’re unarmored at the time.
  
 
===Class Abilities===
 
===Class Abilities===
  
* Reroll failed skill check once per scene.
+
* Veteran's Luck
 
** Ignore one attack per scene
 
** Ignore one attack per scene
** Bonus skill point each level.
+
** OR
 +
** autohit once per scene
 +
* Gain two extra HP per level
  
 
==Equipment==
 
==Equipment==
 
* Readied:
 
* Readied:
 
** Mag Rifle (modded)
 
** Mag Rifle (modded)
*** Attack +4
+
*** Attack +8
*** 2d8+2 dmg
+
*** 2d8+5 dmg
 
*** 300/600 range
 
*** 300/600 range
 
*** cannot burst
 
*** cannot burst
 
*** 10 shot per mag
 
*** 10 shot per mag
** Thermal Pistol
+
** Spike Thrower
*** Attack +4
+
*** Attack +7
*** 2d6 dmg
+
*** 3d8+3 dmg
*** 25/50 range
+
*** 20/40 range
 +
*** can burst
 +
*** 15 shot per mag
 +
** Laser Pistol
 +
*** Attack +7
 +
*** 1d6+3 dmg
 +
*** 100/300 range
 
*** cannot burst
 
*** cannot burst
 
*** 20 shot per mag
 
*** 20 shot per mag
** Advanced Combat Knife (small)
+
** Advanced Sword (medium)
*** Attack +4
+
*** Attack +6
*** 1d6 dmg
+
*** 1d8+1 dmg
 
*** melee range
 
*** melee range
 
*** Shock 2 at AC 13
 
*** Shock 2 at AC 13
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*** 1d4+1 damage
 
*** 1d4+1 damage
 
*** shock 1/AC 15
 
*** shock 1/AC 15
** Armor Undersuit
+
** Combat Field Uniform
*** AC 13 + Dex
+
*** AC 17 + Dex
 
* Stowed in backpack:
 
* Stowed in backpack:
** TBD
+
** Survival kit
 +
*** +1 to Survive
 +
** Binoculars
 +
** Compad
 +
** 8 type A cells
 +
** Survey Scanner
 
* Stowed on ship:
 
* Stowed on ship:
** TBD
+
** Laser Rifle
 +
*** Attack +7
 +
*** 1d10+3 dmg
 +
*** 300/500 range
 +
*** can burst
 +
*** 20 shot per cell
 +
** Armored Vacc Suit
 +
*** AC 13 + Dex
 
* Money:
 
* Money:
** ???
+
** 11,000 credits

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