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'''EMERGENCY CORVETTE'''[https://www.pinterest.com/pin/335096028515631375/visual-search/]</br>
 
'''EMERGENCY CORVETTE'''[https://www.pinterest.com/pin/335096028515631375/visual-search/]</br>
 
These corvette are used by the UFS for emergency recuse. They are rare and extermely expensive with the Spike Drive of IV emabling them to get within the Star Cluster fairly quickly.</br>
 
These corvette are used by the UFS for emergency recuse. They are rare and extermely expensive with the Spike Drive of IV emabling them to get within the Star Cluster fairly quickly.</br>
'''Cost''' $163.82M. '''Frame''' Greater - Size 16, '''Speed''' 6 (600mph). '''Handling''' +0, '''Toughness''' 48 (17), '''Wounds*''' +4, '''Crew''' 10+30, '''Energy''' 200</br>
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'''Cost''' $162.82M. '''Frame''' Greater - Size 16, '''Speed''' 6 (600mph). '''Handling''' +0, '''Toughness''' 48 (17), '''Wounds*''' +4, '''Crew''' 10+30, '''Energy''' 200</br>
 
:'''Mods''' (2 remaining): Advanced AI (+2 to ''Science'' for Navigation of space route and +2 to ''Repair'' and ''Science'' to bleed off pollutants safetly in Drive space) (0), Advanced Medical (can hold 18 passagents; Dedicated AI with Healing & Science skills d10) (9), Armor II (AP+8) (2), Artificial Intelligence (Standard; can operate all ship's systems— skill level of d10, but is an “Extra”. The AI does not suffer from multi-action penalties if given simultaneous tasks. In combat, the AI acts on the captain’s Action. Giving the AI a short verbal command is a free action. Can offer Support rolls) (1), Atmospheric (Allows the ship to enter planetary surface) (8), Drill Spike Drive -Mark IV (speed of 1 lightyear per 12 hours in hyperspace. Uses 32 energy per 24 hours in hyperspace) (24), Energy Reserve (+100 points) (4), Life Support (30 days of standard and emergency supplies for 40), Speed II (8), Statis Pod (can hold 16 patients in statis; uses 4 Energy per month) (4)
 
:'''Mods''' (2 remaining): Advanced AI (+2 to ''Science'' for Navigation of space route and +2 to ''Repair'' and ''Science'' to bleed off pollutants safetly in Drive space) (0), Advanced Medical (can hold 18 passagents; Dedicated AI with Healing & Science skills d10) (9), Armor II (AP+8) (2), Artificial Intelligence (Standard; can operate all ship's systems— skill level of d10, but is an “Extra”. The AI does not suffer from multi-action penalties if given simultaneous tasks. In combat, the AI acts on the captain’s Action. Giving the AI a short verbal command is a free action. Can offer Support rolls) (1), Atmospheric (Allows the ship to enter planetary surface) (8), Drill Spike Drive -Mark IV (speed of 1 lightyear per 12 hours in hyperspace. Uses 32 energy per 24 hours in hyperspace) (24), Energy Reserve (+100 points) (4), Life Support (30 days of standard and emergency supplies for 40), Speed II (8), Statis Pod (can hold 16 patients in statis; uses 4 Energy per month) (4)
 
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