Editing SW No Rest For The Wicked

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== Bennies ==
 
== Bennies ==
Foxtrot (3): 2
+
Foxtrot (3): 0
  
Raynan (3): 1
+
Raynan (3): 3
  
Resmi (3): 3
+
Resmi (3): 1
  
 
Big John (2): 1
 
Big John (2): 1
  
Poor GM (4): 4
+
Poor GM (4): 3
  
 
== Foxtrot ==
 
== Foxtrot ==
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2 SMG with 6 Mags (One SMG and 3 Mags having custom ammo made for it.)
 
2 SMG with 6 Mags (One SMG and 3 Mags having custom ammo made for it.)
$570
+
$1090
  
 
== Resmi Dunlop ==
 
== Resmi Dunlop ==
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Cigar case full of foul cigars
 
Cigar case full of foul cigars
 
$173
 
$173
 
== Allies ==
 
=== Bill, Ben, Wen and Johnny ===
 
Villagers from Crazy Crow
 
 
'''Attributes''' Agi d6 Smarts d6 Spirit d6 Strength d6 Vigor d6
 
 
'''Skills''' Tracking d6 Survival d6 Stealth d6 Fighting d6, Shooting d6 Throwing d4
 
 
'''Charisma''' 0 '''Pace''' 6" '''Parry''' 5 '''Toughness''' 7(2)/9(4) kevlar
 
 
'''Equipment''' Kevlar vest, Assault rifle (24/48/96; 2d8; RoF 3; shots 30; AP 2; Auto; 3RB)
 
 
=== Rita ===
 
Gunslinger and bounty hunter
 
 
'''Attributes''': Agility d8, Smarts d8, Spirit d6, Strength d6, Vigour d6
 
 
'''Skills''': Driving d6, Fighting d6, Notice d6, Shooting d10, Stealth d8, Tracking d8
 
 
'''Pace''': 6; '''Parry''': 5; '''Toughness''': 7(2)/9(4)
 
 
'''Edges''': Dodge (-1 to hit), Combat Reflexes, Two-fisted
 
 
'''Gear''': 2x Desert Eagle (15/30/60, 2d8, RoF 1, AP2, SA), Flak jacket
 
 
=== Dana ===
 
Tribal warrior of the Snake clan
 
 
'''Attributes''': Agility d10, Smarts d6, Spirit d6, Strength d6, Vigour d8
 
 
'''Skills''': Fighting d10, Notice d6, Shooting d4, Stealth d8, Throwing d4
 
 
'''Pace''': 6; '''Parry''': 8; '''Toughness''': 7(1)
 
 
'''Edges''': Block, Dodge (-1 to hit), Sweep, Combat Reflexes, Nerves of steel
 
 
'''Gear''': Molecular blade (1d6+1d8+2, 3AP), leather clothes
 
  
 
= Wheelz =
 
= Wheelz =
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'''Big John''' :  
 
'''Big John''' :  
 
*HMG (50/100/200; 2d10; RoF 3; drum 200, AP 4, heavy weapon)
 
*HMG (50/100/200; 2d10; RoF 3; drum 200, AP 4, heavy weapon)
*SMG (12/24/48, 2d6, RoF 3, shots: 30, AP1, auto) 2 mags
+
*SMG (12/24/48, 2d6, RoF 3, shots: 30) 2 mags
*Shotgun (12/24/48, 4/3/1d6, RoF 1, special rules: no +2 at medium/long range)
 
 
*2 Blue SMG (12/24/48, ?d?, RoF 5, shots: 30), 6 mags
 
*2 Blue SMG (12/24/48, ?d?, RoF 5, shots: 30), 6 mags
  
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*Assault Rifle (24/48/96; 2d8; RoF 3; shots 30; AP 2; Auto; 3RB)
 
*Assault Rifle (24/48/96; 2d8; RoF 3; shots 30; AP 2; Auto; 3RB)
 
*Pump-action shotgun (12/24/48; 1-3d6; RoF 1; shots 6)
 
*Pump-action shotgun (12/24/48; 1-3d6; RoF 1; shots 6)
*SMG (12/24/48; 2d6; RoF 3; shots 30; AP1, auto)
+
*SMG (12/24/48; 2d6; RoF 3; shots 30)
 
*9mm Pistol (12/24/48; 2d6, RoF 1, shots 1; AP1, semi-auto)  
 
*9mm Pistol (12/24/48; 2d6, RoF 1, shots 1; AP1, semi-auto)  
  
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- 2x SMG with 2 magazines (30) each (stats: 12/24/48, 2d6, RoF 3)
 
- 2x SMG with 2 magazines (30) each (stats: 12/24/48, 2d6, RoF 3)
  
- 8x Assault Rifle (24/48/96; 2d8; RoF 3; shots 30; AP 2; Auto; 3RB)
+
- 12x Assault Rifle (24/48/96; 2d8; RoF 3; shots 30; AP 2; Auto; 3RB)
  
 
- 2x 20mm autocannon plus 200 rounds
 
- 2x 20mm autocannon plus 200 rounds

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