Editing SW No Rest For The Wicked

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== Bennies ==
 
== Bennies ==
Foxtrot (3): 2
+
Foxtrot (3): 0
  
Raynan (3): 1
+
Raynan (3): 3
  
Resmi (3): 3
+
Resmi (3): 1
  
 
Big John (2): 1
 
Big John (2): 1
  
Poor GM (4): 4
+
Poor GM (4): 3
  
 
== Foxtrot ==
 
== Foxtrot ==
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=== Rita ===
 
=== Rita ===
Gunslinger and bounty hunter
+
gunslinger and bounty hunter
 
 
'''Attributes''': Agility d8, Smarts d8, Spirit d6, Strength d6, Vigour d6
 
 
 
'''Skills''': Driving d6, Fighting d6, Notice d6, Shooting d10, Stealth d8, Tracking d8
 
 
 
'''Pace''': 6; '''Parry''': 5; '''Toughness''': 7(2)/9(4)
 
 
 
'''Edges''': Dodge (-1 to hit), Combat Reflexes, Two-fisted
 
 
 
'''Gear''': 2x Desert Eagle (15/30/60, 2d8, RoF 1, AP2, SA), Flak jacket
 
  
 
=== Dana ===
 
=== Dana ===
 
Tribal warrior of the Snake clan
 
Tribal warrior of the Snake clan
  
'''Attributes''': Agility d10, Smarts d6, Spirit d6, Strength d6, Vigour d8
+
'''Attributes''': Agility d10, Smarts d8, Spirit d6, Strength d8, Vigour d8
  
 
'''Skills''': Fighting d10, Notice d6, Shooting d4, Stealth d8, Throwing d4
 
'''Skills''': Fighting d10, Notice d6, Shooting d4, Stealth d8, Throwing d4
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'''Big John''' :  
 
'''Big John''' :  
 
*HMG (50/100/200; 2d10; RoF 3; drum 200, AP 4, heavy weapon)
 
*HMG (50/100/200; 2d10; RoF 3; drum 200, AP 4, heavy weapon)
*SMG (12/24/48, 2d6, RoF 3, shots: 30, AP1, auto) 2 mags
+
*SMG (12/24/48, 2d6, RoF 3, shots: 30) 2 mags
*Shotgun (12/24/48, 4/3/1d6, RoF 1, special rules: no +2 at medium/long range)
 
 
*2 Blue SMG (12/24/48, ?d?, RoF 5, shots: 30), 6 mags
 
*2 Blue SMG (12/24/48, ?d?, RoF 5, shots: 30), 6 mags
  
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*Assault Rifle (24/48/96; 2d8; RoF 3; shots 30; AP 2; Auto; 3RB)
 
*Assault Rifle (24/48/96; 2d8; RoF 3; shots 30; AP 2; Auto; 3RB)
 
*Pump-action shotgun (12/24/48; 1-3d6; RoF 1; shots 6)
 
*Pump-action shotgun (12/24/48; 1-3d6; RoF 1; shots 6)
*SMG (12/24/48; 2d6; RoF 3; shots 30; AP1, auto)
+
*SMG (12/24/48; 2d6; RoF 3; shots 30)
 
*9mm Pistol (12/24/48; 2d6, RoF 1, shots 1; AP1, semi-auto)  
 
*9mm Pistol (12/24/48; 2d6, RoF 1, shots 1; AP1, semi-auto)  
  

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