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Str 14, Con 11, Dex 18, Int 10, Wis 19, Cha 10
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Str 14, Con 11, Dex 17, Int 10, Wis 18, Cha 10
  
Athletics +12, Insight +14, Religion +8, Acrobatics +12
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Athletics +11, Insight +13, Religion +7, Acrobatics +10
  
Arcana +3, Bluff +3, Diplomacy +3, Dungeoneering +7, Endurance +3, Heal +7, History +3, Intimidate +3, Nature +7, Perception +7, Stealth +7, Streetwise +3, Thievery +7
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Arcana +2, Bluff +2, Diplomacy +2, Dungeoneering +6, Endurance +2, Heal +6, History +2, Intimidate +2, Nature +6, Perception +6, Stealth +5, Streetwise +2, Thievery +5
  
  
'''HP''': 53 Surges: 6 Surge value: 13
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'''HP''': 43 Surges: 6 Surge value: 10
  
'''AC''': 22 '''Fort''': 18 '''Ref''': 22 '''Will''': 20
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'''AC''': 20 '''Fort''': 16 '''Ref''': 20 '''Will''': 18
  
  
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* '''Group Mindlink''': You can communicate with any other creature that has a language and is within line of sight and within 5 squares of you; this allows for two-way communication.  You may allow all allies within 5 squares of you to communicate telepathically with each other as well.
 
* '''Group Mindlink''': You can communicate with any other creature that has a language and is within line of sight and within 5 squares of you; this allows for two-way communication.  You may allow all allies within 5 squares of you to communicate telepathically with each other as well.
  
* '''Psychic Resistance''': 8
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* '''Psychic Resistance''': 6
  
  
===Centered Flurry of Blows===
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I came, I read this article, I conqueerd.
 
 
'''At-Will'''        Psionic Free Action (Special)      Melee 1
 
 
 
'''Trigger:''' You hit with an attack during your turn
 
 
 
'''Target:''' One creature
 
 
 
'''Effect:''' The target takes 6 damage, and you slide it 1 square to a square adjacent to you, or 1 square in any direction if the target wasn’t targeted by the triggering attack.
 
 
 
  
 
=== Bastion of Mental Clarity ===
 
=== Bastion of Mental Clarity ===
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'''Target''': Each enemy you can see in burst  
 
'''Target''': Each enemy you can see in burst  
  
'''Attack''': +11 vs. Reflex
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'''Attack''': +10 vs. Reflex
  
'''Hit''': 1d8 + 7 damage.
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'''Hit''': 1d8 + 5 damage.
  
 
* '''Five Storms [Movement Technique]'''
 
* '''Five Storms [Movement Technique]'''
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'''Target''': One creature  
 
'''Target''': One creature  
  
'''Attack:''' +11 vs. Reflex
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'''Attack:''' +10 vs. Reflex
  
 
'''Hit''': 1d10 + 5  damage. If the target has made an opportunity attack against you during this turn, the target takes 3 extra damage.
 
'''Hit''': 1d10 + 5  damage. If the target has made an opportunity attack against you during this turn, the target takes 3 extra damage.
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'''Target:''' One enemy  
 
'''Target:''' One enemy  
  
'''Attack''': +11 vs. Will
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'''Attack''': +10 vs. Will
  
'''Hit:''' 1d8 + 7 damage, and you slide the target 1 square. The target then makes a melee basic attack as a free action against one enemy of your choice. The target gains a +3 bonus to the attack roll.
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'''Hit:''' 1d8 + 5 damage, and you slide the target 1 square. The target then makes a melee basic attack as a free action against one enemy of your choice. The target gains a +3 bonus to the attack roll.
  
 
* '''Drunken Monkey [Movement Technique]'''
 
* '''Drunken Monkey [Movement Technique]'''
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'''Target:''' One creature
 
'''Target:''' One creature
  
'''Attack:''' +11 vs. Fortitude
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'''Attack:''' +10 vs. Fortitude
  
'''Hit:''' 2d10 + 7 damage. You can make a saving throw against one effect that a save can end, with a +3 bonus. If you save, not only does the effect end, but the target takes 3 damage.
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'''Hit:''' 2d10 + 5 damage. You can make a saving throw against one effect that a save can end, with a +3 bonus. If you save, not only does the effect end, but the target takes 3 damage.
  
 
* '''Enduring Champion [Movement Technique]'''
 
* '''Enduring Champion [Movement Technique]'''
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'''Effect:''' You move your speed + 2. Each time you are attacked during this movement, you gain a +1 bonus to speed until the end of your next turn.
 
'''Effect:''' You move your speed + 2. Each time you are attacked during this movement, you gain a +1 bonus to speed until the end of your next turn.
  
===Feeding the Doves [Attack Technique]===
 
 
'''Encounter'''        Full Discipline, Implement, Psionic<br>
 
'''Standard Action'''      Close burst 1<br>
 
 
'''Primary Target:''' Each enemy you can see in the burst<br>
 
 
'''Primary Attack''': +11 vs. Reflex<br>
 
 
'''Hit:''' 1d8 + 7 damage.<br>
 
 
'''Effect''': Make a secondary attack that is a close burst 2.<br>
 
 
*Secondary Target: Each enemy you can see in the burst other than the primary target<br>
 
 
*'''Secondary Attack:''' +11 vs. Reflex<br>
 
 
*'''Hit:''' 7 damage, and you push the secondary target 2 squares.<br>
 
 
'''Feeding the Doves [Movement Technique]'''<br>
 
 
'''Encounter'''      Full Discipline, Psionic<br>
 
'''Move Action'''      Personal<br>
 
 
'''Effect:''' You move 8 squares. During this movement, you ignore difficult terrain.<br>
 
 
=== Careful Stride ===
 
 
'''Encounter'''        Psionic Move Action      Personal
 
 
'''Effect:''' Until the end of this turn, you ignore difficult terrain and can both move across liquid and stand on it as if it were solid ground. In addition, you move your speed.
 
 
 
===Purifying Meditation===
 
 
'''Encounter'''        Psionic<br>
 
'''Minor Action'''      Personal<br>
 
  
'''Effect''': You make a saving throw with a +4 bonus.<br>
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