Editing SatCoC player Bill
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− | + | The GM will, optionally, populate the setting with one or two | |
+ | ‘innocents.’ These are NPCs who embody pureness of heart, | ||
+ | whose souls are untarnished by sin. When one or more of the | ||
+ | Innocents is in a scene, Reason is increased by one point for each | ||
+ | of them. Essentially, their presence acts to bolster and galvanize | ||
+ | the moral strength and resolve of the environment, which has | ||
+ | its source in the decency and goodness of the Townspeople. | ||
+ | Having an Innocent around makes it easier for everyone | ||
+ | present to do what’s humanly decent in the face of opposition, | ||
+ | and harder to do what’s not. And when an Innocent is killed or | ||
+ | violated, Fear goes up by a point. |