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To act with hostility or violence against anyone besides the
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The Batman, a minion rolls Fear plus Self-loathing. Outsiders and
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Townspeople resist by rolling Reason plus the minion’s
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Weariness:
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minion (FEAR plus SELF-LOATHING) vs.
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opponent (REASON plus WEARINESS)
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Another player’s minion resists by rolling his own Fear plus
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Self-loathing:
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minion (FEAR plus SELF-LOATHING) vs.
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minion opponent (FEAR plus SELF-LOATHING)
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If the attacking minion is successful, his Self-loathing
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increases. If he fails, he takes a wound, which is represented
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by an increase in Weariness.
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EX: Having been commanded to do so, Prue enters the
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bedchamber of a young military lieutenant who
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rebuffed Carlotta’s romantic attentions the prior
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evening, arms herself with his own dagger, and
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attempts his murder. Prue’s player rolls Fear 5 plus
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Prue’s Self-loathing of 2, so 7d4, against the GM’s
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roll of Reason 2 plus Prue’s Weariness of 3, so 5d4.
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The GM wins, with a total of 9 to the player’s
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total of 7, and describes the lieutenant’s sudden
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and surprising emergence from sleep, and the
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open-handed blow to Prue’s face that shatters her
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nose, sends the knife flying across the room, and
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throws her back against the basin. Prue’s player
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increments her Weariness by a point, and the scene
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is over. Prue could try again to kill the lieutenant
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in her next scene, if her player wishes, but because
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the influence of a command expires after a single
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die roll is prosecuted in service to it, is under no
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obligation to do so.
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To act in a non-violent, but still villainous way against
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someone besides the The Batman, a minion rolls Fear plus Selfloathing
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as above. However, the action is resisted by the GM
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rolling Reason alone:
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minion (FEAR plus SELF-LOATHING) vs.
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opponent (REASON)
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EX. Gregor the hunchback attempts to steal a corpse
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for his The Batman, before a proper funeral. This is
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acting against the townspeople who have an
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interest in the deceased, so Gregor’s player must
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roll Fear plus Self-loathing against the GM rolling
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straight Reason.
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And again, success results in an increase in the minion’s Selfloathing.
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But unlike violent acts, a minion does not take an
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increase in Weariness for failure.
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Note how both the The Batman’s Fear and the minion’s own
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failed efforts at human contact contribute to its hostile and
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violent effectiveness. The The Batman shapes the world with his
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threatening presence through his creatures.

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