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:'''Clip/Drop Harness''': magnetic/hook safety line grant +4 with Athletics (Climbing) skill, but double the time required. Wt. 4lb, Cost P (N cell)
 
:'''Clip/Drop Harness''': magnetic/hook safety line grant +4 with Athletics (Climbing) skill, but double the time required. Wt. 4lb, Cost P (N cell)
 
:'''Filtration Plugs''': simple plugs that are worn in each nostril. Grant +2 against inhaled toxins and poisons, along with hazardous atmospheric conditions. Wt. nil, Cost C
 
:'''Filtration Plugs''': simple plugs that are worn in each nostril. Grant +2 against inhaled toxins and poisons, along with hazardous atmospheric conditions. Wt. nil, Cost C
:'''Rebreather''': a gas mask that cover the whole head and includes large shattered resistant goggle. Grant +4 against inhaled toxins and poisons, low or high pressure and hostile atmospheres. However limits vision. Wearer suffers a -1 Notice/Shooting. Wt. 1lb, Cost N (C for 4 replacement filter).
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:'''Rebreather''': a gas mask that cover the whole head and includes large shattered resistant goggle. Grant +4 against inhaled toxins and poisons, low or high pressure and hostile atmospheres. However limits vision. Wearer suffers a -1 Notice. Wt. 1lb, Cost N (C for 4 replacement filter).
:'''Aquamask''': an advanced full face mask allows wearer to breath underwater for 4 hours (refill takes 30 minutes and cost N at filling station). Wt. 1lb, Cost P
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:'''Aquamask''': an advanced full face mask allows wearer to breath underwater. Wt. 1lb, Cost P
 
:'''Environmental Suit''': combines the functions of both desert and winter suits with a rebreather mask. Also grants +4 to resist radiation damage. Can be torn or ripped (3-4 damage depending). However limits vision. Wearer suffers a -1 Notice/Shooting. Wt. 15lbs, Cost E
 
:'''Environmental Suit''': combines the functions of both desert and winter suits with a rebreather mask. Also grants +4 to resist radiation damage. Can be torn or ripped (3-4 damage depending). However limits vision. Wearer suffers a -1 Notice/Shooting. Wt. 15lbs, Cost E
 
:'''Wet Suit''': skintight wetsuit and air tank for up to four hour underwater, advantage with saving throws against cold and pressure environmental conditions. +2 to Athletics tests when swimming. Oxygen tank lasts 4 hours and costs N to refill (taking 30 minutes to re-fill). Wt. 10lbs (tank is 6lbs), Cost P
 
:'''Wet Suit''': skintight wetsuit and air tank for up to four hour underwater, advantage with saving throws against cold and pressure environmental conditions. +2 to Athletics tests when swimming. Oxygen tank lasts 4 hours and costs N to refill (taking 30 minutes to re-fill). Wt. 10lbs (tank is 6lbs), Cost P

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