Editing SavageWorldAdvEd.FadingSuns

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 717: Line 717:
 
*'''Advanced Alloy''' (Chain, Bronze or Plate or to any metal Medieval Shield): Adds AP+1 (for medieval shields adds +2 to the armor value vs. ranged attacks) and ignores up to 2 points of Armor Penetration from weapons. Increase cost by +1 step
 
*'''Advanced Alloy''' (Chain, Bronze or Plate or to any metal Medieval Shield): Adds AP+1 (for medieval shields adds +2 to the armor value vs. ranged attacks) and ignores up to 2 points of Armor Penetration from weapons. Increase cost by +1 step
 
*'''Bulletproofing''' (Chain, Bronze or Plate or to any metal Medieval Shield): Lowers the damage of Slug Throwing firearms by 4 points. Increase cost by +1 step
 
*'''Bulletproofing''' (Chain, Bronze or Plate or to any metal Medieval Shield): Lowers the damage of Slug Throwing firearms by 4 points. Increase cost by +1 step
*'''Exoskeleton Frame''' (Bindermail & Cerametal Steel requiring Torso, Arms and Legs):  Increases wearer's Strength +2 die steps. Each piece costs E each piece.
+
*'''Exoskeleton Frame''' (Bindermail & Cerametal Steel requiring Torso, Arms and Legs):  Increases wearer's Strength +2 die steps. Each piece costs E each.
*'''Fire Proofing''' (any. but requires protection on Torso, Arms, Legs and at least a hood/cap): Reduces the damage from flame based attacks by 6 points and counts as “sealed” vs. fire damage. Cost P for each peice.
+
*'''Fire Proofing''' (any. but requires protection on Torso, Arms, Legs and at least a hood/cap): Reduces the damage from flame based attacks by 6 points and counts as “sealed” vs. fire damage. Increased cost +1 step.
 
*'''HUD''': can be added to any helm. Displays various data on face-plate and +1 to any Skill reason gear that can be linked to it (Notice, Shooting, etc.). Cost E  
 
*'''HUD''': can be added to any helm. Displays various data on face-plate and +1 to any Skill reason gear that can be linked to it (Notice, Shooting, etc.). Cost E  
 
*'''Psychic Hood''': can be added to any cap or hood or helm. As Improved Arcane Resistant vs. Occult Powers. Cost EE
 
*'''Psychic Hood''': can be added to any cap or hood or helm. As Improved Arcane Resistant vs. Occult Powers. Cost EE

Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see RPGnet:Copyrights for details). Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)