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:'''Laser Weapons''': Laser weapons do not suffer a recoil penalty for multiple attacks in a round (except Gatlin Lasers). Lasers are also recoilless and do not impose extra disadvantages when fired in z-g environments.
 
:'''Laser Weapons''': Laser weapons do not suffer a recoil penalty for multiple attacks in a round (except Gatlin Lasers). Lasers are also recoilless and do not impose extra disadvantages when fired in z-g environments.
 
:'''Plasma''': Plasma weapons are dangerous and unsafe to be fire around unprotected (deals ½ base damage to shooter and everyone within a SBT of shooter unless wearing an Armored Void suit or sealed Bindermail or Cerametal Steel armor). Plasma weapons deal damage in SBT around the target area. Plasma weapons tend to overheat; whenever an attacker rolls a 1 on their Shooting die (regardless of Wild die), he suffer ½ the basic damage if not protected as above. It takes one round of not firing to cool down to be safely to fired again, otherwise suffer full damage if fired before then to firer and everyone in a SBT. Wielders should wear the armor listed above to operate safely.
 
:'''Plasma''': Plasma weapons are dangerous and unsafe to be fire around unprotected (deals ½ base damage to shooter and everyone within a SBT of shooter unless wearing an Armored Void suit or sealed Bindermail or Cerametal Steel armor). Plasma weapons deal damage in SBT around the target area. Plasma weapons tend to overheat; whenever an attacker rolls a 1 on their Shooting die (regardless of Wild die), he suffer ½ the basic damage if not protected as above. It takes one round of not firing to cool down to be safely to fired again, otherwise suffer full damage if fired before then to firer and everyone in a SBT. Wielders should wear the armor listed above to operate safely.
[[File:SWN.rifle.jpg]]
 
  
 
'''EXOTIC FIREARMS'''
 
'''EXOTIC FIREARMS'''

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