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Golems are basically robots and androids and in the Fading Suns setting are basically illegal. The Church preaches that they deny Humankinds uniqueness within the Universe and have banded them. The Merchant League has been able to get around this partly and are allowed some of the more basic, “primitive” models (i.e. non-Thinking or semi-Aware robots). The (S) means the Golem is self-aware and sentient (an A.I.). If illegal the (I) is added…
 
Golems are basically robots and androids and in the Fading Suns setting are basically illegal. The Church preaches that they deny Humankinds uniqueness within the Universe and have banded them. The Merchant League has been able to get around this partly and are allowed some of the more basic, “primitive” models (i.e. non-Thinking or semi-Aware robots). The (S) means the Golem is self-aware and sentient (an A.I.). If illegal the (I) is added…
[[File:FadingSun.Golem.jpg | 350px | right]]
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[[File:FadingSun.Golem.jpg | right]]
 
*'''Adviser''': The Adviser are generally fragile models of low-end A.I. and experts in Lore and Hidden Knowledge. Cost MR (I). Attributes: Agility d6, Smarts d8 (S), Spirits d6, Strength d6, Vigor d6; Pace 6, Parry 2, Toughness 5; Skills: Academia d8, Common Knowledge d8, Electronics d8, Notice d6, Occultism d6, Science d8, Tech Use d8, Think Machine d8; Special Qualities: Construct
 
*'''Adviser''': The Adviser are generally fragile models of low-end A.I. and experts in Lore and Hidden Knowledge. Cost MR (I). Attributes: Agility d6, Smarts d8 (S), Spirits d6, Strength d6, Vigor d6; Pace 6, Parry 2, Toughness 5; Skills: Academia d8, Common Knowledge d8, Electronics d8, Notice d6, Occultism d6, Science d8, Tech Use d8, Think Machine d8; Special Qualities: Construct
 
*'''Companion''': The Companion Golem often look extremely Human and are often give very life like physical and emotional support to their owners. Cost R+ (I). Attributes: Agility d8, Smarts d8 (S), Spirits d8, Strength d8, Vigor d8; Pace 8, Parry 2, Toughness 8; Skills: Athletic d6, Common Knowledge d8, Notice d6, Persuasion d8; Special Qualities: Attractive, Construct; plus possibly – Acrobatic, '''''Bodyguard''''' upgrade (adds Fighting and Shooting skills d8 each costs EE), Night Vision, Quick, Reinforced Structure (Toughness +2).
 
*'''Companion''': The Companion Golem often look extremely Human and are often give very life like physical and emotional support to their owners. Cost R+ (I). Attributes: Agility d8, Smarts d8 (S), Spirits d8, Strength d8, Vigor d8; Pace 8, Parry 2, Toughness 8; Skills: Athletic d6, Common Knowledge d8, Notice d6, Persuasion d8; Special Qualities: Attractive, Construct; plus possibly – Acrobatic, '''''Bodyguard''''' upgrade (adds Fighting and Shooting skills d8 each costs EE), Night Vision, Quick, Reinforced Structure (Toughness +2).

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