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'''MEDICAL GEAR'''
 
'''MEDICAL GEAR'''
:'''Disposable Medpac''': advanced one-use medpac (+2 Healing skill checks and recepent gains a free Soak roll after 1d6 rounds). Wt. 1lbs, Cost E
+
:'''Elixir''': tissue regen serum. Heals 1 lethal injury Wound immediately and then allows four “recovery” checks, one every minute after that. Cost VE (for a four dose vial)
:'''Elixir''': tissue regen serum. Heals 1 lethal injury Wound immediately and then allows four “Soak” checks, one every minute after that. Cost VE (for a four dose vial)
+
:'''Expedition Medpac''': advanced medpac (+2 Heal rolls and halves time required). Wt. 2lbs, Cost E
 
:'''First Aid Kit''': basic healing kit. Good for 3 uses with Healing skill checks. Wt. 1lb. Cost C
 
:'''First Aid Kit''': basic healing kit. Good for 3 uses with Healing skill checks. Wt. 1lb. Cost C
:'''Medpac''': basic medpac. +1 to Healing checks for 5 uses. Wt. 4lb, Cost N (Cost C and weighs 2lbs for a refill)
+
:'''Medpac''': basic medpac. +1 to Heal checks for 5 uses. Wt. 4lb, Cost N (Cost C and weighs 2lbs for a refill)
:'''Nanotech Medpac''': super-advanced medpac (+2 Heal rolls and recepent gain a free Soak roll at +2 in 1d6 rounds). Wt. 4lbs, Cost EE (5 uses before it needs to be re-charge for E cost)
+
:'''Nanotech Medpac''': super-advanced medpac (+2 Heal rolls, halves time required and grants an extra Soak check by the receiver at +2). Wt. 4lbs, Cost EE (5 uses before it needs to be re-charge for E cost)
  
 
'''TOOLS AND POWER'''
 
'''TOOLS AND POWER'''

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