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'''MEDICAL GEAR''' | '''MEDICAL GEAR''' | ||
− | + | :'''Elixir''': tissue regen serum. Heals 1 lethal injury Wound immediately and then allows four “recovery” checks, one every minute after that. Cost VE (for a four dose vial) | |
− | :'''Elixir''': tissue regen serum. Heals 1 lethal injury Wound immediately and then allows four | + | :'''Expedition Medpac''': advanced medpac (+2 Heal rolls and halves time required). Wt. 2lbs, Cost E |
:'''First Aid Kit''': basic healing kit. Good for 3 uses with Healing skill checks. Wt. 1lb. Cost C | :'''First Aid Kit''': basic healing kit. Good for 3 uses with Healing skill checks. Wt. 1lb. Cost C | ||
− | :'''Medpac''': basic medpac. +1 to | + | :'''Medpac''': basic medpac. +1 to Heal checks for 5 uses. Wt. 4lb, Cost N (Cost C and weighs 2lbs for a refill) |
− | :'''Nanotech Medpac''': super-advanced medpac (+2 Heal rolls and | + | :'''Nanotech Medpac''': super-advanced medpac (+2 Heal rolls, halves time required and grants an extra Soak check by the receiver at +2). Wt. 4lbs, Cost EE (5 uses before it needs to be re-charge for E cost) |
'''TOOLS AND POWER''' | '''TOOLS AND POWER''' |