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A character in [[Dwimmermount: If Trouble Was Money]]
 
A character in [[Dwimmermount: If Trouble Was Money]]
 
== Rank ==
 
== Rank ==
*Human Wonderworker 4
+
*Human Wonderworker 2
*XP: 14,932/25,000
+
*XP: 4,000/6,250
 
*Lawful
 
*Lawful
  
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== Skills ==
 
== Skills ==
*Languages
+
*Common language spoken, written, read
**Common spoken, written, read
 
  
 
*General Proficiencies
 
*General Proficiencies
 
**Adventuring
 
**Adventuring
 
**Healing
 
**Healing
**Knowledge: Termaxian Lore
 
**TBD
 
  
 
*Class Proficiencies
 
*Class Proficiencies
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**Lay on Hands (heal 2 HP per level, once per day)
 
**Lay on Hands (heal 2 HP per level, once per day)
 
**May hire one extra hench and all hench morale +1
 
**May hire one extra hench and all hench morale +1
 
*Other Powers
 
**Detect Magic once per day
 
  
 
== Combat ==
 
== Combat ==
*AC: 3
+
*AC:  
*HP: 14
+
*HP: 8
*Movement Rate 120/40/120
+
*Movement Rate
 
*Initiative Modifier +1
 
*Initiative Modifier +1
*Attacks  
+
*Attacks (For the below, write in what it is. Like, "Two-Handed Sword: Stats."
**Primary Melee Attack: Dagger 10+; 1d4
+
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)
**Primary Ranged Attack: Crossbow 9+; 1d8
+
**Secondary Melee Attack:
 +
**Primary Ranged Attack:
 
*Saves:
 
*Saves:
 
**11 Petrification & Paralysis
 
**11 Petrification & Paralysis
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== Spells ==
 
== Spells ==
*First Level: 2 arcane spells (repertoire in '''bold'''), 2 divine spells per day
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*First Level: 2 arcane spells, 1 divine spell per day
**'''Magic Missile'''
 
 
**Protection from Evil
 
**Protection from Evil
**'''Sleep'''
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**Sleep
*Second Level: 2 arcane spells, 1 divine spell per day
 
**'''Web'''
 
 
 
== Magic Items ==
 
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18889316#post18889316 Helm of Magic Sight]
 
*Wand of Fear (6 charges)
 
  
 
== Equipment ==
 
== Equipment ==
*Boots, leather (high)  
+
*Boots, leather (high) (3 gp)
*Dwimmersilk outfit
+
*Cassock (7 gp)
*Helmet 1 stone
+
*Holy Symbol (25 gp, around neck) 1 item
*Holy Symbol 1 item
+
*Belt, leather (6 sp)
*Belt, leather  
+
**Purse (5 sp, holds 1/2 stone)
**Purse (holds 1/2 stone)
+
*Backpack (2 gp, holds 4 stone) 1 item
*Dagger 1 item
+
**Comfrey (20 gp, 2 pounds) 2 items
*Arbalest crossbow 1 stone
+
**One week standard rations (1 gp) 1 item
*Bolts x20 1 item
+
**Waterskin (1 gp) 1 item
*Backpack (holds 4 stone) 1 item
+
**Six flasks of military oil (12 gp) 1 stone
**Comfrey x2 2 items
+
**Tinderbox (1 gp) 1 item
**One week standard rations x0 1 stone
 
**Waterskin 1 item
 
**Military oil x0 0 items
 
**Tinderbox 1 item
 
*Chest with good lock (-2 to pick)
 
 
 
== Money and Treasure ==
 
*7,612 gp
 
*6 sp
 
*A piece of turquoise (25 gp)
 
*Citrine (100 gp)
 
 
 
== Experience and Treasure ==
 
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18886528#post18886528 1,349 XP]
 
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=18944696#post18944696 183 XP]
 
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=19089770#post19089770 2,000 XP]
 
*[http://forum.rpg.net/showthread.php?743230-Dwimmermount-If-Trouble-Was-Money&p=19105125#post19105125 2,400 XP, 3,590 GP]
 
 
 
==Expenses==
 
Spent 1,200 gp on two apartments in Muntburg
 

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