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'''Saxifrage "Sax the Forester"'''
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'''Saxifrage "Sax the Scout"'''
*Explorer Level 3, AL: Neutral
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*Explorer Level 1, AL: Neutral
*5583 / 8000
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*1688 / 2000
  
  
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== Combat ==
 
== Combat ==
*Attack 10: 9+
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*HP: 6/6
*HP: 11/11
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*AC: +5
*AC: +3
 
 
*Initiative: +2
 
*Initiative: +2
 
*Surprise Rolls +2
 
*Surprise Rolls +2
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*Saving Throws
 
*Saving Throws
**Petrification & Paralysis 14+
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**Petrification & Paralysis 15+
**Poison & Death 13+
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**Poison & Death 14+
**Blast & Breath 15+
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**Blast & Breath 16+
**Staffs & Wands 15+
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**Staffs & Wands 16+
**Spells 16+
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**Spells 17+
  
 
*Weapons & Attacks
 
*Weapons & Attacks
** Hand Axe +3 1d6+5
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** Hand Axe +3 1d6+4
** Hand Axe & Dagger +4 1d6+5
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** Hand Axe & Dagger +4 1d6+4
** Spear +3 1d6+4/1d8+5
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** Spear +3 1d6+4/1d8+4
** Dagger +3 1d4+5
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** Dagger +3 1d4+4
** Longbow +2 70' / +0 140' / -3 210' 1d6+2
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** Longbow +2 70' / +0 140' / -3 210' 1d6+1
** Thrown Axe +2 10' / +0 20' / -3 30' 1d6+2
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** Thrown Axe +2 10' / +0 20' / -3 30' 1d6+1
** Thrown Spear +2 20' / +0 40' / -3 60' 1d6+2
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** Thrown Spear +2 20' / +0 40' / -3 60' 1d6+1
  
 
== Skills ==
 
== Skills ==
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** General: Adventuring - The character is well-equipped for a life of adventure. He knows how to clean and sharpen weapons, saddle and ride a horse, set up a camp, and search for a secret door. He has a rough idea of the value of common coins, trade goods, gems, and jewelry. All player characters are assumed to have Adventuring for purposes of the proficiency throws of standard adventuring tasks.
 
** General: Adventuring - The character is well-equipped for a life of adventure. He knows how to clean and sharpen weapons, saddle and ride a horse, set up a camp, and search for a secret door. He has a rough idea of the value of common coins, trade goods, gems, and jewelry. All player characters are assumed to have Adventuring for purposes of the proficiency throws of standard adventuring tasks.
 
** General: Survival - The character is an expert at hunting small game, gathering fruits and vegetables, and finding water and shelter. The character forages enough food to feed himself automatically, even when on the move, so long as he is in a fairly fertile area. If he is trying to supply more than one person, he must make a proficiency throw (as described in Wilderness Adventures), but gains a +4 bonus on the roll.
 
** General: Survival - The character is an expert at hunting small game, gathering fruits and vegetables, and finding water and shelter. The character forages enough food to feed himself automatically, even when on the move, so long as he is in a fairly fertile area. If he is trying to supply more than one person, he must make a proficiency throw (as described in Wilderness Adventures), but gains a +4 bonus on the roll.
** General: Tracking - The character can follow tracks with a proficiency throw of 11+. The Judge should increase or decrease the chance of success depending on the circumstances: +2 if tracking 2-4 creatures; +4 if tracking 4-8 creatures; +6 if tracking 8-16 creatures; +8 if tracking 17+ creatures; +4 if trail is through soft/muddy ground; -8 if the trail is through hard/rocky ground; -4 for bad lighting; -1 per 12 hours of good weather since trail was made; -4 per hour of rain/snow since trail was made. Characters move at half speed while tracking.
 
  
 
*Class Abilities
 
*Class Abilities
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*Weapons
 
*Weapons
** Sturdy Hand Axe (Belt)
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** Sturdy Hand Axes (Belt)
 
** Trusty Spear (Carried)
 
** Trusty Spear (Carried)
 
** Well-honed Dagger (Boot)
 
** Well-honed Dagger (Boot)
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*Armor
 
*Armor
** Leather Armour (Worn)
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** Chain mail Armour (Worn)
  
 
*Gear
 
*Gear
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**SP 7
 
**SP 7
 
**EP
 
**EP
**GP 208
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**GP 246
 
**PP
 
**PP
 
*Treasure
 
*Treasure
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*Total Stones of Encumbrance 6.5
 
*Total Stones of Encumbrance 6.5
  
* 3000 gp spent on nothing.
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* 1000 gp spent on nothing.
 
 
[http://wiki.rpg.net/index.php/ACKS_Versus_Caverns_of_Thracia | Campaign Page]
 

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