Editing Shadowkillers - New Spells

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This spell functions as ''lesser fleshknit'', except that it effects multiple creatures.
 
This spell functions as ''lesser fleshknit'', except that it effects multiple creatures.
  
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=== Necrotic Spell Growth ===
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'''Necromancy'''<br>
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'''Level:''' Cha 4<br>
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'''Components:''' V, S<br>
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'''Casting Time:''' 1 minute<br>
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'''Range:''' Touch<br>
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'''Target:''' Creature touched, see text<br>
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'''Duration:''' Permanent until discharged<br>
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'''Saving Throw:''' Fortitude negates (harmless)<br>
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'''Spell Resistance:''' Yes (harmless)<br>
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This spell creates a magical necrotic growth that is capable of discharging the effects of a spell.  Only characters with a Constitution score of 10 or more may receive a spell growth.  A body can only support a number of spell levels stored within spell growths equal to the character's Hit Dice.  The growth manifests at the designated location chosen by the caster and appears as a small pustule, bony protrusion, or tiny fleshy appendage.  This does not inconvenience or pain the target of the spell.
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<br>Once created, the spell growth can have one spell cast into it, by yourself or by any other caster (even the target of this spell).  The caster wishing to store a spell in a growth pays the normal spell energy cost for the spell, plus any other costs of the spell being stored.  Spell energy from stored spells (no matter the source) are not recovered until the stored spell has been cast or until the storing caster "recalls" that energy. Recalled spell energy shrivels and ruins the target's necrotic spell growth and does not return to the storing caster until the next time he or she recovers spell energy.
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<br>The bearer of the growth can remove it, requiring the same amount of time as the casting time of the stored spell, thereby activating the spell stored within the growth.  Upon activation, the spell growth produces the effects of the stored spell.  This happens as though the target used a spell-like ability that mimics the spell cast into the growth.  The caster level of this effect is determined by the caster of the spell cast into the growth.
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<br>For example, creating a necrotic spell growth and then storing a magic missle spell (1st level) on an ally reduces your spell energy by seven points: four for bestow spell and three for magic missile.  Your maximum amount of spell energy is reduced by one until the target actually casts the magic missle spell or until you recall that energy.
  
  

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