Editing Shadowwalkers: Cortex Prime by Night

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==Theme==
 
==Theme==
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Thematically, Shadowwalkers is an urban fantasy game, more street level in scope than epic or world reaching, featuring characters primed and even driven to make a difference, at least at the local level. One on one, the monsters, supernatural and mortal alike, are more powerful, better equipped, and better supported than the player characters, but together our heroes are a force to be reckoned with.
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Thematically, Shadowwalkers is an urban fantasy game, more street level in scope than epic or world reaching, featuring characters primed and even driven to make a difference, at least at the local level. One on one, the monsters, supernatural and mortal alike, are more powerful, better equipped, and better supported than the player characters, but together our heroes are a force to be recconed with.
 
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'''Moral Ambiguity:''' This concept is often baked into urban fantasy, and this game is no different, but the expectation is that the PCs are models of legitimate heroes. Whether those heroes embrace their nature, are reluctant to embrace their nature, or even in the dark position of antiheroes, trying but failing to deny their nature, is up to the individual players. But the overall scope of the stories told should be of souls striving to help those unable to help themselves.
 
'''Moral Ambiguity:''' This concept is often baked into urban fantasy, and this game is no different, but the expectation is that the PCs are models of legitimate heroes. Whether those heroes embrace their nature, are reluctant to embrace their nature, or even in the dark position of antiheroes, trying but failing to deny their nature, is up to the individual players. But the overall scope of the stories told should be of souls striving to help those unable to help themselves.

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