Editing Shadowwalkers: Trait Sets, Mods, and Chargen

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===<u>'''Exiled Power Set'''</u>===
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===<u>'''Erased Power Set'''</u>===
'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at  [[file:d8a.png|24px|d8]]  
+
'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at  [[file:d8a.png|24px|d8]]
  
:'''Touch of the Exiled:''' By laying hands on another being, the Exiled opens a conduit from their target to the decaying remains of divinity that still dwells within them. This conduit lets them see the past few moments of time as the target experienced them. Choose between the following two options to define how this power manifests for you.
+
:'''Avatar:''' You have a distinct appearance that hundreds or thousands of years ago might have been instantly recognizable, but even now resonates with people on a subconscious level. Because of this you are able to influence whether a GMC's initial raction to you is favorable or adversarial. Select two of the following attributes to fall under this power: Speed, Reflexes, Strength, Senses, Stamina, Durability. You are resistant to one kind of energy.
  
:: [[file:d0a.png|12px]] Hand of Light: By physically touching a creature, the Exiled can remove a certain amount of Physical, Psychic, or Spiritual stress (choose one). The Fallen cannot make the attempt again on the same target until that target has experienced downtime between scenes.
+
:'''Demesne:''' You have the power to influence the sun and storms to some degree.
  
:: [[file:d0a.png|12px]] Hand of Darkness: By physically touching a creature, the Exiled can inflict searing trauma (Physical, Psychic, or Spiritual - player's choice).
+
:'''Unrelenting Rage:''' Somewhere deep down the spirit within you remembers what it was, what it did, and what it had. Hands that remember being part of creation reach for destruction. Your unarmed attacks are devastating to living tissue and the very elements of the world.
 
 
: [Special] Spend a pp to reverse the manifestation of your '''Touch of the Exiled''' power for a single action.
 
 
 
:'''Sword of Storms:''' Stolen by the angel welded to your flesh even as it was cast down, you are in possession of one of the rare blades of the Nephalim. Worked of dark metal of elements not known on earth, the Sword is a devastating weapon against all creatures that bear the echo of the supernatural. The blade can be summoned or dismissed as needed, existing ouside of space and time until it is called forth.  
 
  
:'''Universal Mind:''' Connected to the unwavering consciousness that is the web that binds reality as we know it, the Exiled can read the surface thoughts and probe the emotional state of any living being or cursed artifact within 50' of them. Alternately, they can amplify or buffer or even shift by degree the emotions they detect.  
+
'''Limit:''' [Forgotten] Shut down any Erased power to gain a pp. Activate an opportunity to restore the power.
  
 +
'''Limit:'''  [Shield of Fate] When you would take stress, instead shut down any Erased power. Activate an opportunity to restore the power.
  
'''Limit:''' [Conscious Activation] If taken out, asleep, or unconscious, shut down Exiled Power Set. Restore Exiled Power Set when you awake.
 
  
'''Limit:''' [Crisis of Faith] Shut down any Exiled power to gain a pp. Activate an opportunity to restore the power.
 
  
 
[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]]
 
[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]]
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===<u>'''Forgotten Power Set'''</u>===
+
===<u>'''Fallen Power Set'''</u>===
'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at  [[file:d8a.png|24px|d8]]
+
'''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and the other two at  [[file:d8a.png|24px|d8]]  
 +
 
 +
:'''Touch of the Fallen:''' By laying hands on another being, the Fallen opens a conduit from their target to the decaying remains of divinity that still dwells within them. This conduit lets them see the past few moments of time as the target experienced them. Choose between the following two options to define how this power manifests for you.
 +
 
 +
:: [[file:d0a.png|12px]] Hand of Light: By physically touching a creature, the Fallen can remove a certain amount of Physical, Psychic, or Spiritual stress (choose one). The Fallen cannot make the attempt again on the same target until that target has experienced downtime between scenes.
  
:'''Avatar:''' You have a distinct appearance that hundreds or thousands of years ago might have been instantly recognizable, but even now resonates with people on a subconscious level. Because of this you are able to influence whether a GMC's initial reaction to you is favorable or adversarial. Select two of the following attributes to fall under this power: Speed, Reflexes, Strength, Senses, Stamina, Durability. You are resistant to one kind of energy.
+
:: [[file:d0a.png|12px]] Hand of Darkness: By physically touching a creature, the Fallen can inflict searing trauma (Physical, Psychic, or Spiritual - player's choice).
  
:'''Demesne:''' You have the power to influence the sun and storms to some degree.
+
: [Special] Spend a pp to reverse the manifestation of your '''Touch of the Fallen''' power for a single action.
  
:'''Unrelenting Rage:''' Somewhere deep down the spirit within you remembers what it was, what it did, and what it had. Hands that remember being part of creation reach for destruction. Your unarmed attacks are devastating to living tissue and the very elements of the world.
+
:'''Sword of Storms:''' Stolen by the angel welded to your flesh even as it was cast down, you are in possession of one of the rare blades of the Nephalim. Worked of dark metal of elements not known on earth, the Sword is a devastating weapon against all creatures that bear the echo of the supernatural. The blade can be summoned or dismissed as needed, existing ouside of space and time until it is called forth.  
  
'''Limit:''' [Lost] Shut down any Forgotten power to gain a pp. Activate an opportunity to restore the power.
+
:'''Universal Mind:''' Connected to the unwavering consciousness that is the web that binds reality as we know it, the Fallen can read the surface thoughts and probe the emotional state of any living being or cursed artifact within 50' of them. Alternately, they can amplify or buffer or even shift by degree the emotions they detect.  
  
'''Limit:'''  [Shield of Fate] When you would take stress, instead shut down any Forgotten power. Activate an opportunity to restore the power.
 
  
 +
'''Limit:''' [Conscious Activation] If taken out, asleep, or unconscious, shut down Changeling Power Set. Restore Changeling Power Set when you awake.
  
 +
'''Limit:''' [Crisis of Faith] Shut down any Fallen power to gain a pp. Activate an opportunity to restore the power.
  
 
[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]]
 
[[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]]
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==Knacks [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==
 
==Knacks [[file:d6a.png|32px|d6]] [[File:Arrow03.png|24px]]==
Knacks are specific specialties under a given Role that the character is just a natural at. Starting knacks are worth an extra [[file:d6a.png|24px]] to the roll it applies to but can be stepped up during chargen as outlined below.
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Knacks are specific specialties under a given Role that the Urchin is just a natural at. Starting knacks are worth an extra [[file:d6a.png|24px]] to the roll it applies to but can be stepped up during chargen as outlined below.
  
[[file:d0a.png|12px]] Each player gets to assign two free knacks at [[file:d6a.png|24px]] to their Character's [[file:d10a.png|24px]] role.
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Each player gets to assign two free knacks at [[file:d6a.png|24px]] to their Character's [[file:d10a.png|24px]] role.
  
[[file:d0a.png|12px]] Each player gets to assign one free knack at [[file:d6a.png|24px]] to their Character's [[file:d8a.png|24px]] role.
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Each player gets to assign one free knack at [[file:d6a.png|24px]] to their Character's [[file:d8a.png|24px]] role.
  
[[file:d0a.png|12px]] Each player gets to assign two additional knacks at [[file:d6a.png|24px]] to any role rated [[file:d6a.png|24px]] or higher or step up an existing knack (or two) at a one-for-one exchange rate.  
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Each player gets to assign two additional knacks at [[file:d6a.png|24px]] to any role rated [[file:d6a.png|24px]] or higher or step up an existing knack (or two) at a one-for-one exchange rate.  
  
 
Knacks cannot be assigned to a character's [[file:d4a.png|24px]] role.
 
Knacks cannot be assigned to a character's [[file:d4a.png|24px]] role.

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