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A character in [[Dwimmermount: If Trouble Was Money]]
 
A character in [[Dwimmermount: If Trouble Was Money]]
 
== Rank ==
 
== Rank ==
*Human Assassin 3
+
*Human Assassin 1
*XP: 4,723/6,800
+
*XP: 0/1,700
 
*Alignment  
 
*Alignment  
 
*Henchman of Savia
 
*Henchman of Savia
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*General Proficiencies
 
*General Proficiencies
**Animal Husbandry
 
  
 
*Class Proficiencies
 
*Class Proficiencies
 
**Weapon Focus (swords and daggers)
 
**Weapon Focus (swords and daggers)
**Sniping (can ambush or backstab with ranged weapons, at short range)
+
**Move Silently 17+
 
+
**Hide in Shadows 19+
*Class Skills
 
**Move Silently 15+
 
**Hide in Shadows 17+
 
 
**Backstab (+4 to attack, double damage if target is unaware)
 
**Backstab (+4 to attack, double damage if target is unaware)
  
 
== Combat ==
 
== Combat ==
 
*AC 2
 
*AC 2
*HP 10
+
*HP 1
 
*Movement Rate 120/40/120
 
*Movement Rate 120/40/120
 
*Initiative Modifier 0
 
*Initiative Modifier 0
 
*Attacks  
 
*Attacks  
**Primary Melee Attack: Mace 8+; 1d6+3
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**Primary Melee Attack: Two-handed Sword 9+; 1d10+2
**Secondary Melee Attack: Dagger 8+; 1d4+3
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**Secondary Melee Attack: Dagger 9+; 1d4+2
**Primary Ranged Attack: Crossbow 9+; 1d8+2
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**Primary Ranged Attack: Crossbow 9+; 1d8+1
 
*Saves:
 
*Saves:
**14 Petrification & Paralysis
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**15 Petrification & Paralysis
**13 Poison & Death
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**14 Poison & Death
**15 Blast & Breath
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**16 Blast & Breath
**15 Staves & Wands
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**16 Staves & Wands
**16 Spells
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**17 Spells
  
 
== Equipment ==
 
== Equipment ==
*Mace 1 item
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*Two-handed sword 1 stone
*Dwimmersilk outfit
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*Leather armor 2 stone
*Belt
 
 
*Dagger 1 item
 
*Dagger 1 item
 
*Arbalest crossbow 1 stone
 
*Arbalest crossbow 1 stone
*Bolts x20 1 item
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*Bolts x20
 
*Backpack 1 item
 
*Backpack 1 item
 
**Waterskin 1 item
 
**Waterskin 1 item
**1 wk rations 1 stone
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**1 wk rations 1 item
 
 
*Two-handed sword 1 stone (left at Farm)
 
 
 
==Money and Treasure==
 
*500 gp in gold (from Asceline)
 
*Gems x4 (500 gp each, from Asceline)
 

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