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| [[The Wilderlands of Absalom]] | | [[The Wilderlands of Absalom]] |
| == Rank == | | == Rank == |
− | *Human Fighter 8 | + | *Human Fighter 5 |
− | *XP: 182,866/250,000 | + | *XP: 20,000/32,000 |
− | *XP Bonus: 5%
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| *Lawful | | *Lawful |
− | *Age 24 (23 + one year from Potion of Speed)
| + | *PC, one henchman (Brother Hanston) |
− | *PC, two henchman (Brother Hanston, Jeffed Ka) | + | *Despite his fancy title, Sir Harn's family is destitute, he has no land to his name, and will inherit nothing when his father dies. |
− | *Baron of Deepwater | |
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| == Attributes == | | == Attributes == |
− | *14 STR (+1, +3 w/Gauntlets of Ogre Power) | + | *14 STR (+1) |
| *16 INT (+2) | | *16 INT (+2) |
| *11 WIS | | *11 WIS |
| *11 DEX | | *11 DEX |
| *14 CON (+1) | | *14 CON (+1) |
− | *12 CHA | + | *10 CHA |
− | | |
− | == D@W Characteristics ==
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− | *Leadership 6
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− | *Zone of Control 3
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− | *Strategic Ability +2
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− | *Morale Modifier +3
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| == Skills == | | == Skills == |
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| *General Proficiencies | | *General Proficiencies |
| **Adventuring | | **Adventuring |
− | **Leadership II (+2 max hench, +2 base morale to any domain I rule) | + | **Leadership (+1 max hench, +1 base morale to any domain I rule) |
− | **Manual of Arms II (can train light infantry & heavy infantry [1 month], light cavalry [3m], and heavy cavalry [6m]) | + | **Manual of Arms (Can train light infantry and light cavalry) |
− | **Riding (Horse) | + | **Riding x2 (see wiki) |
− | **Riding (Hippogriff) | + | **Siege Engineering (Can construct and place temp defensive works, can operate heavy war machines) |
− | **Knowledge-History (can recall expert commentary or information related to his field on an 11+ roll)
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| *Class Proficiencies | | *Class Proficiencies |
| + | **Added Damage (+2 base damage from melee and missile attacks) |
| **Battlefield Prowess (Henchmen and mercs get +1 to morale when I personally lead them) | | **Battlefield Prowess (Henchmen and mercs get +1 to morale when I personally lead them) |
| **Command (Henchmen and mercs get +2 to morale) | | **Command (Henchmen and mercs get +2 to morale) |
| **Fighting Style, Weapon & Shield (+1 AC when fighting with 1H weapon and shield) | | **Fighting Style, Weapon & Shield (+1 AC when fighting with 1H weapon and shield) |
− | **Weapon Focus-Swords & Daggers (double damage on natural 20)
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| == Combat == | | == Combat == |
− | *AC 13 (9 without shield) | + | *AC 8 |
− | *HP 51 | + | *HP xx |
− | *Movement Rate 90/30/90 | + | *Movement Rate 60/20/60 |
| *Initiative Modifier 0 | | *Initiative Modifier 0 |
− | *Damage Bonus +3
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| *Attacks | | *Attacks |
− | **Unmodified Attack Throw 6+
| + | **Primary Melee Attack: Sword 6+, 1d6+3 dmg |
− | **Primary Melee Attack: Sword 0+, 1d6+9 dmg | + | **Secondary Melee Attack: Lance 6+, 1d10+2 dmg (double damage when charging but -1 to initiative) |
− | **Secondary Melee Attack: Crimson 2+, 1d6+7 dmg | + | **Primary Ranged Attack: Longbow 7+, 1d6+2 dmg |
− | **Mounted Melee Attack: Lance 3+, 1d10+6 dmg (double damage when charging but -1 to initiative)
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− | **Primary Ranged Attack: Longbow 6+, 1d6+3 dmg | |
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| *Saves: | | *Saves: |
− | **10 Petrification & Paralysis | + | **12 Petrification & Paralysis |
− | **09 Poison & Death | + | **11 Poison & Death |
− | **11 Blast & Breath | + | **13 Blast & Breath |
− | **11 Staves & Wands | + | **13 Staves & Wands |
− | **12 Spells | + | **14 Spells |
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| *+1 WIS bonus to saves caused by spells or magic items | | *+1 WIS bonus to saves caused by spells or magic items |
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| == Equipment == | | == Equipment == |
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− | Gear, Armor, Weapons: 6 stone, 2 items | + | Gear, Armor, Weapons: 8 stone, 1 item |
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− | *Plate Armor +3 (3 stone) | + | *Plate Armor (6 stone) |
− | *Shield +2 | + | *Shield (1 stone) |
− | *Sword +3 (1 stone)
| + | *Sword (1 stone) |
− | *Sword +1/+3 v. Faeries (1 stone) | |
| *Boots, leather, high | | *Boots, leather, high |
| *Cloak, fur-lined | | *Cloak, fur-lined |
| *Gloves | | *Gloves |
| *Belt, leather | | *Belt, leather |
− | **Dagger (1 item) | + | **Silver dagger (1 item) |
| **Pouch | | **Pouch |
− | **Potion of Giant Control (1 item)
| + | *Backpack |
− | **Potion of Growth (1 item)
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− | *Backpack (5 items) | |
− | **Hammer, small
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− | **Iron spikes x12
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− | **Tinder box
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− | **Waterskin
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− | **Crowbar
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− | *Not Carried
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− | **Plate Armor (6 stone)
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− | **Sword, Masterwork ''Crimson'' (1 stone)
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− | **Serriterm knife (1 item)
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| == Mount == | | == Mount == |
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− | Medium Warhorse (''Cynric'') | + | Medium Warhorse (Cynric) |
− | *Saddle and tack, military (1 stone) | + | *Saddle and tack (military) |
− | *Lance (spare, strapped to saddle, 1 stone)
| + | *Saddlebags |
− | *Shield (spare, strapped to saddle, 1 item)
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− | *Saddlebags (2 stone, 1 item) | |
| **Longbow | | **Longbow |
| **Quiver w arrows x20 | | **Quiver w arrows x20 |
| **Blanket, wool | | **Blanket, wool |
| + | **Crowbar |
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| == Magic Items == | | == Magic Items == |
− | *Plate Armor +3
| + | *Potion of Growth |
− | *Sword +3 (formerly owned by Bad Timos of the Free Folk)
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− | *''Crimson'', masterwork sword (+1 to hit, +1 damage)
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− | *''Tafell'', Sword +1/+3 v. Faeries, wielder gains infravision to a 60' range
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− | *Shield +2 (the same color as the Banded Plate)
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− | *Gauntlets of Ogre Power (grants the wearer 18 STR, punches with the gloves do 1d4 dmg, wearer can carry an extra 10 stone.)
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− | *Potion of Healing
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− | *Potion of Giant Control | |
− | *Serriterm knife (a needle-like knife, about six inches long and of polished greys and greens. It looks something like mother-of-pearl, but not nearly as iridescent. It has been treated with secret alchemical processes to make it as hard and durable as steel, though it is not metal. It applies a non-magical +1 to hit)
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− | | |
− | == Money & Treasure ==
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− | *575 gp in storage with Mr. Hand
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− | *Six 100 gp gems (in a small bag hanging around his neck)
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− | *5,280 gp
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− | *4 sp
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− | *8 cp
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− | *-5,000 for palisade around Wolfhall
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− | *-22,380 for [https://forum.rpg.net/showthread.php?801930-Wilderlands-of-Absalom-Logistics-II&p=21219366#post21219366 downtime costs]
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− | *+2,500 for repayment of palisade labor costs
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− | *+4,624 for 3rdmonth loot
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− | *-4,600 for 4thmonth upkeep and hench payments
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− | *+1,043.44 for Gold Rush
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− | | |
− | == Experience ==
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− | *Owlbears 42 xp
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− | *Carcass Scavenger 72 xp
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− | *Ogres 109 xp
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− | *River Trolls 128 xp
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− | *River Trolls II 422 xp
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− | *Stirges 19 xp
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− | *Ogres II 119 xp
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− | *Coin from Expedition I 1,829 xp
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− | *Hippogriffs 32 xp
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− | *Chimera 124 xp
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− | *Wizard's Tower 105 xp
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− | *Hobgoblin Warband 95 xp
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− | *Flies, Apes, Gnolls 149 xp
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− | *Coin from Expedition II 3,227 xp
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− | *Meteorite Goblins 210 xp
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− | *Coin from Meteorite and Apes 288 xp
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− | *Coin from partial payment of troll reward 105 xp
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− | *Coin from Meteorite Goblins plus potion and spellbook 546 xp
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− | *Boat project 252 xp
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− | *Hill Giants 132 xp
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− | *Coin from final payment of troll reward 480 xp
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− | *Phase tigers, wild boar 167 xp
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− | *Carnivorous Flies II 25 xp
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− | *Coin from Venture III 1,909 xp
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− | *Cockatrices 110 xp
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− | *Ogre Warband 280 xp
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− | *Ogre Warband II 457 xp
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− | *Rhagodessa 46 xp
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− | *Coin from Venture IV 3,949 xp
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− | *Ogre Warband III 1,155 xp
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− | *Mummies 310 XP
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− | *Capturing oliphant 264 xp
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− | *Coin from Venture V 1,636 xp
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− | *Ogres from Candle 833 xp
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− | *Coin from Venture VI 4,774 xp
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− | *Bandit fight plus Ruined Keep I-III 1,294 xp
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− | *Pevin Blacksmith stash 525 xp
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− | *Trade Goods I 975 xp
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− | *Trade Goods II 3,129 xp
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− | *Batrachians 151 xp
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− | *Necromantic scrolls 1,400 xp
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− | *Vengeance Patrol 732 xp
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− | *Hob Hijinx 4,565 xp
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− | *Return of Vengeance Patrol and Treasure 9,514 xp
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− | *Wolf Keep completion bonus 5,000 xp
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− | *Gnoll Village Treasure 1,088 xp
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− | *Morlock Raid 1,310 xp
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− | *Domain XP 389 xp
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− | *Gold from sale of Ring 6,999 xp
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− | *Demon Boar plus loot 4,482 xp
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− | *Chaos Storm 5,000 xp
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− | *Manticores 1,714 xp
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− | *Basilisks 2,058 xp
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− | *Candle and Efreet loot 6,419 xp
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− | *First Year Bonus 53,682 xp
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− | *Shadowstaff destruction 7,305 xp
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− | *Destruction of Goblin Army 2,352 xp
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− | *Chimera Ambush 4,190 xp
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− | *Loot from sale of magic items plus treasure 7,159 xp
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− | *Gold rush 2,191 xp
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− | *Salamander 4,841 xp
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