Editing Sir Harn, the Red Knight of Tisbury
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[[The Wilderlands of Absalom]] | [[The Wilderlands of Absalom]] | ||
== Rank == | == Rank == | ||
− | *Human Fighter | + | *Human Fighter 5 |
− | *XP: | + | *XP: 20,000/32,000 |
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*Lawful | *Lawful | ||
− | *Age | + | *Age 22 |
− | *PC, | + | *PC, one henchman (Brother Hanston) |
− | * | + | *Despite his fancy title, Sir Harn's family is destitute, he has no land to his name, and will inherit nothing when his father dies. |
== Attributes == | == Attributes == | ||
− | *14 STR (+1 | + | *14 STR (+1) |
*16 INT (+2) | *16 INT (+2) | ||
*11 WIS | *11 WIS | ||
*11 DEX | *11 DEX | ||
*14 CON (+1) | *14 CON (+1) | ||
− | * | + | *10 CHA |
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== Skills == | == Skills == | ||
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*General Proficiencies | *General Proficiencies | ||
**Adventuring | **Adventuring | ||
− | **Leadership | + | **Leadership (+1 max hench, +1 base morale to any domain I rule) |
− | **Manual of Arms | + | **Manual of Arms (Can train light infantry and light cavalry) |
− | **Riding ( | + | **Riding x2 (see wiki) |
− | ** | + | **Siege Engineering (Can construct and place temp defensive works, can operate heavy war machines) |
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*Class Proficiencies | *Class Proficiencies | ||
+ | **Added Damage (+2 base damage from melee and missile attacks) | ||
**Battlefield Prowess (Henchmen and mercs get +1 to morale when I personally lead them) | **Battlefield Prowess (Henchmen and mercs get +1 to morale when I personally lead them) | ||
**Command (Henchmen and mercs get +2 to morale) | **Command (Henchmen and mercs get +2 to morale) | ||
**Fighting Style, Weapon & Shield (+1 AC when fighting with 1H weapon and shield) | **Fighting Style, Weapon & Shield (+1 AC when fighting with 1H weapon and shield) | ||
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== Combat == | == Combat == | ||
− | *AC | + | *AC 8 |
− | *HP | + | *HP 30 |
− | *Movement Rate | + | *Movement Rate 60/20/60 |
*Initiative Modifier 0 | *Initiative Modifier 0 | ||
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*Attacks | *Attacks | ||
− | + | **Primary Melee Attack: Crimson 5+, 1d6+4 dmg | |
− | **Primary Melee Attack: | + | **Secondary Melee Attack: Lance 6+, 1d10+2 dmg (double damage when charging but -1 to initiative) |
− | **Secondary | + | **Primary Ranged Attack: Longbow 7+, 1d6+2 dmg |
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− | **Primary Ranged Attack: Longbow | ||
*Saves: | *Saves: | ||
− | ** | + | **12 Petrification & Paralysis |
− | ** | + | **11 Poison & Death |
− | ** | + | **13 Blast & Breath |
− | ** | + | **13 Staves & Wands |
− | ** | + | **14 Spells |
*+1 WIS bonus to saves caused by spells or magic items | *+1 WIS bonus to saves caused by spells or magic items | ||
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== Equipment == | == Equipment == | ||
− | Gear, Armor, Weapons: | + | Gear, Armor, Weapons: 9 stone, 5 items |
− | *Plate Armor | + | *Plate Armor (6 stone) |
− | *Shield | + | *Shield (1 stone) |
− | + | *Sword, masterwork ''Crimson'' (1 stone) | |
− | *Sword | ||
*Boots, leather, high | *Boots, leather, high | ||
*Cloak, fur-lined | *Cloak, fur-lined | ||
*Gloves | *Gloves | ||
*Belt, leather | *Belt, leather | ||
− | ** | + | **Silver dagger (1 item) |
**Pouch | **Pouch | ||
− | * | + | *Backpack (1 stone, 4 item) |
− | ** | + | **Mirror, steel |
− | * | + | **Grappling hook |
+ | **Rope, 50' | ||
**Hammer, small | **Hammer, small | ||
**Iron spikes x12 | **Iron spikes x12 | ||
**Tinder box | **Tinder box | ||
**Waterskin | **Waterskin | ||
− | ** | + | **Military oil x3 |
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== Mount == | == Mount == | ||
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**Quiver w arrows x20 | **Quiver w arrows x20 | ||
**Blanket, wool | **Blanket, wool | ||
+ | **Crowbar | ||
+ | **Iron rations x4 | ||
== Magic Items == | == Magic Items == | ||
− | * | + | *Potion of Growth |
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*''Crimson'', masterwork sword (+1 to hit, +1 damage) | *''Crimson'', masterwork sword (+1 to hit, +1 damage) | ||
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== Money & Treasure == | == Money & Treasure == | ||
− | * | + | *1,000 gp in storage with Mr. Hand |
− | * | + | *Seven 100 gp gems (in a small bag hanging around his neck) |
− | * | + | *55 gp |
*4 sp | *4 sp | ||
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