Editing SoF Exalted/Powers

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God-Blooded's bodies are mortal, and as such were not meant to contain the energies that their unique heritage imbues them with. This often manifests as both positive and negative characteristics, the number and potency of which depend on the God-Blooded in question. Mechanically, this is best represented by Powers with appropriate Limitations and the Weakness Meta-Power. Unlike the vast majority of character types in Exalted, the Passive Modifier is perfectly appropriate for Powers meant to represent Mutations. The scion of an Earth Elemental doesn't need to spend Essence to make his hands and skin hard as stone (Body Weaponry and Armor, respectively). As far as Weaknesses go, many God-Blooded inherit the vulnerabilities of their supernatural parent, such as the Fae-Touched who must fear the touch of Cold Iron.  
 
God-Blooded's bodies are mortal, and as such were not meant to contain the energies that their unique heritage imbues them with. This often manifests as both positive and negative characteristics, the number and potency of which depend on the God-Blooded in question. Mechanically, this is best represented by Powers with appropriate Limitations and the Weakness Meta-Power. Unlike the vast majority of character types in Exalted, the Passive Modifier is perfectly appropriate for Powers meant to represent Mutations. The scion of an Earth Elemental doesn't need to spend Essence to make his hands and skin hard as stone (Body Weaponry and Armor, respectively). As far as Weaknesses go, many God-Blooded inherit the vulnerabilities of their supernatural parent, such as the Fae-Touched who must fear the touch of Cold Iron.  
  
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The most important thing to keep in mind when constructing God-Blooded Powers is focus. A God-Blooded descended from a Dryad, for instance, would have Sense (People Within Her Forest) rather than Sense (People), and one descended from a Forest Walker might only be able to use the Shapeshifting Power to assume the form of creatures native to the forest, rather than any shape at all. If the latter character had the ability to cause his skin to be covered with the toughest of bark (Armour), it would provide no protection against fire (a -1 Limitation).
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The most important thing to keep in mind when constructing God-Blooded Powers is focus. A God-Blooded descended from a Dryad, for instance, would have Sense: People Within Her Forest rather than Sense: People, and one descended from a Forest Walker might only be able to use the Shapeshifting Power to assume the form of creatures native to the forest, rather than any shape at all. If the latter character had the ability to cause his skin to be covered with the toughest of bark (Armour), it would provide no protection against fire (a -1 Limitation).
  
 
Half-Castes are the exception, as their Powers should seek to emulate those of their Exalted Parent, and would not have Limitations unless that is considered common for that Exalted type (such as with Sidereals). Some Powers, however, prove to be taxing for the Half-Caste to properly replicate (Limitations that add a FP cost or increase the Activation Difficulty are acceptable).
 
Half-Castes are the exception, as their Powers should seek to emulate those of their Exalted Parent, and would not have Limitations unless that is considered common for that Exalted type (such as with Sidereals). Some Powers, however, prove to be taxing for the Half-Caste to properly replicate (Limitations that add a FP cost or increase the Activation Difficulty are acceptable).

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