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One of the major themes of the Dragon-Blooded is teamwork, family ties and bloodlines and soldiers. Sworn Brotherhoods should take [[SoF_Exalted/New_Advantages#Five-Fold_Elemental_Wheel |Five-Fold Elemental Wheel]] which enhances their Powers when working together. | One of the major themes of the Dragon-Blooded is teamwork, family ties and bloodlines and soldiers. Sworn Brotherhoods should take [[SoF_Exalted/New_Advantages#Five-Fold_Elemental_Wheel |Five-Fold Elemental Wheel]] which enhances their Powers when working together. | ||
− | As per the Power TL table, Dragon-Bloods may not take Super Powers. The only way they can access them is via Celestial Martial Arts | + | As per the Power TL table, Dragon-Bloods may not take Super Powers. The only way they can access them is via Celestial Martial Arts. |
==Solar Powers== | ==Solar Powers== | ||
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+ | ''Excelling at stuff powers, outline what sorts of powers each Caste has.'' | ||
''Themes: light, emotions (particularly awe), holiness, leadership, trans-humanism'' | ''Themes: light, emotions (particularly awe), holiness, leadership, trans-humanism'' | ||
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The keystone Lunar Power is [[SoF_Exalted/New_Advantages#Lunar_Shifting |Lunar Shifting]], which covers all beast transformations. Every Lunar should have this Power. In addition, many take on [[SoF_Exalted/New_Advantages#Deadly_Beastman_Transformation |Deadly Beastman Transformation]]. While these may seem superficially similar to Shapeshifting and Transmogrification, those Powers are the preserve of the hated chimera, those who stray too close to the Wyld. | The keystone Lunar Power is [[SoF_Exalted/New_Advantages#Lunar_Shifting |Lunar Shifting]], which covers all beast transformations. Every Lunar should have this Power. In addition, many take on [[SoF_Exalted/New_Advantages#Deadly_Beastman_Transformation |Deadly Beastman Transformation]]. While these may seem superficially similar to Shapeshifting and Transmogrification, those Powers are the preserve of the hated chimera, those who stray too close to the Wyld. | ||
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Futhermore, there are specific Powers which are thematically appropriate for Lunars based on their Caste. Lunars can pick Powers from any list, these are merely the most appropriate Powers. | Futhermore, there are specific Powers which are thematically appropriate for Lunars based on their Caste. Lunars can pick Powers from any list, these are merely the most appropriate Powers. | ||
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− | As per the Power TL table, Lunars are capped at Metro-Class Super Powers and may not take World-Class Super Powers. The only way they can access them is with Celestial Martial Arts | + | As per the Power TL table, Lunars are capped at Metro-Class Super Powers and may not take World-Class Super Powers. The only way they can access them is with Celestial Martial Arts. |
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'''Chosen of Battle''' | '''Chosen of Battle''' | ||
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* Armor | * Armor | ||
* Body Weaponry | * Body Weaponry | ||
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* Summon Creature | * Summon Creature | ||
* Weapon Mastery | * Weapon Mastery | ||
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+ | Themes: Banner, Gauntlet, Quiver, Shield, Spear | ||
'''Chosen of Endings''' | '''Chosen of Endings''' | ||
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* Affliction | * Affliction | ||
* Augmented Movement | * Augmented Movement | ||
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* Super Strength | * Super Strength | ||
* Weapon Mastery | * Weapon Mastery | ||
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+ | Themes: Crow, Haywain, Rising Smoke, Sword, The Corpse | ||
'''Chosen of Journeys''' | '''Chosen of Journeys''' | ||
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* Armor | * Armor | ||
* Astral Passage | * Astral Passage | ||
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* Sleepless | * Sleepless | ||
* Super Agility | * Super Agility | ||
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+ | Themes: Gull, Mast, Messenger, Sail, Survival | ||
'''Chosen of Secrets''' | '''Chosen of Secrets''' | ||
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* Astral Perception | * Astral Perception | ||
* Influence Thoughts | * Influence Thoughts | ||
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* Summon Creature (Scholar) | * Summon Creature (Scholar) | ||
* Teleport Self | * Teleport Self | ||
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+ | Themes: Guardians, Key, Mask, Sorcerer, Treasure Trove | ||
'''Chosen of Serenity''' | '''Chosen of Serenity''' | ||
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* Awe (Lust) | * Awe (Lust) | ||
* Blessing | * Blessing | ||
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− | As per the Power TL table, Sidereals are capped at Metro-Class Super Powers and may not take World-Class Super Powers. The only way they can access them is with Celestial or Sidereal Martial Arts | + | Themes: Ewer, Lovers, Musician, Peacock, Pillar |
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+ | As per the Power TL table, Sidereals are capped at Metro-Class Super Powers and may not take World-Class Super Powers. The only way they can access them is with Celestial or Sidereal Martial Arts. | ||
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''Themes: '' | ''Themes: '' | ||
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''Themes: '' | ''Themes: '' | ||
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''Themes: '' | ''Themes: '' | ||
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− | As per the Power TL table, unless otherwise noted, God-Blooded are capped at non-Super Powers and may not take Metro-Class Super Powers or higher | + | As per the Power TL table, unless otherwise noted, God-Blooded are capped at non-Super Powers and may not take Metro-Class Super Powers or higher. |
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Spirits may also learn supernatural martial arts, though many lack the patience and discipline that their study requires. Least or lesser spirits might learn Terrestrial Martial arts. More powerful beings Celestial Martial Arts, and a rare few Sidereal Martial Arts. | Spirits may also learn supernatural martial arts, though many lack the patience and discipline that their study requires. Least or lesser spirits might learn Terrestrial Martial arts. More powerful beings Celestial Martial Arts, and a rare few Sidereal Martial Arts. | ||
− | Spirits usually have a PTL in the 4-6 range, but 6 is reserved for the most powerful, such as the Incarna | + | Spirits usually have a PTL in the 4-6 range, but 6 is reserved for the most powerful, such as the Incarna. |
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Demons exist to further the agendas of the Yozis, and thus the prime determinant of a demon's Powers is the purpose for which it was forged. At the very least, demons will have Lifeless (Immortal) and Insubstantial from the list of Universal Powers, and more powerful demons will have others. In addition, demons will have Powers associated with their purpose. | Demons exist to further the agendas of the Yozis, and thus the prime determinant of a demon's Powers is the purpose for which it was forged. At the very least, demons will have Lifeless (Immortal) and Insubstantial from the list of Universal Powers, and more powerful demons will have others. In addition, demons will have Powers associated with their purpose. | ||
− | Demons often have Limitations on their Powers relating to their intended purpose and Weaknesses reflecting their nature. This includes susceptibility to summoning for the weaker demons. | + | Demons often have Limitations on their Powers relating to their intended purpose and Weaknesses reflecting their nature. This includes susceptibility to summoning for the weaker demons. |
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Finally, specific elementals have whatever other Powers which are appropriate to their place in the order of Creation. A wood spider might have Binding to represent magically conjured webs and Poison for its deadly bite, for example. | Finally, specific elementals have whatever other Powers which are appropriate to their place in the order of Creation. A wood spider might have Binding to represent magically conjured webs and Poison for its deadly bite, for example. | ||
− | Limitations on their Powers and Weaknesses upon their persons related to their elemental-aspecting are common to elementals. | + | Limitations on their Powers and Weaknesses upon their persons related to their elemental-aspecting are common to elementals. This includes susceptibility to summoning and vulnerabilities to specific elements: |
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* Fire consumes wood. | * Fire consumes wood. | ||
* Wood covers earth. | * Wood covers earth. | ||
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* Air freezes water. | * Air freezes water. | ||
* Water drowns fire. | * Water drowns fire. | ||
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− | + | So do the elements destroy. | |
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+ | Furthermore, all but the most powerful elementals weaken and eventually die when removed from their associated element. | ||
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==Fae Powers== | ==Fae Powers== | ||
− | + | The Raksha are divided into four castes: Diplomats, who favor the Staff Grace and the virtue of Conviction; Entertainers, who favor the Cup Grace and the virtue of Compassion; Warriors, who favor the Sword Grace and the virtue of Valor, and Workers, who favor the Ring Grace and the virtue of Temperance. Noble Raksha belong to two of the four castes, favoring the graces and virtues of both. There is also a fifth Grace, the Heart Grace, which is associated with identity and the trait of Willpower. Graces are differing outlets for the use of Essence and are similar to the suits of tarot. The most powerful of the Fair Folk are the Unshaped. Unlike the Raksha, the Unshaped are unable to survive within Creation for extended periods of time, each Unshaped is actually a symbiotic cluster of Fair Folk consisting of a single "guiding intelligence" and one or more "subsidiary intelligences" with no true form. | |
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− | The Raksha are divided into four castes: | ||
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− | Noble Raksha belong to two of the four castes, favoring the graces and virtues of both. There is also a fifth Grace, the Heart Grace, which is associated with identity and the trait of Willpower. Graces are differing outlets for the use of Essence and are similar to the suits of tarot. The | ||
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− | + | ''Designer's note: vulnerability to cold iron and needing source of Essence to stay alive in Creation'' | |
− | Fae Commoners have a PTL of 3, with Nobles having a PTL of 4 | + | Fae Commoners have a PTL of 3, with Nobles having a PTL of 4. |
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* Weakness (Cannot heal Essence Consequences outside of Shadowlands or the Underworld) | * Weakness (Cannot heal Essence Consequences outside of Shadowlands or the Underworld) | ||
− | As with Spirits, particularly powerful ghosts may have other thematically appropriate Powers. Some rare few can also learn Terrestrial or even Celestial Martial Arts and Necromancy | + | As with Spirits, particularly powerful ghosts may have other thematically appropriate Powers. Some rare few can also learn Terrestrial or even Celestial Martial Arts and Necromancy in not uncommon. |
Ghosts generally have a PTL of 3, but there are exceptions, such as Nephwracks and Deathlords. | Ghosts generally have a PTL of 3, but there are exceptions, such as Nephwracks and Deathlords. |