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A campaign page for the Stars Without Number: Back in Black campaign, run by The Wyzard.
 
A campaign page for the Stars Without Number: Back in Black campaign, run by The Wyzard.
  
[https://forum.rpg.net/showthread.php?698159-Stars-Without-Number-Back-in-Black IC] | [http://forum.rpg.net/showthread.php?709157-Stars-Without-Number-Volume-II-Welcome-to-the-Jungle IC II] | [http://forum.rpg.net/showthread.php?724403-Stars-Without-Number-Volume-III-Lost-in-Space IC III] | [http://forum.rpg.net/showthread.php?735466-Stars-Without-Number-Volume-IV-Back-in-the-Saddle-Again IC IV]
 
 
[http://forum.rpg.net/showthread.php?698152-Stars-Without-Number-Back-in-Black OOC] | [http://forum.rpg.net/showthread.php?717974-Stars-Without-Number-Volume-II-Space-Oddity OOC II] | [http://forum.rpg.net/showthread.php?728999-Stars-Without-Number-Volume-III-Let-s-Kill-the-Pope OOC III] | [http://forum.rpg.net/showthread.php?734598-Stars-Without-Number-Volume-IV-Big-Trouble-on-Planet-Pleasantville OOC IV]
 
 
[http://forum.rpg.net/showthread.php?697172-Stars-Without-Number-Back-in-Black Recruitment]
 
  
 
== Adventurers ==
 
== Adventurers ==
  
[[Carlos Danger]] AC 0, 43/43
+
[[Carlos Danger]] AC 0, 36/36
  
[[Dr. Eris Delan]] AC 0 (or 2 or 7), HP: 28/33, PP: 28/28
+
[[Jackson "Six" Hitt]] AC 0, 23/23
  
[[Orlando Hermanez Ruis]] AC 0 (or 3), 42/42
+
[[Dr. Eris Delan]] AC 1 (or 6), HP: 19/19, PP: 25/25
 
 
[[Yevgeny Kerchenko]] AC 0 (or 6), HP: 51/51
 
 
 
[[Graham Parker]]
 
  
 
[[Rook]]
 
[[Rook]]
  
Crew NPCs
+
[[Orlando Hermanez Ruis]] AC 4, 24/24
 
 
Lieutenant [[Banks]] AC 3, 19/19, salary of 3000 credits/month, assigned to Pilot's Station
 
 
 
Ensign [[Alejandro Huertas]] AC, HP 8/8, assigned to Decks Station (male, Acacian)
 
 
 
Spacer [[Francisco Illan]] AC , HP 6/6, assigned to Decks Station (male, Acacian)
 
 
 
Spacer [[Kiril Litvak]] AC, HP 6/6, assigned to Comms Station (male, Chowald)
 
 
 
Spacer [[Nina Pancorbo]] AC , HP 8/8, assigned to Gunnery Station (female, Acacian)
 
 
 
Spacer [[Arthur Davies]] AC , HP 6/6, assigned to Engineering Station (male, Kadakian) [deceased]
 
  
 +
[[Preston Xavier Manchester III]] AC 7 Always (AC 4 when combat expected), 23/23
  
[[Back in Black Character Sheet]]
+
Current tally credits towards XP: 332,000 (through Sept 9th)
  
 
==Companions Lost and Killed==
 
==Companions Lost and Killed==
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[[Ivan Tarovic]]
 
[[Ivan Tarovic]]
  
[[Reynard Marko]]
+
[[Reynard Marko]] AC 2, 35/35
  
[[Stargazer Darque]]
+
[[Stargazer Darque]] AC 0, 32/32
 
 
[[Preston Xavier Manchester III]]
 
 
 
[[Jackson "Six" Hitt]]
 
 
 
[[Tycho Vistain]]
 
  
 
== The Ship and Vehicles ==
 
== The Ship and Vehicles ==
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[[Happy Accident]]
 
[[Happy Accident]]
  
[[Far Scout]] - ''Trendsetter''
+
[[Far Scout]]
 
 
Crew Skills
 
{| class="wikitable"
 
|
 
|Yevgeny
 
|Graham
 
|Orlando
 
|Eris
 
|Danger
 
|Rook
 
|Banks
 
|-
 
|Captain: Cha or Wis/Leadership
 
| 0
 
| 0
 
| -1
 
| 0
 
| 2
 
| -1
 
| -1
 
|-
 
|Captain: Cha or Wis/Tactics
 
| 2
 
| 0
 
| -1
 
| 0
 
| 2
 
| -1
 
| -1
 
|-
 
|Pilot: Int/Dex/Veh-Space
 
| 0
 
| 0
 
| 4
 
| -1
 
| 0
 
| 3
 
| 1
 
|-
 
|Comm: Int/Computer
 
| 1
 
| 4
 
| 1
 
| -1
 
| -1
 
| 3
 
| 0
 
|-
 
|Boatswain: Wis/Spacer
 
| -1
 
| 0
 
| 0
 
| 2
 
| -1
 
| 0
 
| 0
 
|-
 
|Gunnery: Int/Gunnery
 
| 4
 
| 0
 
| 3
 
| -1
 
| 1
 
| 2
 
| 2
 
|-
 
|Engineer: Int/Tech-Astro
 
| 0
 
| 1
 
| 3
 
| -1
 
| 0
 
| 4
 
| 1
 
|}
 
  
 
==Loot and Salvage / Cargo Hold==  
 
==Loot and Salvage / Cargo Hold==  
*Lucky Break Cargo Bay 60 tons max / 60 tons available
+
*'''Cargo Bay 60 tons max/60 tons available'''
*Trendsetter Cargo Bay 80 tons max / 80 tons available
+
**[[Happy Accident]] 5 tons -- currently on Thalassa
**[[Happy Accident]] (5 tons)
 
  
 
==Custom/Unique Items==
 
==Custom/Unique Items==
 
*[[The Doomstaff]] (taken away by Reynard, no longer available for team use).
 
*[[The Doomstaff]] (taken away by Reynard, no longer available for team use).
 
*Prince's Amulet (functions as Deflector Array, in Ship's Stores)
 
*Prince's Amulet (functions as Deflector Array, in Ship's Stores)
*Captain's Cutlass sword. +2 to hit, base 2d6+2 damage, glows, and doesn't seem to require recharging. It also ignores the armor rating of objects which are not immune to non-gunnery scale weapons. It further has a kind of "jet" function, which isn't strong enough to deal damage or be of use in an environment with gravity, but would let you navigate zero-g environments without something to push off from. (wielded by Carlos)
 
*A limited nanofabricator, low TL5. It can produce, given the base elements required, pretty much any TL3 or lower object that will fit within a one-meter cube. It's bulky and takes a lot of power, but it's manageable. It can reproduce some, but not all, TL4 objects. Essentially anything that requires power or fine mechanisms to function, or highly chemically complex medicines. It can make things like TL4 rope and backpacks, armored undersuits and combat field uniforms, etc. You could make monoblades with it, but not mag or laser weapons. It takes a few hours to complete a cycle. The Church apparently never used it, being afraid they'd break it. They did use it to make nuclear warheads.
 
*The Tome is a big book with a pre-scream wikipedia in it. It has lots and lots of information, is nearly indestructible, self-powered, with audio and visual capabilities. It has an expert system to help navigate it, but not a true AI.
 
*[[Field Emitter Panoply]] (worn by Eris)
 
*Grav Harness
 
*Vortex Cannon
 
  
 
==Slush Fund & Assets==
 
==Slush Fund & Assets==
  
*380,000 credits in the [http://forum.rpg.net/showthread.php?717974-Stars-Without-Number-Volume-II-Space-Oddity&p=18008963#post18008963 slush fund] | [http://forum.rpg.net/newreply.php?do=postreply&t=717974 AE shares]
+
*187,500 credits in the [http://forum.rpg.net/showthread.php?717974-Stars-Without-Number-Volume-II-Space-Oddity&p=18008963#post18008963 slush fund] | [http://forum.rpg.net/newreply.php?do=postreply&t=717974 AE shares]
 
*Workshop installed in office space in Tenebrous station
 
*Workshop installed in office space in Tenebrous station
 
*Secure work and living space at the Black House, and warehouse space at the Abaddon spaceport
 
*Secure work and living space at the Black House, and warehouse space at the Abaddon spaceport
* Auspicious Enterprises, Corporate HQ 10 on Thalassa
+
*Spike drive-3 [http://forum.rpg.net/showthread.php?724403-Stars-Without-Number-Volume-III-Lost-in-Space&p=18008260#post18008260 on order]
  
 
==Lifestyle Costs==
 
==Lifestyle Costs==
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* [[The "Grad" Students]], actually highly paid professionals on Thalassa
 
* [[The "Grad" Students]], actually highly paid professionals on Thalassa
 
*[[Ekaterina]], princess of Acacia on Thalassa, now on Abaddon at The Black House
 
*[[Ekaterina]], princess of Acacia on Thalassa, now on Abaddon at The Black House
* Mad King Zakhar of Acacia
 
 
---
 
---
 
* [[How to Train Your NPCs]]
 
* [[How to Train Your NPCs]]
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*Spacers consider it acceptable for crew members to be asked informally to segregate themselves from each other.
 
*Spacers consider it acceptable for crew members to be asked informally to segregate themselves from each other.
  
==== Spacer Equipment ====
 
 
[[Spacer's Package]] body modification
 
  
 
=== The Academe ===
 
=== The Academe ===
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The other civilization is toward the "east." They're actually a warlike alien civilization, at a low TL4. There's effectively a secret cold war going on, with both sides trying to puff up, seem stronger than they are, and show off their best tech. The average citizen in their civilization knows of the State's existence. The average citizen of the State is kept deliberately in the dark about their existence. They're code-named Jotun.
 
The other civilization is toward the "east." They're actually a warlike alien civilization, at a low TL4. There's effectively a secret cold war going on, with both sides trying to puff up, seem stronger than they are, and show off their best tech. The average citizen in their civilization knows of the State's existence. The average citizen of the State is kept deliberately in the dark about their existence. They're code-named Jotun.
 
==== Chittik Vessels ====
 
 
[[Chittik Troops]]
 
 
[[Chittik Spacecraft]]
 
 
[http://forum.rpg.net/showthread.php?717974-Stars-Without-Number-Volume-II-Space-Oddity&p=17908385#post17908385 Eris Delan research into Chittik Vessels] (outdated, for historical reference only)
 
 
==== Chittik Interrogation on Thalassa ====
 
 
[http://forum.rpg.net/showthread.php?724403-Stars-Without-Number-Volume-III-Lost-in-Space&p=18142323#post18142323 Jackson ship/computer survey]
 
 
[http://forum.rpg.net/showthread.php?724403-Stars-Without-Number-Volume-III-Lost-in-Space&p=18142452#post18142452 Eris psychic interrogation]
 
  
 
=== Common Starship Models ===
 
=== Common Starship Models ===
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*Government: Scandinavian Social Welfare, Mix of Parliament & Direct Democracy, Vestigial Monarchy.
 
*Government: Scandinavian Social Welfare, Mix of Parliament & Direct Democracy, Vestigial Monarchy.
 
*Laws & Restrictions:  Personal weapons require licenses which are easily available.  Armed ships are allowed on-planet at the discretion of the authorities.
 
*Laws & Restrictions:  Personal weapons require licenses which are easily available.  Armed ships are allowed on-planet at the discretion of the authorities.
*Population: 2B
+
*Population: 1B
 
*Languages: Wolf Dialect, Russian, English
 
*Languages: Wolf Dialect, Russian, English
*Technology: 1.5 TL3, .5B TL4, Prometheus project due to end in two years, specialty is heavy industry.
+
*Technology: .5 TL3, .5B TL4, Prometheus project due to end in two years, specialty is heavy industry.
 
*Fleets: 1 Militarized Cruiser, 2 Militarized Frigates, 5 Non-Militarized Frigates, 8 non-militarized shuttles, 8 fighters. 2 Beanstalk-equipped geosynchronous stations for full planetary defense, full NIFP protection.  Numerous asteroid and other extraplanetary bases.  Wolf has mostly 2nd-generation craft, but is beginning to manufacture 3rd-generation and configurable hulls.
 
*Fleets: 1 Militarized Cruiser, 2 Militarized Frigates, 5 Non-Militarized Frigates, 8 non-militarized shuttles, 8 fighters. 2 Beanstalk-equipped geosynchronous stations for full planetary defense, full NIFP protection.  Numerous asteroid and other extraplanetary bases.  Wolf has mostly 2nd-generation craft, but is beginning to manufacture 3rd-generation and configurable hulls.
  
Line 622: Line 496:
 
*Government: Local Town-Hall Democracy plus system-wide Cybersynacy, effectively a client state of Nyx.
 
*Government: Local Town-Hall Democracy plus system-wide Cybersynacy, effectively a client state of Nyx.
 
*Laws & Restrictions: Weapons are restricted to shipboard-appropriate.  Strong physical security measures.
 
*Laws & Restrictions: Weapons are restricted to shipboard-appropriate.  Strong physical security measures.
*Population: 20M
+
*Population: 100M
 
*Languages: English plus others
 
*Languages: English plus others
 
*Technology: TL4
 
*Technology: TL4
Line 633: Line 507:
 
*Friction: 1/3
 
*Friction: 1/3
 
*Notes: Purchases are exceptionally easy here.  Sales are by-the-book difficulty without local contacts.
 
*Notes: Purchases are exceptionally easy here.  Sales are by-the-book difficulty without local contacts.
 +
  
 
=== Sisters ===
 
=== Sisters ===
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== List of Systems in Malediction sector ==
 
== List of Systems in Malediction sector ==
 
=== Hades 77 ===
 
 
;INITIAL SYSTEM SCAN
 
* Central body is a red dwarf star.
 
* Orbital I is a terrestrial planet, .5g. Remote scan indicates breathable quantities of oxygen. Temperatures are human-compatible over most of the planet's surface; cold weather gear advised. 2 moons, neither remarkable.
 
* Orbital II is a black body, minimal heat signature, 500km across. Mass signature indicative of a hollow artificial structure.
 
* Orbital III is a relatively conventional artificial space station less than 1km in its widest dimension. No power signatures detected.
 
* Orbital IV is a system of 2 dwarf planets and 4 small unremarkable moons. IVa is low gravity, no atmosphere. IVb shows unexplained gravitational fluctuations, CO2 atmosphere.
 
* Orbital V is a terrestrial world. High tectonic instability. Atmosphere is high in sodium, likely highly toxic and corrosive. Temperatures are too high for compatibility with human life. No moons.
 
* Orbital VI is a system of two terrestrial planets and 5 unremarkable moons. Both medium gravity and CO2 based atmosphere. VIa appears mostly rocky; VIb shows signs of substantial water and likely organic life.
 
* Orbital VII is a white dwarf star.
 
 
 
It looks like in the relatively recent (in astronomical terms) history, the red dwarf captured a much smaller white dwarf into its outer orbits. This has eaten the outer planetoids and the gas giants, and also scattered a few smaller rocks through the system, and generally played hell with everything. The binary planetary systems are probably a result of things getting thrown out of their normal orbit; same with the high number of large natural satellites. Orbital V is a total hellworld; probably a result of eating a broken-up moon or otherwise huge amount of meteor strikes within the last thousand years or so.
 
 
==== Orbital III ====
 
 
It's midnight ship's time when you reach the station. It's dead, as nearly as you can tell, and with your sensor package and Graham on sensors, you should know if it wasn't. The shielding is good enough that you can't get an in-depth picture of the interior, but if anything at all is still running on-board, it would have to be both low-power and deep in the interior.
 
 
The station itself is huge by the standards of modern construction, a fat disk slightly over 700 meters across, and two hundred meters through the center. It must have been one of the greatest construction projects in the history of whatever world built it, because the quality of engineering and hull material is otherwise less than the current state of the art in Nyx and the Reef. There are eight internal frigate bays evenly spaced around the edge of the disk, all currently sealed. The remains of heavy weapons pods on the central dorsal and ventral areas says that this was a military installation of some kind, or at least militarized. Something wrecked them pretty thoroughly, though.
 
 
The killing blow is obvious, even from a safe-ish distance of a thousand kilometers away. Something punched clean through the center - in the ventral side and out the dorsal, at a slight pitch so the entry and exit holes are on opposite sides of the central axis. The hole is a good fifteen meters wide, and you're glad that whatever made it must have happened centuries ago, because you wouldn't want to meet it. There are other pits and scars across the surface of the station, but nothing that should have been terminal on its own.
 
 
You arbitrarily designate four of the frigate bays as the cardinal directions of North, South, East, and West for easier description of the base.
 
  
 
=== Oneiros Beta ===
 
=== Oneiros Beta ===
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[http://forum.rpg.net/showthread.php?724403-Stars-Without-Number-Volume-III-Lost-in-Space&p=18127005#post18127005 Three Scarab-class frigates]
 
[http://forum.rpg.net/showthread.php?724403-Stars-Without-Number-Volume-III-Lost-in-Space&p=18127005#post18127005 Three Scarab-class frigates]
 
==== Thalassan national militaries ====
 
 
[http://forum.rpg.net/showthread.php?734598-Stars-Without-Number-Volume-IV-Big-Trouble-on-Planet-Pleasantville&p=18241645#post18241645 Thalassan national militaries]
 
 
==== Duchy of Dreswen ====
 
 
Sector 16.32 and the six immediately surrounding hexes. [http://forum.rpg.net/showthread.php?724403-Stars-Without-Number-Volume-III-Lost-in-Space&p=18137671#post18137671 Queen Valentin's grant], [http://forum.rpg.net/showthread.php?724403-Stars-Without-Number-Volume-III-Lost-in-Space&p=18142710#post18142710 further delineation of the Duchy]
 
 
==== Nuclear Inhibition Field Projector (NIFP) distribution ====
 
 
* 1 for our spaceport
 
* 1 for the Holy City
 
* 2 for Kadak (one in capital city, other at their discretion)
 
* 2 for Chowald
 
* 1 for Jeriat
 
* 1 for Acacia
 
 
==== Thalassan Trade Goods ====
 
 
* bone jewels (Compact, Mineral, Luxury, 1 unit = 1/10th ton, 25k credits base price)
 
* [http://forum.rpg.net/showthread.php?734598-Stars-Without-Number-Volume-IV-Big-Trouble-on-Planet-Pleasantville&p=18273941#post18273941 Tlalix alcohol] (Fine Liqueur trade good)
 
  
 
=== Auspicious Enterprises ===
 
=== Auspicious Enterprises ===
  
 
====Real Estate====
 
====Real Estate====
*Corporate Headquarters in New Augusta.  This concrete structure is a level 5 corporate headquarters. [http://www.galinsky.com/buildings/dallascityhall/dallascityhall2.jpg]
+
*Corporate Headquarters in New Augusta.  This concrete structure is a level 4 corporate headquarters. [http://www.galinsky.com/buildings/dallascityhall/dallascityhall2.jpg]
 
*The Sawmill.  The original headquarters have been turned into a corporate retreat and spa.
 
*The Sawmill.  The original headquarters have been turned into a corporate retreat and spa.
 
*The Spaceport.
 
*The Spaceport.
  
You have a level 5 (upgrade) corporate headquarters, the central offices of which are referred to as "The Sawmill," although it's rather larger than the original sawmill now. You also have a lot of office space in Sommerset, and a some office space out at the spaceport, as well. Your factor is Saul, who is at +3 to Business, +2 to Culture/Criminal, and +2 to Steward.
+
You have a level 4 corporate headquarters, the central offices of which are referred to as "The Sawmill," although it's rather larger than the original sawmill now. You also have a lot of office space in Sommerset, and a some office space out at the spaceport, as well. Your factor is Saul, who is at +3 to Business, +2 to Culture/Criminal, and +2 to Steward.
  
 
*What you have in place with that holding:
 
*What you have in place with that holding:
  
 
**Ship Service Depot (3)
 
**Ship Service Depot (3)
**Corp Security, Major (6)
+
**Bribery Ring, Minor (2)
 +
**Corp Security, Minor (3)
 
**Production Center, Minor (Bone Jewels) (2)
 
**Production Center, Minor (Bone Jewels) (2)
**Prometheus Project, TL3 (2)
+
**Prometheus Project, TL2 (2)
 
**Production Center, Major (concrete) (5)
 
**Production Center, Major (concrete) (5)
**Production Center, Minor (electronics) (2)
+
**17/18 Holding Points.
**Production Center, Minor (Carbon Fiber)  (2)
 
**Minion School: (3)
 
 
 
**25/27 Holding Points.
 
  
 
This is at least self-supporting, and also gives you substantial local currency to play with. If you want to add more Holdings, you're going to need to upgrade your headquarters to Level 4 or higher. You estimate you could get as high as Level 5 before you were under untenable amounts of local scrutiny.
 
This is at least self-supporting, and also gives you substantial local currency to play with. If you want to add more Holdings, you're going to need to upgrade your headquarters to Level 4 or higher. You estimate you could get as high as Level 5 before you were under untenable amounts of local scrutiny.
  
 
====Assets====
 
====Assets====
*Liquid Assets: 1.48 mil lucre.
+
*Liquid Assets: 5.6 mil lucre.
 
*Material Assets:
 
*Material Assets:
**20 units of Fine Liquor: 2 tons
+
**Ten units of bone jewel
**10 units of fine, handmade clothing: 10 tons (This is like normal clothing, but add the luxury tag and give it a base price of 5k.)
+
**1000 units of trade metals.
**20 units of native artwork. They've really given you the farm on this one. There's some pretty heavy stuff in here.
 
**They also intend to send along a pair of cultural experts/salesmen, who will be able to properly explain the provenance of the goods and assist in gaining a good price for them. 20 tons.
 
 
 
==== Prometheus Project ====
 
 
 
The Prometheus Project is self-supporting, and continues in effect every year so long as you keep the holding points devoted to it. The total number of people uplifted doubles each year. I think this in-game year (Year 1) you have about 20,000 people at TL3, and it will double next in-game year to 40,000. And on from there.
 
 
 
===Minion School===
 
*Two Scarab class frigates
 
*[http://forum.rpg.net/showthread.php?724403-Stars-Without-Number-Volume-III-Lost-in-Space&p=18174431#post18174431]237 rail guns
 
*40 students:
 
**20 Jerians
 
**10 Kadakians
 
**10 Church-folk
 
  
 
== House Rules ==
 
== House Rules ==
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*Telekinetic Sling
 
*Telekinetic Sling
 
*Thunder Gun
 
*Thunder Gun
 
===Year 2 Tech Advances===
 
 
New items that are now available at 5x base price:
 
*Shear Rifle (but lacks burst fire capability)
 
*Metafocal Grenade
 
*Vacc Skin
 
*Inertial Shunt Nodes, Gecko Gravity Anchors, Level Two Direct Interfaces (See Polychrome, these are available only on Anumati, and Anumati's cyberware discount does not apply.)
 
 
Now available to private purchases at 2x base price:
 
*Naval Courier (Skyward Steel)
 
*Bulk Freighter (I have special rules for these, inquire if necessary)
 
*Bannerjee Model 12 (Skyward Steel/Banerjee Construction Solutions)
 
*Peerless (Bannerjee Construction Solutions)
 
 
New Custom Ship Upgrades:
 
*Generation 4 Life Support System: This increases the base life support duration for a ship to 4 weeks (or one month) from two weeks. The cost is 20,000 credits x the maximum crew rating of the ship. It's a pure upgrade resulting from more advanced technology, and costs no mass or power. It does add to the total cost of the vessel for purposes of determining maintenance costs.
 
  
 
=== Weaponry ===
 
=== Weaponry ===
Line 1,123: Line 917:
 
*I usually don't stack modifiers for supply and demand.  Instead, I use the most specifically applicable modifier.
 
*I usually don't stack modifiers for supply and demand.  Instead, I use the most specifically applicable modifier.
  
===Minion School===
 
[http://forum.rpg.net/showthread.php?728999-Stars-Without-Number-Volume-III-Let-s-Kill-the-Pope&p=18074555#post18074555 Minion School]
 
[http://forum.rpg.net/showthread.php?728999-Stars-Without-Number-Volume-III-Let-s-Kill-the-Pope&p=18076402#post18076402 And more on NPCs]
 
  
 
===Custom Spaceships===
 
===Custom Spaceships===
Line 1,176: Line 967:
 
*Free Mass: 10
 
*Free Mass: 10
 
*Hardpoints: 2
 
*Hardpoints: 2
 
===Dungeon Search Rules ===
 
 
This is a megadungeon in terms of In-Character size, but I'm dividing it into abstract zones rather than actually mapping out kilometers of corridor. I hope to be a tad more sophisticated about it than I was with the Chittik asteroid base. Generally speaking, a "zone" might be the size of a neighborhood, a power plant, or a mall. Something like that. It's big enough to have an extended scene in a movie, maybe several interesting things to look at or treasure to find, a combat or two. Things like that. Zones are connected to specific other zones. You can map it by just drawing a circle for a zone and a line to any other zones it connects to. Do not concern yourself with macro-scale measurements; I'm not hiding secret rooms that you need to triangulate to find. If I start specifying distances, it's because weapon range or movement or simply picturing the terrain might require it, not because we're dropping into something where you need to search every three meters for a secret door.
 
 
 
This is going to be run in half-hour turns. It takes a half-hour to do a basic "chunk" of exploration of a zone, basically to do something substantial. Some zones might take more than one turn to search. I'll tell you when you're done and what you've found. Doing something like restoring power to a dead generator or hacking a computer or other big projects takes a turn. Wiping the dust off of a long-disused holoprojector doesn't. If there are specific pieces of scenery you want to examine, they may or may not take a turn to go over, it depends on what they are and what you're doing. Basically declare your actions and I'll post time-stamps.
 
 
 
Traveling from one zone to another takes a turn. So, budget a minimum of three turns for a zone. 1 turn to search it and get the layout, 1 turn to do anything interesting if you think of anything interesting to do, and 1 turn to move on to the next one. That's an hour and a half.
 
 
 
I'll post a time-stamp every time you advance a turn.
 
  
 
== Style Guide ==
 
== Style Guide ==
Line 1,195: Line 973:
  
 
*[[Back in Black: Style Guide]].
 
*[[Back in Black: Style Guide]].
*[http://forum.rpg.net/showthread.php?728999-Stars-Without-Number-Volume-III-Let-s-Kill-the-Pope&p=18078156#post18078156 Intent vs Task]
+
 
  
 
== Thread Index ==
 
== Thread Index ==
Line 1,204: Line 982:
  
 
==References==
 
==References==
 
+
[http://forum.rpg.net/showthread.php?728999-Stars-Without-Number-Volume-III-Let-s-Kill-the-Pope&p=18108725#post18108725 A Note on Space Battles (featuring rules for the Far Scout)]
=== Space Battles ===
 
 
 
[http://forum.rpg.net/showthread.php?728999-Stars-Without-Number-Volume-III-Let-s-Kill-the-Pope&p=18108725#post18108725 A Note on Space Battles (featuring early rules for the Far Scout)]
 
 
 
[http://forum.rpg.net/showthread.php?734598-Stars-Without-Number-Volume-IV-Big-Trouble-on-Planet-Pleasantville&p=18345186#post18345186 Custom Battlestation Rules, p.1]
 
[http://forum.rpg.net/showthread.php?734598-Stars-Without-Number-Volume-IV-Big-Trouble-on-Planet-Pleasantville&p=18345281#post18345281 Custom Battlestation Rules, p.2]
 
 
 
Crew Points: 42 (Athletics 1 (Y/G), Combat/Gunnery 3 (Y), Computer 3 (G), Culture/Spacer 2 (E), Exosuit 1 (D/Y/G), Leadership 1 (D), Navigation 3 (R), Tech/Astronautics 2 (R/Rook), Tactics 2 (Y), Vehicle/Space 3 (R))
 
 
 
Our stations
 
*'''Captain:''' Danger
 
*'''[[Back-in-Black:Pilot|Pilot]]:''' Ruis, Crew Banks
 
*'''Comm Officer:''' Graham, Crew: Kiril Litvak
 
*'''Boatswain:''' Eris, Crew: Francisco Illan, Ensign Alejandro Huertas
 
*'''Gunnery Chief:''' Yevgeny, Crew: Nina Pancorbo
 
*'''Chief Engineer:''' Rook, Crew: Arthur Davies
 
 
 
=== Introducing New Characters ===
 
 
 
[http://forum.rpg.net/showthread.php?728999-Stars-Without-Number-Volume-III-Let-s-Kill-the-Pope&p=18154862#post18154862 Introducing New Characters]
 
 
 
=== Ship Science Lab ===
 
 
 
[http://forum.rpg.net/showthread.php?734598-Stars-Without-Number-Volume-IV-Big-Trouble-on-Planet-Pleasantville&p=18218057#post18218057 rules for ship's science lab]
 
 
 
 
 
== Outstanding Issues and Plot Threads by Character ==
 
 
 
*Danger
 
*Eris
 
**membership in The Masters
 
**membership in The Academe (Chittik psychology and physiology; Cybernetics and the brain and body)
 
*Ruis
 
**Report from Preston on Chittik/Other Alien sightings/information in Malediction
 
*Yevgeny
 
*Graham
 

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