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==Phenotype== | ==Phenotype== | ||
The character gained their powers through their unusual biological lineage or were genetically altered in a way that empowered them. This would include mutants/metahumans, aliens, genetic constructs or generally belonging to a different species. Characters who suffered an unusual event that fundamentally altered their body would also qualify. <br> | The character gained their powers through their unusual biological lineage or were genetically altered in a way that empowered them. This would include mutants/metahumans, aliens, genetic constructs or generally belonging to a different species. Characters who suffered an unusual event that fundamentally altered their body would also qualify. <br> | ||
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Examples: Kryptonians, Asguardians, The Flash, Spider Man, The Fantastic Four<br> | Examples: Kryptonians, Asguardians, The Flash, Spider Man, The Fantastic Four<br> | ||
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Mechanics: The player chooses the up to 5 powers as their Natural Powers. They must start play with at least three dots in their powers. They may not learn powers outside those 5. Each dot of those 5 powers costs one less Exp. Alternatively a player may take up to 7 Natural Powers if they take the Inhibitor Flaw or Persistent Condition. <br> | Mechanics: The player chooses the up to 5 powers as their Natural Powers. They must start play with at least three dots in their powers. They may not learn powers outside those 5. Each dot of those 5 powers costs one less Exp. Alternatively a player may take up to 7 Natural Powers if they take the Inhibitor Flaw or Persistent Condition. <br> | ||
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==Alpha== | ==Alpha== | ||
The character is not so much More Than Human as they are Peak Human. They possess no true superpowers, but what they are capable of is often pushing the limits of humanity.<br> | The character is not so much More Than Human as they are Peak Human. They possess no true superpowers, but what they are capable of is often pushing the limits of humanity.<br> |