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__TOC__
 
  
 
== The Stragglers' Odyssey ==
 
== The Stragglers' Odyssey ==
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[[File:Scorpion Dungeon-Scary Gate.jpg| 200px]]
 
[[File:Scorpion Dungeon-Scary Gate.jpg| 200px]]
  
'''Adventures So Far'''
+
== Character 1 name ==
  
[https://forum.rpg.net/showthread.php?774108-IC-amp-OOC-Savage-Worlds-The-Stragglers-Odyssey&p=19720682#post19720682 The Beginning]
 
 
[https://forum.rpg.net/showthread.php?774108-IC-amp-OOC-Savage-Worlds-The-Stragglers-Odyssey&p=19722801#post19722801 The Cave of the Sacred Crab]
 
 
[https://forum.rpg.net/showthread.php?774108-IC-amp-OOC-Savage-Worlds-The-Stragglers-Odyssey&p=19739327#post19739327 The Gorgon]
 
 
[https://forum.rpg.net/showthread.php?774108-IC-amp-OOC-Savage-Worlds-The-Stragglers-Odyssey&p=19763280#post19763280 The Merchant's Trick]
 
 
[https://forum.rpg.net/showthread.php?774108-IC-amp-OOC-Savage-Worlds-The-Stragglers-Odyssey&p=19774030#post19774030 The City of Machinae]
 
 
[https://forum.rpg.net/showthread.php?774108-IC-amp-OOC-Savage-Worlds-The-Stragglers-Odyssey&p=19789538#post19789538 The Great Games]
 
 
[https://forum.rpg.net/showthread.php?774108-IC-amp-OOC-Savage-Worlds-The-Stragglers-Odyssey&p=19801487#post19801487 Petros the Noble]
 
 
[https://forum.rpg.net/showthread.php?774108-IC-amp-OOC-Savage-Worlds-The-Stragglers-Odyssey&p=19806733#post19806733 The Island of Harpies]
 
 
[https://forum.rpg.net/showthread.php?774108-IC-amp-OOC-Savage-Worlds-The-Stragglers-Odyssey&p=19815951#post19815951 The Mermen and the Nymph]
 
 
[https://forum.rpg.net/showthread.php?774108-IC-amp-OOC-Savage-Worlds-The-Stragglers-Odyssey&p=19829466#post19829466 The Pirates]
 
 
[https://forum.rpg.net/showthread.php?774108-IC-amp-OOC-Savage-Worlds-The-Stragglers-Odyssey&p=19848603#post19848603 The Turtle Dragon]
 
 
[https://forum.rpg.net/showthread.php?774108-IC-amp-OOC-Savage-Worlds-The-Stragglers-Odyssey&p=19864216#post19864216 The Archon of Micropolis]
 
 
[https://forum.rpg.net/showthread.php?774108-IC-amp-OOC-Savage-Worlds-The-Stragglers-Odyssey&p=19900233#post19900233 The Homecoming]
 
  
 
== Ireneus ==
 
== Ireneus ==
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Vigor d4
 
Vigor d4
  
 
+
'''
'''Skills:'''
+
Skills:'''
 
 
Boating d4
 
  
 
Fighting d6
 
Fighting d6
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Notice d8
 
Notice d8
 
Persuasion d4
 
  
 
Riding d4
 
Riding d4
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'''Edges:'''
 
'''Edges:'''
 
Charismatic
 
  
 
Healer
 
Healer
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Needle and thread
 
Needle and thread
 
The Arche Panacea, a fabulous medicine that can:
 
* Once, Heal a whole town of a cold or such ailment, or
 
* Once, Cure a number equal to a ship's crew of the plague or other such deadly sickness, or
 
* (1-3 times) Heal a single man of all his wounds, or
 
* Once, Raise a recently dead man back to life....
 
  
  
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== Petros ==
 
== Petros ==
A loudmouthed braggart who would be obnoxious if not for his gregarious affability and genuine selflessness.
+
A fisher and aspiring wrestling champion from a small coastal village, a loudmouthed braggart who would be obnoxious if not for his gregarious affability and genuine selflessness. Went to war for the loot and the glory after a storm wrecked his boat.
  
Started out as a fisherman and aspiring wrestling champion from a small coastal village, gone to war for the loot and the glory after a storm wrecked his boat.
+
Wounds: 0
  
Became a celebrated champion and landowner in Smyrna after stumbling into a great victory in the arena.
+
Bennies: 3
  
* Wounds: 0
+
=== Attributes ===
* Bennies: 2
+
Agility d8
  
''' Attributes '''
+
Smarts d6
* Agility d8
 
* Smarts d6
 
* Spirit d6
 
* Strength d10
 
* Vigor d6
 
  
''' Skills '''
+
Spirit d6
* Boating d8+2
 
* Climbing d4
 
* Fighting d8 (+1 with the royal sword)
 
* Intimidation d4
 
* Notice d4 (-2 with helmet)
 
* Persuasion d4+2
 
* Shooting d4
 
* Swimming d6
 
* Taunt d4
 
* Throwing d4
 
  
''' Edges '''
+
Strength d8
* Ace: +2 Boating, can make vehicle Soak rolls with Boating (without the bonus)
 
* Brawny: +1 Toughness, load limit = Strength x 8
 
* Noble: +2 Charisma, Rich, noble obligations
 
  
''' Hindrances '''
+
Vigor d6
* Big Mouth
 
* Heroic
 
* Loyal
 
  
''' Derived Statistics '''
+
=== Skills ===
* Charisma +2
+
Boating d8
* Pace 6"
 
* Parry 6 (+2 with shield)
 
* Toughness 6 (+3 in full armor)
 
  
''' Gear ''' (load limit 80lbs)
+
Climbing d4
[[File:Onlyindark2.jpg|300px|right]]
 
* Large shield (Str+d4, +2 Parry, medium cover, weight 15)
 
* Spear (Str+d8, Reach 1", AP 1, thrown 4/8/16, weight 4)
 
* Dagger (Str+d4, AP 2, thrown 3/6/12, weight 1)
 
* Exquisite sword stolen from a royal tomb (Str+d6+3, +1 Fighting, use a benny to inflict an extra wound, cursed, weight 4)
 
* Plate cuirass (+3 Armor on torso, -2 Stealth, weight 22)
 
* Greaves (+3 Armor on legs, -1 Stealth, weight 6)
 
* Bracers (+3 Armor on arms, -1 Stealth, weight 6)
 
* Full helmet (+3 Armor on head, -2 Notice, weight 6)
 
* Blanket (weight 4)
 
* Flint and steel (weight 1)
 
* Knife (weight 1)
 
* Waterskin (weight 1)
 
* Wineskin (weight 1)
 
* $25
 
  
''' Experience '''
+
Fighting d8
* Rank: Novice
 
* XP: 15
 
* Advances
 
# increased Strength to d10
 
# gained Noble edge
 
# gained Ace edge
 
  
== Shamshir-Addad ==
+
Intimidation d4
  
'''Abilities:'''
+
Notice d4
  
*Agility d6
+
Persuasion d4
  
*Smarts d10
+
Shooting d4
  
*Spirit d8
+
Swimming d6
  
*Strength d4
+
Taunt d4
  
*Vigor d6
+
Throwing d4
  
'''Skills:'''
+
=== Edges ===
 +
Brawny
  
*Fighting d6
+
=== Hindrances ===
*Guts d4
+
Big Mouth
*Investigation d8
 
*Knowledge [History and Religion] d10
 
*Knowledge [Battle] d8
 
*Notice d6
 
*Persuasion d8
 
*Stealth d4
 
*Shoot d6
 
  
'''Hindrances:'''
+
Heroic
  
*Curious [major]
+
Loyal
*Loyal [minor]
 
*Enemy [minor]
 
*Pacifist [minor]
 
  
'''Edges:'''
+
=== Derived Statistics ===
 
+
Charisma 0
*Jack of All Trades [roll untrained Smarts skills at d4 instead of d4-2]
 
*Luck of the Impious [+1 Benny at the beginning of each session]
 
  
'''Gear:'''
+
Pace 6"
*Dagger [Str+d4, AP 2, thrown 3/6/12, weight 1, cost 100]
 
*Bow with 30 Bronze Arrows and Quiver [Str+d6+1, 12/24/48, cost 150]
 
  
*Quilted coat [+1 torso & limbs, weight 12, cost 120]
+
Parry 6 (+2 with shield)
  
*Normal Clothing [cost 20]
+
Toughness 6 (+1 on torso and limbs)
*Lantern with oil [cost 30]
 
*Pen and Inkwell with ink [cost 30?]
 
*Several Scrolls [cost 10]
 
  
*40 arrow heads all spent on antidote. Broke. A bum, basically. A Hittite hobo.  
+
=== Gear ===
 +
Load Limit 64lbs.
  
'''Description:'''
+
* Aspis (+2 Parry, +2 Armor against ranged shots, weight 20)
 +
* Kopis (d6 damage, weight 4)
 +
* Linothorax (+1 Armor on torso and limbs, weight 5)
 +
* $50
  
Shamshir-addad was always very bright - but also a little too curious. While serving as a junior scribe in the household of the King of Hattusas, Shamshir came across some irregularities in the King's accounts. Investigating, Shamshir determined that the irregularities were due to one of the King's cousins hording tax returns instead of passing them on to the king. Thinking this revelation would bring him fame and honor, Shamshir revealed his findings to the King.
+
=== Experience ===
 +
Rank: Novice
  
Things went...poorly, and Shamshir found himself exiled from his homeland and with a powerful enemy - Suppiluliuma, cousin of the King of the Hittites. Now in the company of a crew of sailors and mercenaries, Shamshir plies his skills and knowledge in the service of his newfound friends.
+
XP: 0
  
==Nereus==
+
Advances
'''XP:''' 15
+
# N/A
'''Bennies:''' 4
 
  
'''Attributes:'''<br>
+
== Kleon ==
Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6 <br><br>
 
'''Skills:''' <br>
 
Boating d4, Fighting d6, Intimidation d6, Notice d6, Stealth d4, Swimming d6 <br>
 
 
 
'''Charisma:''' 0; '''Pace:''' 6; '''Parry:''' 5; '''Toughness:''' 6 <br>
 
 
 
'''Hindrances:''' <br>
 
Anemic, Clueless, Doubting Thomas <br>
 
 
 
'''Edges:''' <br>
 
Healer, Arcane Background (Psionics), New Power, Power Points
 
 
 
'''Powers''':<br>
 
Blind, Boost/Lower Trait, Fear, Mind Reading <br>
 
 
 
'''Gear:''' <br>
 
Spear (Range 3/6/12, Str+d6),<br>
 
 
 
== &#128128; Kleon (turned to stone by a gorgon) ==
 
  
 
'''Kleon''', son of the Great Kleitos
 
'''Kleon''', son of the Great Kleitos
 
Exp: 0 Bennies: 3 Wounds: 0
 
  
 
A slender youth with not a whisker on his chin, wearing a black lion-mane mantled cloak far too long for him.
 
A slender youth with not a whisker on his chin, wearing a black lion-mane mantled cloak far too long for him.
  
 
'''Attributes'''
 
'''Attributes'''
* Agility d8
+
Agility d8
* Smarts d6
+
Smarts d6
* Spirit d6
+
Spirit d6
* Strength d6
+
Strength d6
* Vigor d6
+
Vigor d6
  
*Charisma 0
+
Charisma 0
* Pace 8" (+1d10" on Run)*  
+
Pace 8" (+1d10" on Run)*  
* Parry 5
+
Parry 5
* Toughness 4*
+
Toughness 4*
  
 
'''Skills'''
 
'''Skills'''
* Boating d4
+
Boating d4
* Climbing d4
+
Climbing d4
* Fighting d6
+
Fighting d6
* Knowledge: Myths & Legends d4
+
Knowledge: Myths & Legends d4
* Notice d6
+
Notice d6
* Persuasion d4
+
Persuasion d4
* Stealth d6
+
Stealth d6
* Survival d6
+
Survival d6
* Swimming d4
+
Swimming d4
* Throwing d8
+
Throwing d8
* Tracking d4
+
Tracking d4
  
 
'''Edges'''
 
'''Edges'''
* Fleet-footed
+
Fleet-footed
  
 
'''Hindrances'''
 
'''Hindrances'''
* Small (''Major'')
+
Small (''Major'')
* Outsider (Non-Adult)(''Minor'')
+
Outsider (Non-Adult)(''Minor'')
* Loyal (''Minor'')
+
Loyal (''Minor'')
 
 
'''Gear'''
 
* Dagger Str+1d4 AP2 3/6/12 w1 c100
 
* Javelins (3) Str+1d6 AP1 6/12/24 w2 (6) c75 (225)
 
* Small Shield Parry+1 w2 c25
 
* Quilted Coat Toughness+1 Torso & Limbs w12 c120
 
* Thick Phyrgian Cap Toughness+1 Head w1 c30
 
* Father's Black Lion Mane Cloak
 
  
 
'''Background'''
 
'''Background'''
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He is determined to return to his fathers lands, to see his mother again, and to one day take up the spear and shield and live up to the memory of his father's deeds.  
 
He is determined to return to his fathers lands, to see his mother again, and to one day take up the spear and shield and live up to the memory of his father's deeds.  
  
Due to his age and size, his opinion rarely carries much weight, but he is determined to give it anyway.  
+
Due to his age and size, his opinion rarely carries much weight, but he is determined to give it anyway. [/sblock]
  
 
More about [[Kleon]]
 
More about [[Kleon]]
 
== NPC Crew ==
 
'''Teknos''', an eccentric craftsman/ smith/ inventor.
 
 
'''Thales''', a harpist.
 
 
'''Theron''', a hunter/tracker with d6 survival, tracking, stealth, notice and d6 shooting.
 
 
'''Alecta''', a young woman who dives for sponges. Has swimming d8 and can hold her breath for a long time.
 
 
'''The Golden Man''', an automaton forged in the workshop of an apprentice of Daedalus.
 
 
'''&#128148; Iolkos''', a merchant stranded by a storm, d8 streetwise and carrying a club he knows how to use (d6). (Stole Xolon's hammer and fled; actually a Lydian "astrologer" in disguise.)
 
 
'''&#128128; Penelope''', a youth who accompanied the soldiers to seek her husband and brothers at Troy. (Turned to stone by a gorgon.)
 
 
'''&#128128; Glaucos''', a skillful fixer but also a coward and back-stabber. (Turned to stone by a gorgon.)
 
 
'''&#128128; Demos''', a philosopher but a good rower as well. (Turned to stone by a gorgon.)
 
 
'''&#128128; Bion''', a simple man but a swift runner. (Killed by pirates.)
 
 
== The Ship ==
 
A sleek 80-foot ''triakonter'' with white sails and red and black hull.
 
 
* Acceleration: 2 (1 under sail)
 
* Top Speed: 8 (3 under sail, 5 with less than full crew)
 
* Crew: minimum 10, full 30
 
* Capacity: 70 people with gear and supplies, or equivalent amount of cargo
 
* Toughness: 19 (4)
 
* Damage: none
 
 
'''Crew''': Thirty trained oarsmen (extras; all attributes d6, Boating d6, Fighting ''or'' Shooting d6, Swimming d6). All are equipped with quilted armor, medium shields and daggers, and either spears or bows and arrows.
 
 
== Gear ==
 
 
{| class="wikitable"
 
|+ Shields
 
! cellpadding="10"| Type !! Damage !! Weight !! Cost !! Special
 
|-
 
| Small shield || Str+d4 || 2 || 25 || Parry +1
 
|-
 
| Medium shield || Str+d4 || 6 || 50 || Parry +2, light cover
 
|-
 
| Large shield || Str+d4 || 15 || 200 || Parry +2, medium cover
 
|}
 
 
A shield slung on one's back provides cover (but no Parry bonus) to its wearer.
 
 
The hand holding the shield can also hold up to 4 pounds of other items, like javelins, which can be "drawn" as a free action.
 
 
A shield can be sacrificed instead of a Benny to soak damage; it becomes unusable until repaired (which costs the same as a new shield).
 
 
Hunkering down behind a shield (spend an action, halve your Pace) increases its cover by one step (light to medium, medium to heavy).
 
 
{| class="wikitable"
 
|+ Melee Weapons
 
! Type !! Damage !! Weight !! Cost !! Special
 
|-
 
| Club || Str+d4 || 2 || 25 || nonlethal at will
 
|-
 
| Dagger || Str+d4 || 1 || 100 || AP 2, thrown 3/6/12
 
|-
 
| Sword || Str+d6+1 || 2 || 200 ||
 
|-
 
| Axe || Str+d8 || 2 || 150 ||
 
|-
 
| Mace || Str+d8 || 2 || 150 || Shaken enemies roll to recover at -1, Parry -1
 
|-
 
| Staff || Str+d6 || 4 || 50 || Reach 1", nonlethal at will
 
|-
 
| Spear || Str+d8 || 4 || 150 || Reach 1", AP 1, thrown 4/8/16
 
|-
 
| Pike || Str+d8 || 6 || 250 || Reach 2", AP 1, 2-handed only
 
|-
 
| Maul || Str+d12 || 10 || 50 || Shaken enemies roll to recover at -1, Parry -1
 
|}
 
 
When using a melee weapon in two hands, your Strength die type is increased by one step for purposes of Str requirements and damage rolls.
 
 
Any weapon without a listed range can be thrown with a range of 2/4/8.
 
 
{| class="wikitable"
 
|+ Ranged Weapons
 
! Type !! Range !! Damage !! Weight !! Cost !! Special
 
|-
 
| Sling || 8/16/32 || Str+d4 || 1 || 25 ||
 
|-
 
| Bow || 12/24/48 || Str+d6 || 2 || 100 ||
 
|-
 
| Javelin || 6/12/24 || Str+d6 || 2 || 75 || AP 1
 
|}
 
 
{| class="wikitable"
 
|+ Ammunition
 
! Type !! Weight !! Cost !! Special
 
|-
 
| Sling stones || 1/4 || free ||
 
|-
 
| Sling bullets || 1/4 || 1/4 || +1 damage
 
|-
 
| Stone arrows || 1/5 || 1/2 ||
 
|-
 
| Bronze arrows || 1/5 || 1 || +1 damage
 
|}
 
 
Slings and bows cannot be used in close combat or while prone.
 
 
Javelins cannot be thrown while prone.
 
 
Bows require two hands to use.
 
 
Slings require two hands to load, but a hand holding a shield can also hold and load sling stones or bullets (see Shields, above).
 
 
Slingstones can be found on shores and riverbanks; spend fifteen minutes and make a Notice roll to find a number of suitable stones equal to your roll.
 
 
{| class="wikitable"
 
|+ Armor
 
! Type !! Toughness!! Locations !! Weight !! Cost !! Special
 
|-
 
| Quilted coat || +1 || torso & limbs || 12 || 120 ||
 
|-
 
| Scaled coat || +2 || torso & limbs || 17 || 175 || -2 Stealth
 
|-
 
| Plate cuirass || +3 || torso || 22 || 350 || -2 Stealth
 
|-
 
| Bracers || +3 || arms || 6 || 100 || -1 Stealth
 
|-
 
| Greaves || +3 || legs || 6 || 100 || -1 Stealth
 
|-
 
| Thick cap || +1 || head || 1 || 30 ||
 
|-
 
| Light helmet || +2 || head || 3 || 75 || -1 Notice
 
|-
 
| Full helmet || +3  || head || 6 || 150 || -2 Notice
 
|}
 

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