Editing System Bugbears
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− | =System Bugbears | + | =System Bugbears= |
This page collects known issues in RPGs which may not be immediately obvious from the books. They might be worth considering before running or playing the game. | This page collects known issues in RPGs which may not be immediately obvious from the books. They might be worth considering before running or playing the game. | ||
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===Dogs in the Vineyard=== | ===Dogs in the Vineyard=== | ||
* The system as specified has no way to deal with ''de-'' escalation of conflicts or separating this from a dice bonus. By RAW a character can pull their gun, add extra dice added to their pool for escalating and their shooting skill, but then immediately put the gun away and resume brawling or talking. | * The system as specified has no way to deal with ''de-'' escalation of conflicts or separating this from a dice bonus. By RAW a character can pull their gun, add extra dice added to their pool for escalating and their shooting skill, but then immediately put the gun away and resume brawling or talking. | ||
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===Dungeons and Dragons, 4th Edition=== | ===Dungeons and Dragons, 4th Edition=== | ||
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* Fighting classes are generally dramatically underpowered compared to spellcasters. | * Fighting classes are generally dramatically underpowered compared to spellcasters. | ||
* The system gives no guidelines for pricing expendable magic items differently to non-expendable ones. | * The system gives no guidelines for pricing expendable magic items differently to non-expendable ones. | ||
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===FATE=== | ===FATE=== | ||
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===Firefly=== | ===Firefly=== | ||
* The sample adventures are unrepresentative of the intended play experience. | * The sample adventures are unrepresentative of the intended play experience. | ||
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===Mutants and Masterminds=== | ===Mutants and Masterminds=== | ||
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===Star Wars (Fantasy Flight)=== | ===Star Wars (Fantasy Flight)=== | ||
* The sample adventures are unrepresentative of the intended play experience. | * The sample adventures are unrepresentative of the intended play experience. | ||
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===The Riddle Of Steel=== | ===The Riddle Of Steel=== | ||
* The rules do not make it clear what constitutes working towards an SA and what does not. In particular, there is no convincing argument in the rules as to why any lethal combat does not invoke all a character's SA's because "not dying" is a necessity for all of them. | * The rules do not make it clear what constitutes working towards an SA and what does not. In particular, there is no convincing argument in the rules as to why any lethal combat does not invoke all a character's SA's because "not dying" is a necessity for all of them. | ||
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