Editing TAND:RemiNew
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*Unnatural Intelligence + 2<BR> | *Unnatural Intelligence + 2<BR> | ||
*+10 to FL: Xenos (Necrons)<BR> | *+10 to FL: Xenos (Necrons)<BR> | ||
− | *Machine Trait<BR> | + | *Machine Trait<BR><BR> |
*Mechanitor Array - 3x weight, can not swim/float<BR> | *Mechanitor Array - 3x weight, can not swim/float<BR> | ||
*Credo Militant: A code of honor is what separates a warrior from a savage. All of the mightiest warriors of the Imperium, such as the Adeptus Astarties, operate by strict codes of honour and duty. The character possesses a code of honour which requires thing like accepting the honourable surrender of enemies, keeping your world of honour, and obeying truces and parlay. The character need not apply this code to those who have demonstrated no honour and do not reciprocate behavior, and the specifics of the code are up to the player and GM to determine. Whenever a character breaks his code he loses one or more fate points or (if he has no fate points left) gains points of insanity instead. <BR> | *Credo Militant: A code of honor is what separates a warrior from a savage. All of the mightiest warriors of the Imperium, such as the Adeptus Astarties, operate by strict codes of honour and duty. The character possesses a code of honour which requires thing like accepting the honourable surrender of enemies, keeping your world of honour, and obeying truces and parlay. The character need not apply this code to those who have demonstrated no honour and do not reciprocate behavior, and the specifics of the code are up to the player and GM to determine. Whenever a character breaks his code he loses one or more fate points or (if he has no fate points left) gains points of insanity instead. <BR> |